cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -341,7 +341,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public Rect pixelRect { get; set; }
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public Color backgroundColor { get; set; }
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public CameraClearFlags clearFlags { get; set; }
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public RenderTexture targetTexture { get; set; }
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public Vector3 ViewportToWorldPoint(Vector3 p) => p;
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public Vector3 WorldToViewportPoint(Vector3 p) => p;
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public Vector3 ScreenToWorldPoint(Vector3 p) => p;
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