cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -4,12 +4,4 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard.UI.Common
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{
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public partial class TabList
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{
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public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
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public void Reset() { }
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public void Reset(bool notSelectTab) { }
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public void SelectTabByIndex(int index, bool isForceSet) { }
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public void SetTabToGrayByIndex(int index, bool disable) { }
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}
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}
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@@ -58,9 +58,6 @@ public partial class UIManager
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public NguiObjs TextInputDialogPrefab { get; set; }
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public DrumrollDialog DrumrollDialogPrefab { get; set; }
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public DialogBase NowOpenDialog { get; set; }
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public Camera FrontCamera { get; set; }
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public int FrontCameraPixelWidth { get; set; }
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public int FrontCameraPixelHeight { get; set; }
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public UIRoot UIRootSystem { get; set; }
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public GameObject SupportDialogPrefab { get; set; }
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public bool isBattleRecovery { get; set; }
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@@ -76,7 +73,6 @@ public partial class UIManager
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public List<UIAtlas> GetAtlasList() => default!;
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public void DestroyView(ViewScene scene) { }
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public UIBase GetUIBase(ViewScene scene) => default!;
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public T GetCurrentSceneParam<T>() where T : class => default!;
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public void OverrideSceneParam(ViewScene scene, object sceneParam) { }
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public T GetSceneParam<T>(ViewScene scene) where T : class => default!;
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public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
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@@ -93,8 +89,6 @@ public partial class UIManager
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public DialogBase CreateConfirmationDialog(string message) => default!;
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public void dialogAllClear() { }
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public bool isOpenDialog() => default!;
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public void createInSceneLoading(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
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public void closeInSceneLoading(bool force = true) { }
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public VfxBase CreateNowLoadingVfx(VfxBase loadResourcesVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
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public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
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@@ -102,11 +96,9 @@ public partial class UIManager
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public LoadingInScene CloseInSceneLoadingMatching() => default!;
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public void createInSceneNotNetwork() { }
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public void closeInSceneNotNetwork() { }
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public void CreatFadeOpen(Action onFinishCallback = null) { }
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public void CreatFadeClose(Action onFinishCallback = null) { }
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public bool isFading() => default!;
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public void CardLoadSelect(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, Action onFinish = null, bool isDefaultSleeve = false, CardMaster.CardMasterId cardMasterId = CardMaster.CardMasterId.Default) { }
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public void CardLoadGachaPack(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, int sleeveId = 3000011) { }
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public List<UIBase_CardManager.CardObjData> getCardList2DObjs() => default!;
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// Shim fix (M5): return a non-null, field-wired no-op so the copied cosmetic helpers it
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// exposes (UIBase_CardManager.SetNumberLabelStyle/SetNameLabelStyle, read by
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@@ -116,20 +108,15 @@ public partial class UIManager
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public void setBackScene(GameObject obj, ViewScene backScene) { }
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public TopBar CreateTopBar(GameObject obj, string titleMsg, ViewScene backScene = ViewScene.None, bool MoneyDraw = true, ChangeViewSceneParam Param = null, bool isWideMode = false) => default!;
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public void RemoveNowSceneBackButtonParameter() { }
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public void UpDateCrystalNum() { }
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public void UpDateRupyNum() { }
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public void ShowFooterMenu(bool isShow) { }
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public static void SetObjectToGrey(GameObject o, bool b, Color? enableTextColor = null, Dictionary<Color32, AllLabelColorChanger.ColorSet> changeColorDict = null) { }
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public void CommonRetry() { }
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public FirstTips CheckFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0) => default!;
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public FirstTips StartFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
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public FirstTips StartFirstTips(IEnumerable<FirstTips.TipsType> tipsTypes, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
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public bool IsActiveFirstTips() => default!;
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public void SetLayerRecursive(Transform parentObj, int layer) { }
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public void AttachAtlas(GameObject obj, bool isTargetChildren = true) { }
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public void AttachAtlas(List<GameObject> obj_list, bool isTargetChildren = true) { }
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public bool IsQuitDialog() => default!;
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public static void ShowDialogUrl(string title, string url, Action<DialogBase> onDialogOpening = null) { }
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public void CreateAssetFileErrorDialog() { }
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public RewardBase GetRewardDialogPrefab() => default!;
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}
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@@ -75,7 +75,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
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namespace Wizard { }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
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namespace Wizard.UI.Common { public partial class TabList : MonoBehaviour { } }
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namespace Wizard.UI.Common { }
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namespace Wizard.Battle.Tutorial { }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
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namespace Wizard.Battle.View { public partial class UnitBattleCardView : BattleCardView { } }
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