feat(guild): change_role atomic transfer + friend_list

- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
  Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
  one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
  or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
  member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
  annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
  though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
  no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
  is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 14:27:13 -04:00
parent 00fb28681b
commit f2b996a593
7 changed files with 833 additions and 7 deletions

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using System.Net.Http.Json;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Entities.Guild;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Integration.Guild;
/// <summary>
/// Integration tests for:
/// /guild/change_role — full HTTP round-trip, response shape, atomic transfer
/// /guild/friend_list — response shape with is_join_guild annotation
/// </summary>
public class GuildChangeRoleFriendListFlowTests
{
private const string Vid = "0";
private const int Sid = 0;
private const string Stk = "";
private static object BaseReq() => new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk };
private static int GetStringifiedInt(JsonElement el, string prop)
=> int.Parse(el.GetProperty(prop).GetString()!);
private static long GetStringifiedLong(JsonElement el, string prop)
=> long.Parse(el.GetProperty(prop).GetString()!);
// ─── Helpers ─────────────────────────────────────────────────────────────────
private static async Task<int> CreateGuildAndGetIdAsync(HttpClient client, string name, int joinCondition = 1)
{
var createResp = await client.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = name,
activity = 1,
join_condition = joinCondition,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
Assert.That(createResp.IsSuccessStatusCode, Is.True,
$"create failed: {await createResp.Content.ReadAsStringAsync()}");
var infoResp = await client.PostAsync("/guild/info",
JsonContent.Create(BaseReq()));
var infoJson = await infoResp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(infoJson);
return GetStringifiedInt(doc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
}
private static async Task AddMemberDirectlyAsync(SVSimTestFactory factory, int guildId, long viewerId, GuildRole role)
{
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.GuildMembers.Add(new GuildMember
{
GuildId = guildId,
ViewerId = viewerId,
Role = role,
JoinedAt = DateTime.UtcNow,
});
var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId);
viewer.GuildId = guildId;
await db.SaveChangesAsync();
}
// ─── /guild/change_role ───────────────────────────────────────────────────────
[Test]
public async Task ChangeRole_leader_promotes_regular_returns_full_member_list()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_001UL, "CrfLeader1");
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_002UL, "CrfMember1");
using var clientLeader = factory.CreateAuthenticatedClient(leaderId);
int guildId = await CreateGuildAndGetIdAsync(clientLeader, "CrfGuild1");
await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
// POST /guild/change_role — promote memberId to SubLeader (role_id=2)
var resp = await clientLeader.PostAsync("/guild/change_role",
JsonContent.Create(new
{
target_viewer_id = memberId,
role_id = 2, // SubLeader
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True, $"HTTP failed: {body}");
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
// Must not be a wire error.
if (root.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), $"change_role returned error: {body}");
// Response must include "members" array.
Assert.That(root.TryGetProperty("members", out var members), Is.True,
$"response must have 'members' array: {body}");
Assert.That(members.ValueKind, Is.EqualTo(JsonValueKind.Array));
// Should have 2 members (leader + promoted member).
Assert.That(members.GetArrayLength(), Is.EqualTo(2),
"members list must contain both leader and the promoted member");
// Find the promoted member entry.
var promoted = members.EnumerateArray()
.FirstOrDefault(m => GetStringifiedLong(m, "viewer_id") == memberId);
Assert.That(promoted.ValueKind, Is.Not.EqualTo(JsonValueKind.Undefined),
"Promoted member must be in the members list");
Assert.That(GetStringifiedInt(promoted, "role"), Is.EqualTo(2),
"Promoted member's role must be 2 (SubLeader)");
// viewer_id must be stringified.
Assert.That(promoted.GetProperty("viewer_id").ValueKind, Is.EqualTo(JsonValueKind.String),
"viewer_id in members must be a string (stringified)");
}
[Test]
public async Task ChangeRole_atomic_leader_transfer_response_reflects_new_roles()
{
using var factory = new SVSimTestFactory();
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_003UL, "CrfLeader2");
long targetId = await factory.SeedViewerAsync(76_561_198_500_000_004UL, "CrfTarget2");
using var clientLeader = factory.CreateAuthenticatedClient(leaderId);
int guildId = await CreateGuildAndGetIdAsync(clientLeader, "CrfGuild2");
await AddMemberDirectlyAsync(factory, guildId, targetId, GuildRole.Regular);
// Transfer leadership (role_id=1).
var resp = await clientLeader.PostAsync("/guild/change_role",
JsonContent.Create(new
{
target_viewer_id = targetId,
role_id = 1, // Leader
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True, $"HTTP failed: {body}");
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
if (root.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), $"change_role returned error: {body}");
// Both members must be in the response.
