Replaces the all-rows-granted reward model with per-group weighted pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a Weight; finish/retire groups the WinCount's rows by RewardGroup and picks exactly one row per group, weighted by Weight (excluding Weight==0). A RewardNum==0 outcome skips both the grant and the rewards[] emission. Empty WinCount catalogs emit empty arrays. Existing seed entries preserve deterministic behavior by living in single-option groups (each with weight 1). Future seasons can expand groups to multi-option for true randomized rewards (e.g. 200-280 rupies). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
14 lines
567 B
C#
14 lines
567 B
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public class ArenaTwoPickRewardSeed
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{
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[JsonPropertyName("win_count")] public int WinCount { get; set; }
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[JsonPropertyName("reward_group")] public int RewardGroup { get; set; }
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[JsonPropertyName("weight")] public int Weight { get; set; } = 1;
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[JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[JsonPropertyName("reward_id")] public long RewardId { get; set; }
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[JsonPropertyName("reward_num")] public int RewardNum { get; set; }
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}
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