cull(engine-cleanup): pass-8 phase-2 cascade round 3

[trim] fully-unreachable files deleted: 3
[trim] files edited: 6, files deleted: 0, nodes removed: 23
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:20:40 -04:00
parent e3e0ba7a72
commit c88b8df409
9 changed files with 0 additions and 261 deletions

View File

@@ -38,37 +38,6 @@ public class AIDataLibrary
setupInfoBuf = new AISetUpData(classID, logicLv, deckName, styleName, emoteName, useEmote, useInnerEmote, enemyAiID, specialAbilityList);
}
public void RegisterBasicData(AICardDataAsset asset)
{
_basicDic.RegisterCardData(asset);
}
public bool RegisterCommonData(AICardDataAsset asset)
{
AICardData mergeData = _basicDic.SearchCardData(asset.CardID);
return _commonDic.RegisterCardData(asset, mergeData);
}
public bool RegisterAllyCommonData(AICardDataAsset asset)
{
AICardData mergeData = _basicDic.SearchCardData(asset.CardID);
return _allyCommonDic.RegisterCardData(asset, mergeData);
}
public void RegisterDeckToDeckDic(string deckName, List<AICardDataAsset> cardDataAssetList)
{
AIDeckData aIDeckData = new AIDeckData();
for (int i = 0; i < cardDataAssetList.Count; i++)
{
AICardDataAsset aICardDataAsset = cardDataAssetList[i];
int cardID = aICardDataAsset.CardID;
bool useCommon = aICardDataAsset.UseCommon;
AICardData mergeData = ((!useCommon) ? _basicDic.SearchCardData(cardID) : _allyCommonDic.SearchCardData(cardID));
aIDeckData.RegisterCardData(aICardDataAsset, mergeData, useCommon);
}
RegisterDeck(deckName, aIDeckData);
}
public bool RegisterDeck(string deckName, AIDeckData deck)
{
if (_deckDic.ContainsKey(deckName))
@@ -79,16 +48,6 @@ public class AIDataLibrary
return true;
}
public bool RegisterEmoteSet(string emoteSetName, AIEmoteSet emoteSet)
{
if (emoteDic.ContainsKey(emoteSetName))
{
return false;
}
emoteDic.Add(emoteSetName, emoteSet);
return true;
}
public AIDeckData SearchDeckData(string name)
{
if (!_deckDic.ContainsKey(name))
@@ -125,21 +84,4 @@ public class AIDataLibrary
{
return _allyCommonDic;
}
public void RegisterCommonStyle(List<AIPolicyDataAsset> assetList)
{
_commonStyle.CreateFromAsset(assetList);
}
public bool RegisterDeckStyle(string styleName, List<AIPolicyDataAsset> assetList)
{
if (_deckStyleDic.ContainsKey(styleName))
{
return false;
}
AIStyleData aIStyleData = new AIStyleData();
aIStyleData.CreateFromAsset(assetList);
_deckStyleDic.Add(styleName, aIStyleData);
return true;
}
}