feat(battle-engine): UnityEngine member + static-class shims (3526->2706)
Extend the UnityEngine value/component shims with no-op members surfaced by the compile loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/ Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/ Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/ ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat* in UnityStatics.cs. All cosmetic, off the battle path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -5,7 +5,7 @@ using System;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
public static class Input
|
||||
public static partial class Input
|
||||
{
|
||||
public static Vector3 mousePosition => Vector3.zero;
|
||||
public static Vector2 mouseScrollDelta => Vector2.zero;
|
||||
@@ -46,7 +46,7 @@ namespace UnityEngine
|
||||
public static Color ColorHSV() => Color.white;
|
||||
}
|
||||
|
||||
public static class Resources
|
||||
public static partial class Resources
|
||||
{
|
||||
public static T Load<T>(string path) where T : Object => null;
|
||||
public static T Load<T>(string path, Type t) where T : Object => null;
|
||||
|
||||
@@ -8,7 +8,7 @@ using System.Collections;
|
||||
namespace UnityEngine
|
||||
{
|
||||
// ---- value types (Vector2/3, Quaternion, Color, Mathf, Debug live in Primitives.cs) ----
|
||||
public struct Vector4 { public float x, y, z, w; public Vector4(float x, float y, float z, float w){ this.x=x; this.y=y; this.z=z; this.w=w; } }
|
||||
public partial struct Vector4 { public float x, y, z, w; public Vector4(float x, float y, float z, float w){ this.x=x; this.y=y; this.z=z; this.w=w; } }
|
||||
public struct Color32 { public byte r, g, b, a; public Color32(byte r, byte g, byte b, byte a){ this.r=r; this.g=g; this.b=b; this.a=a; } }
|
||||
public struct Bounds
|
||||
{
|
||||
@@ -113,7 +113,7 @@ namespace UnityEngine
|
||||
public bool IsInvoking() => false;
|
||||
}
|
||||
|
||||
public class Transform : Component, IEnumerable
|
||||
public partial class Transform : Component, IEnumerable
|
||||
{
|
||||
public Vector3 position { get; set; }
|
||||
public Vector3 localPosition { get; set; }
|
||||
@@ -231,12 +231,12 @@ namespace UnityEngine
|
||||
public struct Particle { public Vector3 position; public Vector3 velocity; public Color32 startColor; public float remainingLifetime; }
|
||||
}
|
||||
public class ParticleSystemRenderer : Renderer { }
|
||||
public class LODGroup : Component { }
|
||||
public partial class LODGroup : Component { }
|
||||
public class Collider : Component { public bool enabled { get; set; } }
|
||||
public class BoxCollider : Collider { public Vector3 size { get; set; } public Vector3 center { get; set; } public bool isTrigger { get; set; } }
|
||||
public class Rigidbody : Component { }
|
||||
public partial class Rigidbody : Component { }
|
||||
public class Rigidbody2D : Component { }
|
||||
public class Material : Object
|
||||
public partial class Material : Object
|
||||
{
|
||||
public Material() { }
|
||||
public Material(Material src) { }
|
||||
@@ -265,9 +265,9 @@ namespace UnityEngine
|
||||
public bool IsKeywordEnabled(string k) => false;
|
||||
public bool HasProperty(string n) => false;
|
||||
}
|
||||
public class Mesh : Object { public Vector3[] vertices { get; set; } public int[] triangles { get; set; } public void Clear() { } public void RecalculateBounds() { } }
|
||||
public partial class Mesh : Object { public Vector3[] vertices { get; set; } public int[] triangles { get; set; } public void Clear() { } public void RecalculateBounds() { } }
|
||||
public class Texture : Object { public int width => 0; public int height => 0; }
|
||||
