refactor(battle-node): extract RetireKillHandler
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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internal sealed class RetireKillHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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ctx.State.SessionPhase = BattleSessionPhase.Terminal;
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return new[]
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{
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new DispatchRoute(ctx.From, BattleFrames.BuildBattleFinish(BattleResult.RetireLose), true),
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new DispatchRoute(ctx.Other, BattleFrames.BuildBattleFinish(BattleResult.RetireWin), true),
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};
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}
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}
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