feat(battle-engine): copy-loop closure to 3282 files (member-surface frontier)
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56
SVSim.BattleEngine/Engine/Wizard/GatheringKickConfirm.cs
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56
SVSim.BattleEngine/Engine/Wizard/GatheringKickConfirm.cs
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using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class GatheringKickConfirm : MonoBehaviour
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{
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[SerializeField]
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private UIToggle _toggleEternal;
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[SerializeField]
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private UserPlateBase _userPlate;
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private Action<bool> OnKickDecide;
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private bool _toggleClickFirst = true;
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public static void Create(GameObject prefab, GatheringUserInfo userInfo, Action<bool> onKickDecide)
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{
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GatheringKickConfirm component = UnityEngine.Object.Instantiate(prefab).GetComponent<GatheringKickConfirm>();
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DialogBase dialog = UIManager.GetInstance().CreateDialogClose();
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component.Initialize(dialog, userInfo, onKickDecide);
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}
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private void Initialize(DialogBase dialog, GatheringUserInfo userInfo, Action<bool> onKickDecide)
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{
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OnKickDecide = onKickDecide;
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SystemText systemText = Data.SystemText;
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string titleLabel = systemText.Get("Gathering_Member_0012");
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string text_btn = systemText.Get("Gathering_Member_0005");
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dialog.SetTitleLabel(titleLabel);
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dialog.SetButtonText(text_btn);
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dialog.SetObj(base.gameObject);
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dialog.SetSize(DialogBase.Size.S);
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dialog.SetButtonLayout(DialogBase.ButtonLayout.RedBtn_CancelBtn);
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_userPlate.InitializeSimplePlate(userInfo);
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dialog.onPushButton1 = delegate
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{
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OnKickDecide.Call(_toggleEternal.value);
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};
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_toggleEternal.onChange.Add(new EventDelegate(delegate
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{
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OnClickToggle();
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}));
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}
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private void OnClickToggle()
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{
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if (!_toggleClickFirst)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(_toggleEternal.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
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}
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_toggleClickFirst = false;
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}
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}
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