public class Texture2D : Texture { public Texture2D(int w, int h) { } public void Apply() { } public Color GetPixel(int x, int y) => Color.white; public void SetPixel(int x, int y, Color c) { } }
|
||||
public partial class Texture2D : Texture { public Texture2D(int w, int h) { } public void Apply() { } public Color GetPixel(int x, int y) => Color.white; public void SetPixel(int x, int y, Color c) { } }
|
||||
public enum FilterMode { Point, Bilinear, Trilinear }
|
||||
public enum TextureWrapMode { Repeat, Clamp, Mirror, MirrorOnce }
|
||||
public enum WrapMode { Once = 1, Loop = 2, PingPong = 4, Default = 0, ClampForever = 8, Clamp = 1 }
|
||||
@@ -275,10 +275,10 @@ namespace UnityEngine
|
||||
public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int shortNameHash => 0; public float length => 0f; }
|
||||
public struct AnimatorClipInfo { public AnimationClip clip => null; public float weight => 0f; }
|
||||
public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } public void Create() { } public void Release() { } public bool IsCreated() => false; public static RenderTexture active { get; set; } public int depth { get; set; } public FilterMode filterMode { get; set; } public TextureWrapMode wrapMode { get; set; } public void DiscardContents() { } public static RenderTexture GetTemporary(int w, int h) => null; public static RenderTexture GetTemporary(int w, int h, int depth) => null; public static RenderTexture GetTemporary(int w, int h, int depth, RenderTextureFormat fmt) => null; public static void ReleaseTemporary(RenderTexture rt) { } }
|
||||
public class Sprite : Object { public Rect rect => default; public Texture2D texture => null; public static Sprite Create(Texture2D t, Rect r, Vector2 pivot) => null; }
|
||||
public class Shader : Object { public static Shader Find(string n) => null; public bool isSupported => true; }
|
||||
public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; public static Sprite Create(Texture2D t, Rect r, Vector2 pivot) => null; }
|
||||
public partial class Shader : Object { public static Shader Find(string n) => null; public bool isSupported => true; }
|
||||
public class AnimationClip : Object { public float length => 0f; public string name { get; set; } }
|
||||
public class Animation : Component, IEnumerable { public AnimationClip clip { get; set; } public bool isPlaying => false; public void Play() { } public void Play(string n) { } public void Stop() { } public IEnumerator GetEnumerator() { yield break; } }
|
||||
public partial class Animation : Component, IEnumerable { public AnimationClip clip { get; set; } public bool isPlaying => false; public void Play() { } public void Play(string n) { } public void Stop() { } public IEnumerator GetEnumerator() { yield break; } }
|
||||
public class Animator : Component
|
||||
{
|
||||
public void SetTrigger(string n) { } public void SetTrigger(int id) { }
|
||||
@@ -295,8 +295,8 @@ namespace UnityEngine
|
||||
}
|
||||
public class AnimationCurve { public float Evaluate(float t) => 0f; public int length => 0; public Keyframe[] keys { get; set; } public WrapMode preWrapMode { get; set; } public WrapMode postWrapMode { get; set; } public static AnimationCurve Linear(float a, float b, float c, float d) => new AnimationCurve(); }
|
||||
public class AudioClip : Object { public float length => 0f; }
|
||||
public class AudioSource : Component { public AudioClip clip { get; set; } public float volume { get; set; } public bool isPlaying => false; public bool loop { get; set; } public void Play() { } public void Stop() { } public void Pause() { } }
|
||||
public class Camera : Component
|
||||