Assert.That(root.TryGetProperty("members", out var members), Is.True);
Assert.That(members.GetArrayLength(), Is.EqualTo(2));
var newLeaderEntry = members.EnumerateArray()
.FirstOrDefault(m => GetStringifiedLong(m, "viewer_id") == targetId);
Assert.That(GetStringifiedInt(newLeaderEntry, "role"), Is.EqualTo(1), "Target must have role=1 (Leader)");
var formerLeaderEntry = members.EnumerateArray()
.FirstOrDefault(m => GetStringifiedLong(m, "viewer_id") == leaderId);
Assert.That(GetStringifiedInt(formerLeaderEntry, "role"), Is.EqualTo(0), "Former leader must have role=0 (Regular)");
}
// ─── /guild/friend_list ───────────────────────────────────────────────────────
[Test]
public async Task FriendList_returns_friends_array_with_is_join_guild_field()
{
using var factory = new SVSimTestFactory();
long viewerA = await factory.SeedViewerAsync(76_561_198_500_000_005UL, "CrfViewerA");
long viewerB = await factory.SeedViewerAsync(76_561_198_500_000_006UL, "CrfViewerB");
// Make viewerB a friend of viewerA by inserting both directions directly.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.ViewerFriends.Add(new ViewerFriend { OwnerViewerId = viewerA, FriendViewerId = viewerB, CreatedAt = DateTime.UtcNow });
db.ViewerFriends.Add(new ViewerFriend { OwnerViewerId = viewerB, FriendViewerId = viewerA, CreatedAt = DateTime.UtcNow });
await db.SaveChangesAsync();
}
using var clientA = factory.CreateAuthenticatedClient(viewerA);
var resp = await clientA.PostAsync("/guild/friend_list", JsonContent.Create(BaseReq()));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True, $"HTTP failed: {body}");
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
if (root.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), $"friend_list returned error: {body}");
// Response must have "friends" array.
Assert.That(root.TryGetProperty("friends", out var friends), Is.True,
$"response must have 'friends' key: {body}");
Assert.That(friends.ValueKind, Is.EqualTo(JsonValueKind.Array));
Assert.That(friends.GetArrayLength(), Is.EqualTo(1), "viewerA has 1 friend");
var friend = friends[0];
Assert.That(GetStringifiedLong(friend, "viewer_id"), Is.EqualTo(viewerB));
// is_join_guild must be present — viewerB has no guild, so false.
Assert.That(friend.TryGetProperty("is_join_guild", out var isJoin), Is.True,
"is_join_guild must be present in friend_list entries");
Assert.That(isJoin.GetBoolean(), Is.False, "viewerB is not in a guild so is_join_guild must be false");
}
[Test]
public async Task FriendList_marks_friend_in_guild_as_is_join_guild_true()
{
using var factory = new SVSimTestFactory();
long viewerA = await factory.SeedViewerAsync(76_561_198_500_000_007UL, "CrfViewerC");
long viewerB = await factory.SeedViewerAsync(76_561_198_500_000_008UL, "CrfViewerD");
// viewerB creates a guild.
