feat(battle-node): typed OpponentTurnStart/ResultCodeOnly/BattleFinish/AlivePush bodies
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SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs
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SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs
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using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record AlivePushBody(
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[property: JsonPropertyName("scs")] string Scs,
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[property: JsonPropertyName("ocs")] string Ocs) : IMsgBody;
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SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs
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SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs
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using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record BattleFinishBody(
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[property: JsonPropertyName("result")] int Result,
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[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
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using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record OpponentTurnStartBody(
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[property: JsonPropertyName("spin")] int Spin,
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[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
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SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs
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SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs
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using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record ResultCodeOnlyBody(
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[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
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