refactor(battle-node): extract RetireKillHandler
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -42,6 +42,8 @@ public sealed class BattleSession
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[NetworkBattleUri.Swap] = new SwapHandler(),
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[NetworkBattleUri.TurnEnd] = new TurnEndHandler(),
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[NetworkBattleUri.TurnEndFinal] = new TurnEndFinalHandler(),
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[NetworkBattleUri.Retire] = new RetireKillHandler(),
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[NetworkBattleUri.Kill] = new RetireKillHandler(),
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};
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private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>
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