cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -59,27 +59,6 @@ public class SimpleScrollViewUI : MonoBehaviour
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SetScrollView(indexes);
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}
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public void SetVisiable(bool isVisiable)
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{
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_scrollView.gameObject.SetActive(isVisiable);
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_scrollBarWrapContent.gameObject.SetActive(isVisiable);
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if (_plateOriginal != null)
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{
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_plateOriginal.gameObject.SetActive(isVisiable);
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}
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else
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{
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if (_plateOriginals == null)
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{
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return;
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}
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foreach (GameObject plateOriginal in _plateOriginals)
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{
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plateOriginal.SetActive(isVisiable);
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}
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}
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}
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private void InitPlateList()
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{
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for (int i = 0; i < _plateList.Count; i++)
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@@ -213,27 +192,4 @@ public class SimpleScrollViewUI : MonoBehaviour
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_ => 0f,
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};
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}
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public void SetScrollViewLayoutByAcquireSkinCardPack()
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{
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SCROLL_OBJECT_NUM = 5;
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Transform obj = base.transform.Find("List");
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UIUtil.SetPositionY(obj, 0f);
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UIPanel component = obj.GetComponent<UIPanel>();
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Vector4 baseClipRegion = component.baseClipRegion;
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baseClipRegion.w = 472f;
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component.baseClipRegion = baseClipRegion;
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Transform obj2 = obj.transform.Find("AllScrollBG");
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UIUtil.SetPositionY(obj2, -5f);
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BoxCollider component2 = obj2.GetComponent<BoxCollider>();
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Vector3 size = component2.size;
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size.y = 472f;
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component2.size = size;
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_scrollBarWrapContent.foregroundWidget.height = 400;
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_scrollBarWrapContent.backgroundWidget.height = 400;
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UIPanel component3 = _scrollView.GetComponent<UIPanel>();
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Vector4 baseClipRegion2 = component3.baseClipRegion;
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baseClipRegion2.w = 443f;
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component3.baseClipRegion = baseClipRegion2;
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}
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}
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