public partial class AudioSource : Component { public AudioClip clip { get; set; } public float volume { get; set; } public bool isPlaying => false; public bool loop { get; set; } public void Play() { } public void Stop() { } public void Pause() { } }
|
||||
public partial class Camera : Component
|
||||
{
|
||||
public static Camera main => null;
|
||||
public static Camera current => null;
|
||||
@@ -328,7 +328,7 @@ namespace UnityEngine
|
||||
public void Render() { }
|
||||
}
|
||||
public enum CameraClearFlags { Skybox = 1, Color = 2, SolidColor = 2, Depth = 3, Nothing = 4 }
|
||||
public struct CharacterInfo { }
|
||||
public partial struct CharacterInfo { }
|
||||
|
||||
// ---- coroutine machinery (never pumped headless; types must exist) ----
|
||||
public class YieldInstruction { }
|
||||
@@ -366,7 +366,7 @@ namespace UnityEngine
|
||||
public class MultilineAttribute : Attribute { public MultilineAttribute() { } public MultilineAttribute(int lines) { } }
|
||||
|
||||
// ---- subsystem singletons / statics ----
|
||||
public static class Application
|
||||
public static partial class Application
|
||||
{
|
||||
public static bool isEditor => false;
|
||||
public static bool isPlaying => true;
|
||||
@@ -384,7 +384,7 @@ namespace UnityEngine
|
||||
}
|
||||
public enum RuntimePlatform { WindowsPlayer, OSXPlayer, IPhonePlayer, Android, WindowsEditor, OSXEditor, LinuxPlayer }
|
||||
public enum SystemLanguage { English, Japanese, ChineseSimplified, ChineseTraditional, Korean, French, German, Unknown }
|
||||
public static class Time
|
||||
public static partial class Time
|
||||
{
|
||||
public static float deltaTime => 0f;
|
||||
public static float time => 0f;
|
||||
@@ -396,7 +396,7 @@ namespace UnityEngine
|
||||
public static int frameCount => 0;
|
||||
public static float timeSinceLevelLoad => 0f;
|
||||
}
|
||||
public static class Screen
|
||||
public static partial class Screen
|
||||
{
|
||||
public static int width => 1920;
|
||||
public static int height => 1080;
|
||||
|
||||
@@ -36,8 +36,8 @@ namespace UnityEngine
|
||||
public class AssetBundleRequest : AsyncOperation { public Object asset => null; public Object[] allAssets => new Object[0]; }
|
||||
|
||||
public class Collider2D : Component { public bool enabled { get; set; } }
|
||||
public class BoxCollider2D : Collider2D { }
|
||||
public class Light : Behaviour { }
|
||||
public partial class BoxCollider2D : Collider2D { }
|
||||
public partial class Light : Behaviour { }
|
||||
public class AudioListener : Behaviour { }
|
||||
|
||||
public enum RenderTextureFormat { ARGB32, Depth, ARGBHalf, ARGB64, Default }
|
||||
|
||||
206
SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs
Normal file
206
SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
// AUTHORED SHIM (not copied). No-op member extensions to the UnityEngine value/component
|
||||
// shims, added as the M1 compile loop surfaced specific calls from copied engine/view
|
||||
// code. Signatures mirror the real UnityEngine API at the call sites (arg counts/types
|
||||
// taken from the decomp). None executes headless — all return safe defaults.
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
public partial struct Vector4
|
||||
{
|
||||
public static Vector4 zero => default;
|
||||
public static Vector4 one => new Vector4(1f, 1f, 1f, 1f);
|
||||
}
|
||||
|
||||
public partial class Transform
|
||||
{
|
||||
public bool hasChanged { get; set; }
|
||||
public Matrix4x4 localToWorldMatrix => default;
|
||||
public Matrix4x4 worldToLocalMatrix => default;
|
||||
}
|
||||
|
||||
public partial class LODGroup
|
||||
{
|
||||
public bool enabled { get; set; }
|
||||
public LOD[] GetLODs() => Array.Empty<LOD>();
|
||||
}
|
||||
|
||||
public struct LOD
|
