refactor(pack): clarify gacha-point leader detection and drop unused grants injection
This commit is contained in:
@@ -2,7 +2,6 @@ using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.Database.Services;
|
||||
using SVSim.EmulatedEntrypoint.Models.Dtos;
|
||||
|
||||
namespace SVSim.EmulatedEntrypoint.Services;
|
||||
@@ -11,13 +10,11 @@ public sealed class GachaPointService : IGachaPointService
|
||||
{
|
||||
private readonly SVSimDbContext _db;
|
||||
private readonly ICardPoolProvider _pools;
|
||||
private readonly RewardGrantService _grants;
|
||||
|
||||
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
|
||||
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools)
|
||||
{
|
||||
_db = db;
|
||||
_pools = pools;
|
||||
_grants = grants;
|
||||
}
|
||||
|
||||
public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
|
||||
@@ -27,6 +24,7 @@ public sealed class GachaPointService : IGachaPointService
|
||||
|
||||
var pool = _pools.GetPool(pack);
|
||||
|
||||
// EF Core 8 has no ToHashSetAsync on IQueryable — materialize via ToListAsync then hash.
|
||||
var receivedCardIds = (await _db.Viewers
|
||||
.Where(v => v.Id == viewerId)
|
||||
.SelectMany(v => v.GachaPointReceived)
|
||||
@@ -53,6 +51,7 @@ public sealed class GachaPointService : IGachaPointService
|
||||
|
||||
foreach (var card in pool
|
||||
.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
|
||||
// Neutral cards have Class=null; client wire-encodes them as class_id="0".
|
||||
.OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id))
|
||||
{
|
||||
if (!cosmeticLookup.TryGetValue(card.Id, out var cosmetics)) continue;
|
||||
@@ -63,7 +62,35 @@ public sealed class GachaPointService : IGachaPointService
|
||||
var classId = (card.Class?.Id ?? 0).ToString();
|
||||
var isReceived = receivedCardIds.Contains(card.Id);
|
||||
|
||||
if (skin is null)
|
||||
if (IsLeaderCard(skin))
|
||||
{
|
||||
// Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6),
|
||||
// Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the
|
||||
// card_id itself, mirroring the prod capture exactly (no Sleeve cosmetic row
|
||||
// is required — synthesizing from card.Id is robust to missing rows).
|
||||
leader.Add(new GachaPointRewardDto
|
||||
{
|
||||
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
|
||||
RewardList =
|
||||
{
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
|
||||
},
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Skin,
|
||||
RewardDetailId = skin!.CosmeticId, RewardNumber = 1,
|
||||
},
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Emblem,
|
||||
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
standard.Add(new GachaPointRewardDto
|
||||
{
|
||||
@@ -79,33 +106,6 @@ public sealed class GachaPointService : IGachaPointService
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6),
|
||||
// Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the
|
||||
// card_id itself, mirroring the prod capture exactly.
|
||||
leader.Add(new GachaPointRewardDto
|
||||
{
|
||||
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
|
||||
RewardList =
|
||||
{
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
|
||||
},
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Skin,
|
||||
RewardDetailId = skin.CosmeticId, RewardNumber = 1,
|
||||
},
|
||||
new GachaPointRewardDetailEntry
|
||||
{
|
||||
RewardType = (int)UserGoodsType.Emblem,
|
||||
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Standard first, then leader — matches the prod capture order for pack 10008.
|
||||
@@ -113,6 +113,15 @@ public sealed class GachaPointService : IGachaPointService
|
||||
return standard;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Leader cards are identified purely by the data shape: a (non-foil legendary) card with
|
||||
/// a <see cref="CosmeticType.Skin"/> cosmetic-reward row is a leader card. There is no
|
||||
/// is_leader flag, no card-id pattern, no other signal — the presence of the Skin row is
|
||||
/// the entire heuristic. Callers must have already filtered to Rarity.Legendary &&
|
||||
/// !IsFoil before invoking this.
|
||||
/// </summary>
|
||||
private static bool IsLeaderCard(CardCosmeticReward? skin) => skin is not null;
|
||||
|
||||
public void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber)
|
||||
=> throw new NotImplementedException();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user