using var clientB = factory.CreateAuthenticatedClient(viewerB);
await clientB.PostAsync("/guild/create",
JsonContent.Create(new
{
guild_name = "CrfGuildB",
activity = 1,
join_condition = 1,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
}));
// Make viewerA ↔ viewerB friends.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.ViewerFriends.Add(new ViewerFriend { OwnerViewerId = viewerA, FriendViewerId = viewerB, CreatedAt = DateTime.UtcNow });
db.ViewerFriends.Add(new ViewerFriend { OwnerViewerId = viewerB, FriendViewerId = viewerA, CreatedAt = DateTime.UtcNow });
await db.SaveChangesAsync();
}
using var clientA = factory.CreateAuthenticatedClient(viewerA);
var resp = await clientA.PostAsync("/guild/friend_list", JsonContent.Create(BaseReq()));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True);
using var doc = JsonDocument.Parse(body);
var friends = doc.RootElement.GetProperty("friends");
Assert.That(friends.GetArrayLength(), Is.EqualTo(1));
var friend = friends[0];
Assert.That(friend.GetProperty("is_join_guild").GetBoolean(), Is.True,
"viewerB is in a guild so is_join_guild must be true");
}
[Test]
public async Task FriendList_empty_for_viewer_with_no_friends()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync(76_561_198_500_000_009UL, "CrfLoneViewer");
using var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsync("/guild/friend_list", JsonContent.Create(BaseReq()));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True);
using var doc = JsonDocument.Parse(body);
if (doc.RootElement.TryGetProperty("result_code", out var rc))
Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), $"friend_list error: {body}");
Assert.That(doc.RootElement.TryGetProperty("friends", out var friends), Is.True);
Assert.That(friends.GetArrayLength(), Is.EqualTo(0), "No friends means empty array");
}
}

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using Microsoft.AspNetCore.TestHost;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Entities.Guild;
using SVSim.Database.Services.Guild;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Guild;
public class GuildServiceChangeRoleTests
{
// ──────────────────────────────────────────────────────────────────────────
// Helper: add a member row + set Viewer.GuildId
// ──────────────────────────────────────────────────────────────────────────
private static async Task AddMemberDirectlyAsync(
SVSimTestFactory factory,
int guildId,
long viewerId,
GuildRole role = GuildRole.Regular)
{
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.GuildMembers.Add(new GuildMember
{
GuildId = guildId,
ViewerId = viewerId,
Role = role,
JoinedAt = DateTime.UtcNow,
});
var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId);
viewer.GuildId = guildId;
await db.SaveChangesAsync();
}
// ──────────────────────────────────────────────────────────────────────────
// ChangeRoleAsync tests
// ──────────────────────────────────────────────────────────────────────────
[Test]
public async Task ChangeRoleAsync_leader_promotes_regular_to_subleader_succeeds()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_001UL, "CrLeader1");
var memberId = await factory.SeedViewerAsync(76_561_198_300_000_002UL, "CrMember1");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild1", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, memberId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == memberId);
Assert.That(m, Is.Not.Null);
Assert.That(m!.Role, Is.EqualTo(GuildRole.SubLeader), "Member must be promoted to SubLeader");
// Leader's role must be unchanged.
var leader = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(leader!.Role, Is.EqualTo(GuildRole.Leader), "Leader role must be unchanged after promotion");
}
}
[Test]
public async Task ChangeRoleAsync_promote_blocked_when_subleader_cap_reached()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_003UL, "CrLeader2");
var sub1Id = await factory.SeedViewerAsync(76_561_198_300_000_004UL, "CrSub1");
var sub2Id = await factory.SeedViewerAsync(76_561_198_300_000_005UL, "CrSub2");
var regularId = await factory.SeedViewerAsync(76_561_198_300_000_006UL, "CrReg1");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild2", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
// Seed 2 existing subleaders (MaxSubLeaderNum = 2 by default).
await AddMemberDirectlyAsync(factory, guildId, sub1Id, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, sub2Id, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, regularId, GuildRole.Regular);
// Attempt to promote regularId to SubLeader — should fail.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, regularId, (int)GuildRole.SubLeader);
Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.SubLeaderCapReached),
"Promoting to SubLeader beyond cap must be blocked");
}
// regularId's role must still be Regular.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == regularId);
Assert.That(m!.Role, Is.EqualTo(GuildRole.Regular), "Role must not change on cap-blocked promote");
}
}
[Test]
public async Task ChangeRoleAsync_leader_demotes_subleader_to_regular_succeeds()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_007UL, "CrLeader3");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_008UL, "CrSub2");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild3", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.Regular);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(m!.Role, Is.EqualTo(GuildRole.Regular), "SubLeader must be demoted to Regular");
}
}
[Test]
public async Task ChangeRoleAsync_atomic_leader_transfer_sets_target_leader_and_caller_regular()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_009UL, "CrLeader4");
var targetId = await factory.SeedViewerAsync(76_561_198_300_000_010UL, "CrTarget4");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild4", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, targetId, GuildRole.Regular);
// Leader transfers leadership to targetId.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, targetId, (int)GuildRole.Leader);
Assert.That(r.IsOk, Is.True);
}
// Verify roles + guild.LeaderViewerId atomically committed.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var targetMember = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == targetId);
Assert.That(targetMember!.Role, Is.EqualTo(GuildRole.Leader), "Target must become Leader");
var callerMember = await db.GuildMembers.FirstOrDefaultAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(callerMember!.Role, Is.EqualTo(GuildRole.Regular), "Caller must become Regular after transfer");
var guild = await db.Guilds.FirstAsync(g => g.GuildId == guildId);
Assert.That(guild.LeaderViewerId, Is.EqualTo(targetId), "Guild.LeaderViewerId must point to new leader");
}
// ChangeLeader (6) event must have been emitted.
