cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub

This commit is contained in:
gamer147
2026-07-03 22:25:44 -04:00
parent a0533bf2e3
commit e3b8b8dc0c
69 changed files with 4 additions and 6301 deletions

View File

@@ -341,7 +341,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
public Rect pixelRect { get; set; }
public Color backgroundColor { get; set; }
public CameraClearFlags clearFlags { get; set; }
public RenderTexture targetTexture { get; set; }
public Vector3 ViewportToWorldPoint(Vector3 p) => p;
public Vector3 WorldToViewportPoint(Vector3 p) => p;
public Vector3 ScreenToWorldPoint(Vector3 p) => p;

View File

@@ -34,7 +34,7 @@ namespace UnityEngine
public partial class Light : Behaviour { }
public class AudioListener : Behaviour { }
public enum RenderTextureFormat { ARGB32, Default }
public enum RenderTextureFormat { Default }
public enum RuntimeInitializeLoadType
{