refactor(battlenode): guard generated iface-impl against regen + stub visibility (M-HC-0 review)
- _IfaceImpl.g.cs: extend header to warn about hand-edits; tag all bare // HEADLESS-FIX lines with their milestone (M13 on GetSideLogControl ×2) so `grep HEADLESS-FIX` reliably surfaces every block before a regen. - HeadlessHandViewStub / HeadlessPlayQueueViewStub: narrow from public to internal sealed — both stubs are consumed only within SVSim.BattleEngine (via the generated partial impls); no public surface exposes the concrete type, so internal is correct and aligns with HeadlessIconAnimations. - SessionBattleEngine.SeedMulliganInfoControl: add one-line comment on the GetComponent<MulliganInfoControl>() call explaining the shim's lazy materialisation behaviour (otherwise reads like a guaranteed NRE). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,4 +1,6 @@
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// AUTO-GENERATED (m1_iface_impl) — explicit no-op interface impls layered onto hierarchy bases.
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// CONTAINS HAND-EDITS. Before any regen, grep this file for "HEADLESS-FIX" and re-apply those blocks;
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// a plain regen will clobber them.
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namespace Wizard.Battle.View {
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using System;
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@@ -280,7 +282,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX (M13): generator emitted default! (null); the emit path calls GetSideLogControl and enumerates the result.
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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@@ -387,7 +389,7 @@ namespace Wizard.Battle.View {
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Vector3 global::Wizard.Battle.View.IBattlePlayerView.GetBPLabelPosition() => default!;
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX
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SideLogControl global::Wizard.Battle.View.IBattlePlayerView.GetSideLogControl(bool isSkillTargetSelect) => new SideLogControl(); // HEADLESS-FIX (M13): generator emitted default! (null); the emit path calls GetSideLogControl and enumerates the result.
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.SetIsNowTurnEnd(bool flg) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryInPlayCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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VfxBase global::Wizard.Battle.View.IBattlePlayerView.RecoveryClassAndInPlayCardAttachSkillEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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@@ -12,7 +12,7 @@ using UnityEngine;
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namespace Wizard.Battle.View
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{
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public sealed class HeadlessHandViewStub : HandViewBase
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internal sealed class HeadlessHandViewStub : HandViewBase
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{
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// Shared instance the generated IBattlePlayerView.HandView getters return headless.
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public static readonly HeadlessHandViewStub Instance = new HeadlessHandViewStub();
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@@ -16,7 +16,7 @@ using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public sealed class HeadlessPlayQueueViewStub : PlayQueueViewBase
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internal sealed class HeadlessPlayQueueViewStub : PlayQueueViewBase
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{
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// Shared instance the generated IBattlePlayerView.PlayQueueView getters return headless.
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public static readonly HeadlessPlayQueueViewStub Instance = new HeadlessPlayQueueViewStub();
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