refactor(battlenode): guard generated iface-impl against regen + stub visibility (M-HC-0 review)
- _IfaceImpl.g.cs: extend header to warn about hand-edits; tag all bare // HEADLESS-FIX lines with their milestone (M13 on GetSideLogControl ×2) so `grep HEADLESS-FIX` reliably surfaces every block before a regen. - HeadlessHandViewStub / HeadlessPlayQueueViewStub: narrow from public to internal sealed — both stubs are consumed only within SVSim.BattleEngine (via the generated partial impls); no public surface exposes the concrete type, so internal is correct and aligns with HeadlessIconAnimations. - SessionBattleEngine.SeedMulliganInfoControl: add one-line comment on the GetComponent<MulliganInfoControl>() call explaining the shim's lazy materialisation behaviour (otherwise reads like a guaranteed NRE). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ using UnityEngine;
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namespace Wizard.Battle.View
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{
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public sealed class HeadlessHandViewStub : HandViewBase
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internal sealed class HeadlessHandViewStub : HandViewBase
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{
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// Shared instance the generated IBattlePlayerView.HandView getters return headless.
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public static readonly HeadlessHandViewStub Instance = new HeadlessHandViewStub();
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@@ -16,7 +16,7 @@ using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public sealed class HeadlessPlayQueueViewStub : PlayQueueViewBase
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internal sealed class HeadlessPlayQueueViewStub : PlayQueueViewBase
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{
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// Shared instance the generated IBattlePlayerView.PlayQueueView getters return headless.
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public static readonly HeadlessPlayQueueViewStub Instance = new HeadlessPlayQueueViewStub();
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