||||
{
|
||||
public float screenRelativeTransitionHeight;
|
||||
public Renderer[] renderers;
|
||||
public LOD(float height, Renderer[] rends) { screenRelativeTransitionHeight = height; renderers = rends; }
|
||||
}
|
||||
|
||||
public partial class Rigidbody
|
||||
{
|
||||
public bool isKinematic { get; set; }
|
||||
public bool useGravity { get; set; }
|
||||
public void MovePosition(Vector3 position) { }
|
||||
public void MoveRotation(Quaternion rotation) { }
|
||||
}
|
||||
|
||||
public partial class Material
|
||||
{
|
||||
public void CopyPropertiesFromMaterial(Material mat) { }
|
||||
public void SetVectorArray(string name, Vector4[] values) { }
|
||||
public void SetVectorArray(int nameID, Vector4[] values) { }
|
||||
public void SetVectorArray(string name, List<Vector4> values) { }
|
||||
public void SetVectorArray(int nameID, List<Vector4> values) { }
|
||||
}
|
||||
|
||||
public partial class Mesh
|
||||
{
|
||||
public int vertexCount => 0;
|
||||
public Vector3[] normals { get; set; }
|
||||
public Vector4[] tangents { get; set; }
|
||||
public Vector2[] uv { get; set; }
|
||||
public Color32[] colors32 { get; set; }
|
||||
public void MarkDynamic() { }
|
||||
public void RecalculateNormals() { }
|
||||
public void RecalculateTangents() { }
|
||||
}
|
||||
|
||||
public partial class Texture2D
|
||||
{
|
||||
public byte[] EncodeToPNG() => Array.Empty<byte>();
|
||||
public Color32[] GetPixels32() => Array.Empty<Color32>();
|
||||
public void SetPixels32(Color32[] colors) { }
|
||||
public bool LoadImage(byte[] data) => false;
|
||||
}
|
||||
|
||||
public partial class Sprite
|
||||
{
|
||||
public Rect textureRect => default;
|
||||
public Vector2 textureRectOffset => default;
|
||||
}
|
||||
|
||||
public partial class Shader
|
||||
{
|
||||
public static int PropertyToID(string name) => 0;
|
||||
public static void SetGlobalColor(string name, Color value) { }
|
||||
public static void SetGlobalColor(int nameID, Color value) { }
|
||||
}
|
||||
|
||||
public partial class Animation
|
||||
{
|
||||
public bool enabled { get; set; }
|
||||
public bool IsPlaying(string name) => false;
|
||||
public void Sample() { }
|
||||
}
|
||||
|
||||
public partial class AudioSource
|
||||
{
|
||||
public float pitch { get; set; }
|
||||
public bool playOnAwake { get; set; }
|
||||
public int priority { get; set; }
|
||||
public void PlayOneShot(AudioClip clip) { }
|
||||
public void PlayOneShot(AudioClip clip, float volumeScale) { }
|
||||
}
|
||||
|
||||
public partial class Camera
|
||||
{
|
||||
public bool enabled { get; set; }
|
||||
public bool allowMSAA { get; set; }
|
||||
public int eventMask { get; set; }
|
||||
public TransparencySortMode transparencySortMode { get; set; }
|
||||
public void ResetAspect() { }
|
||||
public static int GetAllCameras(Camera[] cameras) => 0;
|
||||
}
|
||||
|
||||
public enum TransparencySortMode { Default, Perspective, Orthographic, CustomAxis }
|
||||
|
||||
public partial struct CharacterInfo
|
||||
{
|
||||
public int advance;
|
||||
public int minX, maxX, minY, maxY;
|
||||
public Vector2 uvBottomLeft, uvBottomRight, uvTopLeft, uvTopRight;
|
||||
}
|
||||
|
||||
public partial class Font
|
||||
{
|
||||
public string[] fontNames { get; set; }
|
||||
public Material material { get; set; }
|
||||
public static event Action<Font> textureRebuilt;
|
||||
public bool GetCharacterInfo(char ch, out CharacterInfo info, int size, FontStyle style)
|
||||
{ info = default; return false; }
|
||||
public bool GetCharacterInfo(char ch, out CharacterInfo info, int size)
|
||||
{ info = default; return false; }
|
||||
public bool GetCharacterInfo(char ch, out CharacterInfo info)
|
||||
