refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
Pure rename. These hold the shared server-authored frame builders used by every battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical accident that hid the PvP/Bot crossover. No behavior change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -369,7 +369,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
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}
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var aliveEnv = new MsgEnvelope(
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Uri: NetworkBattleUri.Gungnir,
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ViewerId: SVSim.BattleNode.Lifecycle.ScriptedLifecycle.FakeOpponentViewerId,
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ViewerId: SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Try: 0,
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