cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -4,12 +4,4 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard.UI.Common
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{
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public partial class TabList
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{
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public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
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public void Reset() { }
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public void Reset(bool notSelectTab) { }
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public void SelectTabByIndex(int index, bool isForceSet) { }
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public void SetTabToGrayByIndex(int index, bool disable) { }
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}
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}
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