- ChangeRoleAsync: Leader-only role management with SubLeader cap check. Atomic leader transfer loads both member rows + Guild.LeaderViewerId in one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6) or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok. - /guild/change_role controller: calls ChangeRoleAsync, returns full updated member list (GuildChangeRoleResponse.Members[]). - /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then annotates each friend with is_join_guild from Viewer.GuildId column. - IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even though the atomic transfer path bypasses it via direct EF mutation. - Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer, no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip, is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
237 lines
10 KiB
C#
237 lines
10 KiB
C#
using NUnit.Framework;
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using System.Text.Json;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
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using System.Text.Json.Serialization;
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namespace SVSim.UnitTests.Wire;
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[TestFixture]
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public class GuildWireShape
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{
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private static readonly JsonSerializerOptions Opts = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower,
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DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull,
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};
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[Test]
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public void EmblemList_serializes_as_array_of_objects_with_emblem_id()
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{
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// GuildEmblemListTask.Parse() reads jsonData[i]["emblem_id"].ToLong()
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// → wire must be an array of objects, each with an "emblem_id" string field.
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var resp = new GuildEmblemListResponse
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{
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EmblemList = new() { new GuildEmblemEntry { EmblemId = 100_000_001L }, new GuildEmblemEntry { EmblemId = 100_000_002L } }
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var arr = doc.RootElement.GetProperty("guild_emblem_list");
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Assert.That(arr.ValueKind, Is.EqualTo(JsonValueKind.Array));
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Assert.That(arr.GetArrayLength(), Is.EqualTo(2));
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var first = arr[0];
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Assert.That(first.ValueKind, Is.EqualTo(JsonValueKind.Object));
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Assert.That(first.GetProperty("emblem_id").ValueKind, Is.EqualTo(JsonValueKind.String));
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Assert.That(first.GetProperty("emblem_id").GetString(), Is.EqualTo("100000001"));
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}
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private static GuildDetailDto SampleDetail => new()
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{
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GuildId = 100_000_001,
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GuildName = "X",
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LeaderName = "L",
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LeaderViewerId = 7,
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Activity = 1,
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JoinCondition = 1,
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MemberNum = 1,
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GuildEmblemId = 100_000_000L,
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Description = "",
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};
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[Test]
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public void GuildUpdate_response_serializes_with_flat_guild_detail()
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{
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// GuildUpdateTask.Parse() reads data["guild"] as GuildDetailInfo directly — no "detail" wrapper.
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var resp = new GuildUpdateResponse { Guild = SampleDetail };
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var guild = doc.RootElement.GetProperty("guild");
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// guild_id must be DIRECTLY under "guild"
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Assert.That(guild.TryGetProperty("guild_id", out var gid), Is.True, "guild_id must be directly under guild");
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Assert.That(gid.GetString(), Is.EqualTo("100000001"));
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// No nested "detail" wrapper
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Assert.That(guild.TryGetProperty("detail", out _), Is.False, "no detail wrapper for /guild/update");
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}
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[Test]
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public void GuildUpdateEmblem_response_serializes_with_nested_detail()
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{
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// GuildEmblemUpdateTask.Parse() reads data["guild"]["detail"] — wrapper is required.
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var resp = new GuildUpdateEmblemResponse
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{
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Guild = new GuildDetailSubTree { Detail = SampleDetail }
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var guildNode = doc.RootElement.GetProperty("guild");
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Assert.That(guildNode.TryGetProperty("detail", out var detail), Is.True, "detail wrapper must exist for /guild/update_emblem");
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Assert.That(detail.GetProperty("guild_id").GetString(), Is.EqualTo("100000001"));
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// guild_id must NOT be directly under "guild"
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Assert.That(guildNode.TryGetProperty("guild_id", out _), Is.False, "guild_id must be inside detail, not at guild level");
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}
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[Test]
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public void GuildSearchGuild_response_serializes_with_flat_list_entries()
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{
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var resp = new GuildSearchGuildResponse { List = new() {
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new GuildDetailDto { GuildId = 100_000_001, GuildName = "Alpha", LeaderName = "Lead", LeaderViewerId = 7, Activity = 1, JoinCondition = 1, MemberNum = 5, GuildEmblemId = 100000000, Description = "" }
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} };
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var arr = doc.RootElement.GetProperty("list");
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Assert.That(arr.ValueKind, Is.EqualTo(JsonValueKind.Array));
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Assert.That(arr[0].GetProperty("guild_id").GetString(), Is.EqualTo("100000001"));
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Assert.That(arr[0].TryGetProperty("detail", out _), Is.False, "search list entries are flat, no detail wrapper");
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}
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[Test]
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public void GuildChangeRole_response_serializes_members_array_with_role_and_stringified_ids()
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{
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// GuildChangeRoleTask.Parse() reads base.ResponseData["data"]["members"] — it must be
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// an array of GuildMemberInfo objects, each having role + viewer_id (stringified).
