refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults

Pure rename. These hold the shared server-authored frame builders used by every
battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical
accident that hid the PvP/Bot crossover. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:36:32 -04:00
parent e9493e24c4
commit ba18790156
14 changed files with 59 additions and 59 deletions

View File

@@ -369,7 +369,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
}
var aliveEnv = new MsgEnvelope(
Uri: NetworkBattleUri.Gungnir,
ViewerId: SVSim.BattleNode.Lifecycle.ScriptedLifecycle.FakeOpponentViewerId,
ViewerId: SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,