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@@ -1,4 +1,6 @@
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// AUTO-GENERATED (m1_iface_impl) — explicit no-op interface impls layered onto hierarchy bases.
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// AUTO-GENERATED (m1_iface_impl) — explicit no-op interface impls layered onto hierarchy bases.
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// CONTAINS HAND-EDITS. Before any regen, grep this file for "HEADLESS-FIX" and re-apply those blocks;
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// a plain regen will clobber them.
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namespace Wizard.Battle.View {
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namespace Wizard.Battle.View {
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using System;
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using System;
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@@ -280,7 +282,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX (M13): generator emitted default! (null); the emit path calls GetSideLogControl and enumerates the result.
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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@@ -387,7 +389,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX (M13): generator emitted default! (null); the emit path calls GetSideLogControl and enumerates the result.
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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