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var resp = new GuildChangeRoleResponse
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{
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Members = new()
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{
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new GuildMemberInfoDto
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{
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ViewerId = 76_561_198_300_000_009L,
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Name = "TestLeader",
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EmblemId = 100_000_000L,
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CountryCode = "JP",
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Rank = 1,
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DegreeId = 0,
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IsOfficialMarkDisplayed = 0,
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Role = 1, // Leader
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},
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new GuildMemberInfoDto
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{
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ViewerId = 76_561_198_300_000_010L,
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Name = "TestMember",
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EmblemId = 100_000_000L,
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CountryCode = "",
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Rank = 1,
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DegreeId = 0,
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IsOfficialMarkDisplayed = 0,
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Role = 0, // Regular
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},
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}
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var root = doc.RootElement;
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Assert.That(root.TryGetProperty("members", out var members), Is.True, "response must have 'members' key");
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Assert.That(members.ValueKind, Is.EqualTo(JsonValueKind.Array), "members must be an array");
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Assert.That(members.GetArrayLength(), Is.EqualTo(2));
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var first = members[0];
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// viewer_id must be stringified (StringifiedLongConverter).
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Assert.That(first.GetProperty("viewer_id").ValueKind, Is.EqualTo(JsonValueKind.String),
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"viewer_id must be stringified");
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Assert.That(first.GetProperty("role").ValueKind, Is.EqualTo(JsonValueKind.String),
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"role must be stringified");
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Assert.That(first.GetProperty("role").GetString(), Is.EqualTo("1"),
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"Leader role must serialize as '1'");
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// is_official_mark_displayed must always be present (JsonIgnore Never).
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Assert.That(first.TryGetProperty("is_official_mark_displayed", out var isMark), Is.True,
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"is_official_mark_displayed must always be emitted");
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Assert.That(isMark.GetInt32(), Is.EqualTo(0));
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}
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[Test]
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public void GuildFriendList_response_serializes_friends_array_with_is_join_guild()
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{
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// GuildFriendListTask.Parse() iterates data[i] and reads jsonData2["is_join_guild"].ToBoolean()
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// from each entry. The root wrapper is "friends" in our DTO.
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var resp = new GuildFriendListResponse
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{
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Friends = new()
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{
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new GuildInviteCandidateDto
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{
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ViewerId = 76_561_198_300_000_001L,
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Name = "Friend1",
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EmblemId = 100_000_000L,
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CountryCode = "JP",
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Rank = 1,
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DegreeId = 0,
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IsJoinGuild = false,
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},
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new GuildInviteCandidateDto
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{
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ViewerId = 76_561_198_300_000_002L,
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Name = "Friend2",
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EmblemId = 100_000_000L,
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CountryCode = "",
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Rank = 1,
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DegreeId = 0,
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IsJoinGuild = true,
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},
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}
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var root = doc.RootElement;
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Assert.That(root.TryGetProperty("friends", out var friends), Is.True, "response must have 'friends' key");
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Assert.That(friends.ValueKind, Is.EqualTo(JsonValueKind.Array));
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Assert.That(friends.GetArrayLength(), Is.EqualTo(2));
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// First entry: is_join_guild = false.
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var first = friends[0];
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Assert.That(first.TryGetProperty("is_join_guild", out var jg1), Is.True, "is_join_guild must be present");
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Assert.That(jg1.GetBoolean(), Is.False);
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// Second entry: is_join_guild = true.
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var second = friends[1];
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Assert.That(second.GetProperty("is_join_guild").GetBoolean(), Is.True);
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// viewer_id must be stringified.
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Assert.That(first.GetProperty("viewer_id").ValueKind, Is.EqualTo(JsonValueKind.String),
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"viewer_id must be stringified in friend_list entries");
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}
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[Test]
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public void GuildInfo_non_joined_serializes_to_prod_shape()
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{
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var resp = new GuildInfoResponse
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{
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MaxMemberNum = 30,
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MaxSubLeaderNum = 2,
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GuildStatus = 0,
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UsableStampList = Enumerable.Range(100001, 20).Select(i => i.ToString()).ToList(),
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("max_member_num").GetString(), Is.EqualTo("30"));
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Assert.That(root.GetProperty("max_sub_leader_num").GetString(), Is.EqualTo("2"));
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Assert.That(root.GetProperty("guild_status").GetString(), Is.EqualTo("0"));
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Assert.That(root.GetProperty("usable_stamp_list").EnumerateArray().Select(e => e.GetString()).First(), Is.EqualTo("100001"));
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// The four nullable fields MUST NOT appear when null:
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Assert.That(root.TryGetProperty("guild", out _), Is.False);
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Assert.That(root.TryGetProperty("join_request_count", out _), Is.False);
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Assert.That(root.TryGetProperty("invite_count", out _), Is.False);
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}
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}
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