review(bp): doc fixes + sales_period_info non-nullable + drop checked cast + TODO
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -6,8 +6,10 @@ namespace SVSim.Database.Repositories.BattlePass;
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public interface IViewerBattlePassRepository
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{
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/// <summary>
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/// Get-or-create progress row for (viewer, season). New rows are added to the change-tracker
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/// but NOT saved — caller batches with other mutations.
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/// Get-or-create progress row for (viewer, season). New rows are saved IMMEDIATELY (with
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/// DbUpdateException catch-and-retry to handle the concurrent-first-visit race against
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/// the (ViewerId, SeasonId) unique index). Existing rows are returned tracked so callers
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/// can mutate them and batch the save with other changes.
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/// </summary>
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Task<ViewerBattlePassProgressEntry> GetOrCreateProgressAsync(long viewerId, int seasonId, CancellationToken ct);
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@@ -25,7 +25,12 @@ public class BattlePassController : SVSimController
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var info = await _battlePass.GetInfoAsync(viewerId, ct);
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if (info is null) return Ok(new { }); // off-season: empty payload
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// TODO(off-season-crash): Empty {} body crashes BattlePassInfoTask.Parse() on the
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// client (unconditional jsonData["season_info"] access). Unreachable in practice —
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// season 23 outlasts the Cygames shutdown. If a season-24+ ever lands, set
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// data_headers.result_code != 1 here so base.Parse() short-circuits before the
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// subclass Parse runs.
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if (info is null) return Ok(new { });
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return Ok(info);
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}
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@@ -35,6 +40,11 @@ public class BattlePassController : SVSimController
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var list = await _battlePass.GetItemListAsync(viewerId, ct);
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// TODO(off-season-crash): Empty {} body crashes BattlePassPurchaseInfoTask.Parse() on the
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// client (unconditional jsonData["premium_pass_description"] access). Unreachable in
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// practice — season 23 outlasts the Cygames shutdown. If a season-24+ ever lands, set
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// data_headers.result_code != 1 here so base.Parse() short-circuits before the
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// subclass Parse runs.
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if (list is null) return Ok(new { });
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return Ok(list);
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}
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@@ -16,7 +16,8 @@ public class BattlePassItemListResponse
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[JsonPropertyName("sales_period_info")]
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[Key("sales_period_info")]
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public BattlePassSalesPeriodInfoDto? SalesPeriodInfo { get; set; }
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public BattlePassSalesPeriodInfoDto SalesPeriodInfo { get; set; } = new();
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[JsonPropertyName("products")]
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[Key("products")]
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@@ -203,7 +203,7 @@ public sealed class BattlePassService : IBattlePassService
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// append the post-deduction total so the client gets the correct final balance.
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postState.RemoveAll(r => r.RewardType == (int)UserGoodsType.Crystal);
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postState.Add(new GrantedReward(
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(int)UserGoodsType.Crystal, 0, checked((int)viewer.Currency.Crystals)));
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(int)UserGoodsType.Crystal, 0, (int)viewer.Currency.Crystals));
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return new BattlePassBuyOutcome(1, achieved, postState);
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}
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