feat(battle-engine): copy-loop closure to 3282 files (member-surface frontier)

This commit is contained in:
gamer147
2026-06-05 20:41:25 -04:00
parent 3dcd53933a
commit f9982f5249
41 changed files with 3030 additions and 0 deletions

View File

@@ -0,0 +1,49 @@
using UnityEngine;
namespace Wizard;
public class GatheringRankingPlate : UserPlateBase
{
private const string BG_RANK_1 = "ranking_plate_01";
private const string BG_RANK_2 = "ranking_plate_02";
private const string BG_RANK_3 = "ranking_plate_03";
private const string BG_RANK_OTHER = "ranking_plate_common";
[SerializeField]
private UILabel _winCount;
[SerializeField]
private UILabel _ranking;
[SerializeField]
private GameObject _youMark;
[SerializeField]
private UISprite _bg;
public void Initialize(GatheringRankingTask.RankingUserInfo userInfo)
{
InitializeBase(userInfo.gatheringUserInfo);
_winCount.text = Data.SystemText.Get("Gathering_Ranking_0001", userInfo.WinCount.ToString());
_ranking.text = userInfo.Order.ToString();
_youMark.SetActive(userInfo.gatheringUserInfo.IsSelf);
switch (userInfo.Order)
{
case 1:
_bg.spriteName = "ranking_plate_01";
break;
case 2:
_bg.spriteName = "ranking_plate_02";
break;
case 3:
_bg.spriteName = "ranking_plate_03";
break;
default:
_bg.spriteName = "ranking_plate_common";
break;
}
}
}