var leaderEmissions = factory.ChatSpy.EmissionsWithBody
.Where(e => e.Type == GuildChatMessageType.ChangeLeader && e.GuildId == guildId)
.ToList();
Assert.That(leaderEmissions, Has.Count.GreaterThanOrEqualTo(1), "ChangeLeader event must be emitted");
Assert.That(leaderEmissions[0].Body, Does.Contain(targetId.ToString()),
"ChangeLeader body must contain new leader's viewer_id");
}
[Test]
public async Task ChangeRoleAsync_atomic_leader_transfer_from_subleader_target()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_011UL, "CrLeader5");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_012UL, "CrSub5");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild5", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.Leader);
Assert.That(r.IsOk, Is.True);
}
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var target = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(target.Role, Is.EqualTo(GuildRole.Leader));
var caller = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == leaderId);
Assert.That(caller.Role, Is.EqualTo(GuildRole.Regular));
var guild = await db.Guilds.FirstAsync(g => g.GuildId == guildId);
Assert.That(guild.LeaderViewerId, Is.EqualTo(subId));
}
}
[Test]
public async Task ChangeRoleAsync_non_leader_caller_rejected()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_013UL, "CrLeader6");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_014UL, "CrSub6");
var regularId = await factory.SeedViewerAsync(76_561_198_300_000_015UL, "CrReg6");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild6", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
await AddMemberDirectlyAsync(factory, guildId, regularId, GuildRole.Regular);
// SubLeader tries to change someone's role — must be rejected.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(subId, regularId, (int)GuildRole.SubLeader);
Assert.That(r.Code, Is.EqualTo(GuildOpResultCode.PermissionDenied),
"Non-leader must not be able to change roles");
}
}
[Test]
public async Task ChangeRoleAsync_same_role_is_noop_returns_ok()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_016UL, "CrLeader7");
var subId = await factory.SeedViewerAsync(76_561_198_300_000_017UL, "CrSub7");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild7", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, subId, GuildRole.SubLeader);
// Setting same role (SubLeader → SubLeader) — must succeed as no-op.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, subId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True, "Same-role set must return Ok (no-op)");
}
// Role must be unchanged.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var m = await db.GuildMembers.FirstAsync(m => m.GuildId == guildId && m.ViewerId == subId);
Assert.That(m.Role, Is.EqualTo(GuildRole.SubLeader), "No-op must leave role unchanged");
}
}
[Test]
public async Task ChangeRoleAsync_promotes_subleader_and_emits_change_subleader_event()
{
using var factory = new SpyGuildChatFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_300_000_018UL, "CrLeader8");
var memberId = await factory.SeedViewerAsync(76_561_198_300_000_019UL, "CrMember8");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.CreateAsync(leaderId, new("CrGuild8", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(r.IsOk, Is.True);
guildId = r.GuildId!.Value;
}
await AddMemberDirectlyAsync(factory, guildId, memberId, GuildRole.Regular);
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var r = await svc.ChangeRoleAsync(leaderId, memberId, (int)GuildRole.SubLeader);
Assert.That(r.IsOk, Is.True);
}
// ChangeSubLeader (7) event must be emitted.
var subLeaderEmissions = factory.ChatSpy.EmissionsWithBody
.Where(e => e.Type == GuildChatMessageType.ChangeSubLeader && e.GuildId == guildId)
.ToList();
Assert.That(subLeaderEmissions, Has.Count.GreaterThanOrEqualTo(1), "ChangeSubLeader event must be emitted on promotion");
Assert.That(subLeaderEmissions[0].Body, Does.Contain(memberId.ToString()),
"ChangeSubLeader body must contain target's viewer_id");
}
}

View File

@@ -2,6 +2,7 @@ using NUnit.Framework;
using System.Text.Json;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
using SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
using System.Text.Json.Serialization;
namespace SVSim.UnitTests.Wire;
@@ -99,6 +100,115 @@ public class GuildWireShape
Assert.That(arr[0].TryGetProperty("detail", out _), Is.False, "search list entries are flat, no detail wrapper");
}
[Test]
public void GuildChangeRole_response_serializes_members_array_with_role_and_stringified_ids()
{
// GuildChangeRoleTask.Parse() reads base.ResponseData["data"]["members"] — it must be
// an array of GuildMemberInfo objects, each having role + viewer_id (stringified).