{ info = default; return false; }
|
||||
public void RequestCharactersInTexture(string characters, int size, FontStyle style) { }
|
||||
public void RequestCharactersInTexture(string characters, int size) { }
|
||||
public void RequestCharactersInTexture(string characters) { }
|
||||
// suppress unused-event warning while keeping the API surface
|
||||
private void _TouchTextureRebuilt() => textureRebuilt?.Invoke(this);
|
||||
}
|
||||
|
||||
public partial class Light
|
||||
{
|
||||
public Color color { get; set; }
|
||||
}
|
||||
|
||||
public partial class Time
|
||||
{
|
||||
public static float smoothDeltaTime => 0f;
|
||||
}
|
||||
|
||||
public partial class Application
|
||||
{
|
||||
public static string streamingAssetsPath => "";
|
||||
public static NetworkReachability internetReachability => NetworkReachability.NotReachable;
|
||||
public static void OpenURL(string url) { }
|
||||
}
|
||||
|
||||
public enum NetworkReachability { NotReachable, ReachableViaCarrierDataNetwork, ReachableViaLocalAreaNetwork }
|
||||
|
||||
public partial class Screen
|
||||
{
|
||||
public static int sleepTimeout { get; set; }
|
||||
public static void SetResolution(int width, int height, bool fullscreen) { }
|
||||
public static void SetResolution(int width, int height, FullScreenMode mode) { }
|
||||
}
|
||||
|
||||
public enum FullScreenMode { ExclusiveFullScreen, FullScreenWindow, MaximizedWindow, Windowed }
|
||||
|
||||
public enum IMECompositionMode { Auto, On, Off }
|
||||
|
||||
public partial class Input
|
||||
{
|
||||
public static Vector2 compositionCursorPos { get; set; }
|
||||
public static string compositionString => "";
|
||||
public static IMECompositionMode imeCompositionMode { get; set; }
|
||||
}
|
||||
|
||||
public partial class Resources
|
||||
{
|
||||
public static Object[] FindObjectsOfTypeAll(Type type) => Array.Empty<Object>();
|
||||
public static T[] FindObjectsOfTypeAll<T>() => Array.Empty<T>();
|
||||
}
|
||||
}
|
||||
|
||||
namespace UnityEngine.Networking
|
||||
{
|
||||
public partial class UnityWebRequest
|
||||
{
|
||||
public static string EscapeURL(string s) => s;
|
||||
public static UnityWebRequest Get(string uri) => new UnityWebRequest();
|
||||
public UnityWebRequestAsyncOperation SendWebRequest() => new UnityWebRequestAsyncOperation();
|
||||
public void SetRequestHeader(string name, string value) { }
|
||||
public string GetResponseHeader(string name) => null;
|
||||
public Dictionary<string, string> GetResponseHeaders() => new Dictionary<string, string>();
|
||||
public bool isDone => true;
|
||||
public float downloadProgress => 1f;
|
||||
public long responseCode => 200;
|
||||
public string error => null;
|
||||
public DownloadHandler downloadHandler { get; set; }
|
||||
public UploadHandler uploadHandler { get; set; }
|
||||
}
|
||||
|
||||
public class DownloadHandler { public byte[] data => Array.Empty<byte>(); public string text => ""; }
|
||||
public class UploadHandler { }
|
||||
public class UploadHandlerRaw : UploadHandler { public UploadHandlerRaw(byte[] data) { } }
|
||||
public class DownloadHandlerBuffer : DownloadHandler { }
|
||||
public class UnityWebRequestAsyncOperation : AsyncOperation { }
|
||||
}
|
||||
107
SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs
Normal file
107
SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
// AUTHORED SHIM (not copied). UnityEngine static-class surface (prefs, physics, IMGUI,
|
||||
// device info, rendering) referenced by tangentially-copied engine code (settings,
|
||||
// post-processing, raycast UI, device fingerprinting). All cosmetic / off the battle
|
||||
// path; every member is a no-op returning a safe default.
