feat(battle-engine): copy-loop closure to 3282 files (member-surface frontier)
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38
SVSim.BattleEngine/Engine/Wizard/GuildUserDataDialog.cs
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38
SVSim.BattleEngine/Engine/Wizard/GuildUserDataDialog.cs
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using UnityEngine;
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namespace Wizard;
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public class GuildUserDataDialog : MonoBehaviour
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{
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[SerializeField]
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private UITexture _textureEmblem;
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[SerializeField]
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private UITexture _textureCountry;
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[SerializeField]
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private UITexture _textureRank;
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[SerializeField]
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private UITexture _textureDegree;
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[SerializeField]
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private UILabel _labelName;
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[SerializeField]
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private UILabel _labelDiscription;
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public void SetUserData(UserInfoBase userInfo)
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{
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_textureEmblem.mainTexture = userInfo.GetUserEmblemTexture();
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_textureRank.mainTexture = userInfo.GetUserRankTexture();
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userInfo.InitializeDegreeTexture(_textureDegree);
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_textureCountry.mainTexture = userInfo.GetUserCountryTexture();
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_labelName.text = userInfo.Name;
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}
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public void SetDiscriptionLabel(string text)
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{
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_labelDiscription.text = text;
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}
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}
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