var resp = new GuildChangeRoleResponse
{
Members = new()
{
new GuildMemberInfoDto
{
ViewerId = 76_561_198_300_000_009L,
Name = "TestLeader",
EmblemId = 100_000_000L,
CountryCode = "JP",
Rank = 1,
DegreeId = 0,
IsOfficialMarkDisplayed = 0,
Role = 1, // Leader
},
new GuildMemberInfoDto
{
ViewerId = 76_561_198_300_000_010L,
Name = "TestMember",
EmblemId = 100_000_000L,
CountryCode = "",
Rank = 1,
DegreeId = 0,
IsOfficialMarkDisplayed = 0,
Role = 0, // Regular
},
}
};
var json = JsonSerializer.Serialize(resp, Opts);
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
Assert.That(root.TryGetProperty("members", out var members), Is.True, "response must have 'members' key");
Assert.That(members.ValueKind, Is.EqualTo(JsonValueKind.Array), "members must be an array");
Assert.That(members.GetArrayLength(), Is.EqualTo(2));
var first = members[0];
// viewer_id must be stringified (StringifiedLongConverter).
Assert.That(first.GetProperty("viewer_id").ValueKind, Is.EqualTo(JsonValueKind.String),
"viewer_id must be stringified");
Assert.That(first.GetProperty("role").ValueKind, Is.EqualTo(JsonValueKind.String),
"role must be stringified");
Assert.That(first.GetProperty("role").GetString(), Is.EqualTo("1"),
"Leader role must serialize as '1'");
// is_official_mark_displayed must always be present (JsonIgnore Never).
Assert.That(first.TryGetProperty("is_official_mark_displayed", out var isMark), Is.True,
"is_official_mark_displayed must always be emitted");
Assert.That(isMark.GetInt32(), Is.EqualTo(0));
}
[Test]
public void GuildFriendList_response_serializes_friends_array_with_is_join_guild()
{
// GuildFriendListTask.Parse() iterates data[i] and reads jsonData2["is_join_guild"].ToBoolean()
// from each entry. The root wrapper is "friends" in our DTO.
var resp = new GuildFriendListResponse
{
Friends = new()
{
new GuildInviteCandidateDto
{
ViewerId = 76_561_198_300_000_001L,
Name = "Friend1",
EmblemId = 100_000_000L,
CountryCode = "JP",
Rank = 1,
DegreeId = 0,
IsJoinGuild = false,
},
new GuildInviteCandidateDto
{
ViewerId = 76_561_198_300_000_002L,
Name = "Friend2",
EmblemId = 100_000_000L,
CountryCode = "",
Rank = 1,
DegreeId = 0,
IsJoinGuild = true,
},
}
};
var json = JsonSerializer.Serialize(resp, Opts);
using var doc = JsonDocument.Parse(json);
var root = doc.RootElement;
Assert.That(root.TryGetProperty("friends", out var friends), Is.True, "response must have 'friends' key");
Assert.That(friends.ValueKind, Is.EqualTo(JsonValueKind.Array));
Assert.That(friends.GetArrayLength(), Is.EqualTo(2));
// First entry: is_join_guild = false.
var first = friends[0];
Assert.That(first.TryGetProperty("is_join_guild", out var jg1), Is.True, "is_join_guild must be present");
Assert.That(jg1.GetBoolean(), Is.False);
// Second entry: is_join_guild = true.
var second = friends[1];
Assert.That(second.GetProperty("is_join_guild").GetBoolean(), Is.True);
// viewer_id must be stringified.
Assert.That(first.GetProperty("viewer_id").ValueKind, Is.EqualTo(JsonValueKind.String),
"viewer_id must be stringified in friend_list entries");
}
[Test]
public void GuildInfo_non_joined_serializes_to_prod_shape()
{