cull(engine-cleanup): pass-8 phase-2 cascade round 3

[trim] fully-unreachable files deleted: 3
[trim] files edited: 6, files deleted: 0, nodes removed: 23
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:20:40 -04:00
parent e3e0ba7a72
commit c88b8df409
9 changed files with 0 additions and 261 deletions

View File

@@ -84,8 +84,6 @@ public class Master
public Dictionary<string, AICardDataAssetSet> AIDeckDic { get; set; }
public List<AIPolicyDataAsset> AIStyleCommonDataList { get; set; }
public Dictionary<string, List<AIPolicyDataAsset>> AIStyleDic { get; set; }
public Dictionary<string, List<AIEmoteDataAsset>> AIEmoteDic { get; set; }
@@ -340,51 +338,6 @@ public class Master
return list;
}
public void StartLoadAIBasicData()
{
AIBasicDataList = new AICardDataAssetSet();
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("ai/ai_basic", ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AIBasicDataList.ConvertCsvTextToAsset(csv);
}
public void StartLoadAICommonData(List<string> fileList)
{
AICommonDataList = new AICardDataAssetSet();
for (int i = 0; i < fileList.Count; i++)
{
string path = "ai/" + fileList[i];
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AICommonDataList.ConvertCsvTextToAsset(csv);
}
}
public void StartLoadAIAllyCommonData(List<string> fileList)
{
AIAllyCommonDataList = new AICardDataAssetSet();
for (int i = 0; i < fileList.Count; i++)
{
string path = "ai/" + fileList[i];
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AIAllyCommonDataList.ConvertCsvTextToAsset(csv);
}
}
public void StartLoadAIDeckData(int deckID)
{
if (AIDeckDic == null)
{
AIDeckDic = new Dictionary<string, AICardDataAssetSet>();
}
string text = "ai/" + AIDeckFileNameList.GetFileName(deckID);
if (!AIDeckDic.ContainsKey(text))
{
LoadAIDeckData(text);
}
}
private void LoadAIDeckData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -394,23 +347,6 @@ public class Master
AIDeckDic.Add(fileName, aICardDataAssetSet);
}
public void StartLoadAIStyleData(int styleID)
{
if (AIStyleDic == null)
{
AIStyleDic = new Dictionary<string, List<AIPolicyDataAsset>>();
}
string fileName = AIStyleFileNameList.GetFileName(styleID);
if (fileName != null && !(fileName == ""))
{
string text = "ai/" + fileName;
if (!AIStyleDic.ContainsKey(text))
{
LoadAIStyleData(text);
}
}
}
private void LoadAIStyleData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -422,23 +358,6 @@ public class Master
AIStyleDic.Add(fileName, list);
}
public void StartLoadAIEmoteData(int emoteID)
{
if (AIEmoteDic == null)
{
AIEmoteDic = new Dictionary<string, List<AIEmoteDataAsset>>();
}
string fileName = AIEmoteFileNameList.GetFileName(emoteID);
if (fileName != null && !(fileName == ""))
{
string text = "ai/" + fileName;
if (!AIEmoteDic.ContainsKey(text))
{
LoadAIEmoteData(text);
}
}
}
private void LoadAIEmoteData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -449,47 +368,4 @@ public class Master
}
AIEmoteDic.Add(fileName, list);
}
private void RegisterAIDeckCsvFilePath(List<string> aiPaths, int deckID)
{
string fileName = AIDeckFileNameList.GetFileName(deckID);
if (AIDeckDic == null || !AIDeckDic.ContainsKey(fileName))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAICommonCsvFilePaths(List<string> aiPaths)
{
for (int i = 0; i < AICommonFileNameList.Count; i++)
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(AICommonFileNameList[i], ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIAllyCommonCsvFilePaths(List<string> aiPaths)
{
for (int i = 0; i < AIAllyCommonFileNameList.Count; i++)
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(AIAllyCommonFileNameList[i], ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIEmoteCsvFilePath(List<string> aiPaths, int emoteID)
{
string fileName = AIEmoteFileNameList.GetFileName(emoteID);
if (fileName != null && !(fileName == "") && (AIEmoteDic == null || !AIEmoteDic.ContainsKey(fileName)))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIStyleCsvFilePath(List<string> aiPaths, int styleID)
{
string fileName = AIStyleFileNameList.GetFileName(styleID);
if (fileName != null && !(fileName == "") && (AIStyleDic == null || !AIStyleDic.ContainsKey(fileName)))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
}