cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -341,7 +341,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public Rect pixelRect { get; set; }
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public Color backgroundColor { get; set; }
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public CameraClearFlags clearFlags { get; set; }
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public RenderTexture targetTexture { get; set; }
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public Vector3 ViewportToWorldPoint(Vector3 p) => p;
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public Vector3 WorldToViewportPoint(Vector3 p) => p;
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public Vector3 ScreenToWorldPoint(Vector3 p) => p;
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@@ -34,7 +34,7 @@ namespace UnityEngine
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public partial class Light : Behaviour { }
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public class AudioListener : Behaviour { }
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public enum RenderTextureFormat { ARGB32, Default }
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public enum RenderTextureFormat { Default }
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public enum RuntimeInitializeLoadType
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{
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