feat(battle-engine): UnityEngine member + static-class shims (3526->2706)
Extend the UnityEngine value/component shims with no-op members surfaced by the compile loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/ Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/ Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/ ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat* in UnityStatics.cs. All cosmetic, off the battle path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@ using System;
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namespace UnityEngine
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{
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public static class Input
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public static partial class Input
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{
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public static Vector3 mousePosition => Vector3.zero;
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public static Vector2 mouseScrollDelta => Vector2.zero;
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@@ -46,7 +46,7 @@ namespace UnityEngine
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public static Color ColorHSV() => Color.white;
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}
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public static class Resources
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public static partial class Resources
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{
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public static T Load<T>(string path) where T : Object => null;
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public static T Load<T>(string path, Type t) where T : Object => null;
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