cull(engine-cleanup): pass-8 phase-2 cascade round 1 after GachaUI stub
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@@ -366,18 +366,6 @@ public class DialogBase : MonoBehaviour
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public UIScrollView ScrollView => scrollView;
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public GameObject Btn1GameObject
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{
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get
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{
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if (button1 != null)
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{
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return button1.gameObject;
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}
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return null;
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}
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}
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public int OpenSe { get; set; }
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public int CloseSe { get; set; }
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@@ -1044,16 +1032,6 @@ public class DialogBase : MonoBehaviour
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}
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}
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public void SetDepthAndSortingOrder(int depth, int sortingOrder)
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{
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UIPanel component = GetComponent<UIPanel>();
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UIPanel component2 = backView.GetComponent<UIPanel>();
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component.depth = depth;
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component2.depth = depth - 1;
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component.sortingOrder = sortingOrder;
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component2.sortingOrder = sortingOrder;
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}
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public void SetPanelSortingOrder(int order)
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{
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GetComponent<UIPanel>().sortingOrder = order;
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