|
||||
using System;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
public static class PlayerPrefs
|
||||
{
|
||||
public static void DeleteAll() { }
|
||||
public static void DeleteKey(string key) { }
|
||||
public static bool HasKey(string key) => false;
|
||||
public static void Save() { }
|
||||
public static float GetFloat(string key, float defaultValue = 0f) => defaultValue;
|
||||
public static int GetInt(string key, int defaultValue = 0) => defaultValue;
|
||||
public static string GetString(string key, string defaultValue = "") => defaultValue;
|
||||
public static void SetFloat(string key, float value) { }
|
||||
public static void SetInt(string key, int value) { }
|
||||
public static void SetString(string key, string value) { }
|
||||
}
|
||||
|
||||
public static class Physics
|
||||
{
|
||||
public static Vector3 gravity { get; set; }
|
||||
public static bool Raycast(Ray ray, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
|
||||
{ hit = default; return false; }
|
||||
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
|
||||
{ hit = default; return false; }
|
||||
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance = float.PositiveInfinity, int layerMask = -1)
|
||||
=> Array.Empty<RaycastHit>();
|
||||
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, float maxDistance = float.PositiveInfinity, int layerMask = -1)
|
||||
=> Array.Empty<RaycastHit>();
|
||||
}
|
||||
|
||||
public static class GUI
|
||||
{
|
||||
public static Color color { get; set; }
|
||||
public static void Label(Rect position, string text) { }
|
||||
}
|
||||
|
||||
public static class SystemInfo
|
||||
{
|
||||
public static string deviceModel => "";
|
||||
public static string deviceName => "";
|
||||
public static string deviceUniqueIdentifier => "";
|
||||
public static string operatingSystem => "";
|
||||
public static string graphicsDeviceName => "";
|
||||
public static string graphicsDeviceVersion => "";
|
||||
public static int graphicsShaderLevel => 0;
|
||||
public static int graphicsMemorySize => 0;
|
||||
public static int systemMemorySize => 0;
|
||||
public static int processorCount => 1;
|
||||
public static string processorType => "";
|
||||
public static bool SupportsRenderTextureFormat(RenderTextureFormat format) => true;
|
||||
public static bool SupportsTextureFormat(TextureFormat format) => true;
|
||||
public static bool IsFormatSupported(Experimental.Rendering.GraphicsFormat format, Experimental.Rendering.FormatUsage usage) => true;
|
||||
}
|
||||
|
||||
public static class Graphics
|
||||
{
|
||||
public static void Blit(Texture source, RenderTexture dest) { }
|
||||
public static void Blit(Texture source, RenderTexture dest, Material mat) { }
|
||||
public static void Blit(Texture source, RenderTexture dest, Material mat, int pass) { }
|
||||
}
|
||||
|
||||
public static class QualitySettings
|
||||
{
|
||||
public static ColorSpace activeColorSpace => ColorSpace.Linear;
|
||||
public static int vSyncCount { get; set; }
|
||||
}
|
||||
|
||||
public static class StackTraceUtility
|
||||
{
|
||||
public static string ExtractStackTrace() => "";
|
||||
}
|
||||
|
||||
public enum ColorSpace { Uninitialized = -1, Gamma = 0, Linear = 1 }
|
||||
|
||||
public enum RenderTextureReadWrite { Default, Linear, sRGB }
|
||||
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5,
|
||||
RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat,
|
||||
ARGB64, ASTC_6x6, ETC2_RGB, ETC2_RGBA8, ETC_RGB4, PVRTC_RGB4
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum EventModifiers
|
||||
{
|
||||
None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8,
|
||||
Numeric = 16, CapsLock = 32, FunctionKey = 64
|
||||
}
|
||||
}
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
public enum GraphicsFormat { None, R8G8B8A8_UNorm, R16G16B16A16_SFloat, R32G32B32A32_SFloat, D32_SFloat }
|
||||
[Flags]
|
||||
public enum FormatUsage { Sample = 1, Linear = 2, Sparse = 4, Render = 8, Blend = 16, MSAA2x = 32 }
|
||||
public static class GraphicsFormatUtility
|
||||
{
|
||||
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite) => GraphicsFormat.None;
|
||||
public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB) => GraphicsFormat.None;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user