cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub

This commit is contained in:
gamer147
2026-07-03 22:25:44 -04:00
parent a0533bf2e3
commit e3b8b8dc0c
69 changed files with 4 additions and 6301 deletions

View File

@@ -4,12 +4,4 @@ using System.Collections.Generic;
using UnityEngine;
namespace Wizard.UI.Common
{
public partial class TabList
{
public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
public void Reset() { }
public void Reset(bool notSelectTab) { }
public void SelectTabByIndex(int index, bool isForceSet) { }
public void SetTabToGrayByIndex(int index, bool disable) { }
}
}

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@@ -58,9 +58,6 @@ public partial class UIManager
public NguiObjs TextInputDialogPrefab { get; set; }
public DrumrollDialog DrumrollDialogPrefab { get; set; }
public DialogBase NowOpenDialog { get; set; }
public Camera FrontCamera { get; set; }
public int FrontCameraPixelWidth { get; set; }
public int FrontCameraPixelHeight { get; set; }
public UIRoot UIRootSystem { get; set; }
public GameObject SupportDialogPrefab { get; set; }
public bool isBattleRecovery { get; set; }
@@ -76,7 +73,6 @@ public partial class UIManager
public List<UIAtlas> GetAtlasList() => default!;
public void DestroyView(ViewScene scene) { }
public UIBase GetUIBase(ViewScene scene) => default!;
public T GetCurrentSceneParam<T>() where T : class => default!;
public void OverrideSceneParam(ViewScene scene, object sceneParam) { }
public T GetSceneParam<T>(ViewScene scene) where T : class => default!;
public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
@@ -93,8 +89,6 @@ public partial class UIManager
public DialogBase CreateConfirmationDialog(string message) => default!;
public void dialogAllClear() { }
public bool isOpenDialog() => default!;
public void createInSceneLoading(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
public void closeInSceneLoading(bool force = true) { }
public VfxBase CreateNowLoadingVfx(VfxBase loadResourcesVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
@@ -102,11 +96,9 @@ public partial class UIManager
public LoadingInScene CloseInSceneLoadingMatching() => default!;
public void createInSceneNotNetwork() { }
public void closeInSceneNotNetwork() { }
public void CreatFadeOpen(Action onFinishCallback = null) { }
public void CreatFadeClose(Action onFinishCallback = null) { }
public bool isFading() => default!;
public void CardLoadSelect(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, Action onFinish = null, bool isDefaultSleeve = false, CardMaster.CardMasterId cardMasterId = CardMaster.CardMasterId.Default) { }
public void CardLoadGachaPack(GameObject returnObj, IList<int> CardNums, int layer, bool is2D, int sleeveId = 3000011) { }
public List<UIBase_CardManager.CardObjData> getCardList2DObjs() => default!;
// Shim fix (M5): return a non-null, field-wired no-op so the copied cosmetic helpers it
// exposes (UIBase_CardManager.SetNumberLabelStyle/SetNameLabelStyle, read by
@@ -116,20 +108,15 @@ public partial class UIManager
public void setBackScene(GameObject obj, ViewScene backScene) { }
public TopBar CreateTopBar(GameObject obj, string titleMsg, ViewScene backScene = ViewScene.None, bool MoneyDraw = true, ChangeViewSceneParam Param = null, bool isWideMode = false) => default!;
public void RemoveNowSceneBackButtonParameter() { }
public void UpDateCrystalNum() { }
public void UpDateRupyNum() { }
public void ShowFooterMenu(bool isShow) { }
public static void SetObjectToGrey(GameObject o, bool b, Color? enableTextColor = null, Dictionary<Color32, AllLabelColorChanger.ColorSet> changeColorDict = null) { }
public void CommonRetry() { }
public FirstTips CheckFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0) => default!;
public FirstTips StartFirstTips(FirstTips.TipsType TipsType, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
public FirstTips StartFirstTips(IEnumerable<FirstTips.TipsType> tipsTypes, Action onFinish = null, int startPage = 0, int seasonId = 0) => default!;
public bool IsActiveFirstTips() => default!;
public void SetLayerRecursive(Transform parentObj, int layer) { }
public void AttachAtlas(GameObject obj, bool isTargetChildren = true) { }
public void AttachAtlas(List<GameObject> obj_list, bool isTargetChildren = true) { }
public bool IsQuitDialog() => default!;
public static void ShowDialogUrl(string title, string url, Action<DialogBase> onDialogOpening = null) { }
public void CreateAssetFileErrorDialog() { }
public RewardBase GetRewardDialogPrefab() => default!;
}

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@@ -75,7 +75,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.UI.Common { public partial class TabList : MonoBehaviour { } }
namespace Wizard.UI.Common { }
namespace Wizard.Battle.Tutorial { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Battle.View { public partial class UnitBattleCardView : BattleCardView { } }

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@@ -15,7 +15,6 @@ namespace Wizard.UIFriend
namespace Wizard.UI.Common
{
public partial class Tab : UnityEngine.MonoBehaviour { }
}
namespace Wizard.UI.Dialog.ImageSelection

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@@ -341,7 +341,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
public Rect pixelRect { get; set; }
public Color backgroundColor { get; set; }
public CameraClearFlags clearFlags { get; set; }
public RenderTexture targetTexture { get; set; }
public Vector3 ViewportToWorldPoint(Vector3 p) => p;
public Vector3 WorldToViewportPoint(Vector3 p) => p;
public Vector3 ScreenToWorldPoint(Vector3 p) => p;

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@@ -34,7 +34,7 @@ namespace UnityEngine
public partial class Light : Behaviour { }
public class AudioListener : Behaviour { }
public enum RenderTextureFormat { ARGB32, Default }
public enum RenderTextureFormat { Default }
public enum RuntimeInitializeLoadType
{

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@@ -118,7 +118,6 @@ namespace Wizard.Story
namespace Wizard.UI.Common
{
public partial class TabList : UnityEngine.MonoBehaviour { }
}
namespace Wizard.UI.Dialog.ImageSelection