diff --git a/SVSim.BattleNode/Lifecycle/ScriptedProfiles.cs b/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
similarity index 75%
rename from SVSim.BattleNode/Lifecycle/ScriptedProfiles.cs
rename to SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
index 3f4b419..ca937bf 100644
--- a/SVSim.BattleNode/Lifecycle/ScriptedProfiles.cs
+++ b/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
@@ -1,13 +1,13 @@
namespace SVSim.BattleNode.Lifecycle;
///
-/// Named constants and templates for the v1 scripted lifecycle. Every value here
-/// originated in a real prod frame in
-/// data_dumps/captures/battle-traffic_tk2_regular.ndjson; pulling them out
-/// of makes the magic numerics navigable and gives
+/// Default frame constants templated from TK2 prod captures, shared by the
+/// server-authored battle-frame builders. Every value here originated in a real prod
+/// frame in data_dumps/captures/battle-traffic_tk2_regular.ndjson; pulling them
+/// out of makes the magic numerics navigable and gives
/// the seed a single source of truth instead of two duplicated literals.
///
-internal static class ScriptedProfiles
+internal static class BattleFrameDefaults
{
// Shared per the spec — selfInfo.seed and oppoInfo.seed always agree.
// From frame[2] (Matched).
diff --git a/SVSim.BattleNode/Lifecycle/ScriptedLifecycle.cs b/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
similarity index 90%
rename from SVSim.BattleNode/Lifecycle/ScriptedLifecycle.cs
rename to SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
index a1389f6..fd8063e 100644
--- a/SVSim.BattleNode/Lifecycle/ScriptedLifecycle.cs
+++ b/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
@@ -10,13 +10,13 @@ namespace SVSim.BattleNode.Lifecycle;
/// (Matched / BattleStart / Deal / Swap response / Ready) plus the post-mulligan hand
/// computation. Used by every battle mode's handshake/mulligan dispatch arms. Hardcoded
/// values are templated from the TK2 prod captures (battle-traffic_tk2_*.ndjson); see
-/// for provenance.
+/// for provenance.
///
-public static class ScriptedLifecycle
+public static class ServerBattleFrames
{
///
- /// Viewer id we present as the opponent on every scripted push. Out-of-range vs. real
- /// viewer ids so it can't collide with a real account in the auth pipeline.
+ /// Viewer id we present as the opponent on every server-authored opponent push. Out-of-range
+ /// vs. real viewer ids so it can't collide with a real account in the auth pipeline.
///
public const long FakeOpponentViewerId = 999_999_999L;
@@ -57,8 +57,8 @@ public static class ScriptedLifecycle
TurnState: turnState, // 0 = this side goes first, 1 = second. Caller decides.
BattleType: selfCtx.BattleType,
SelfInfo: new BattleStartSelfInfo(
- Rank: ScriptedProfiles.PlayerRank,
- BattlePoint: ScriptedProfiles.PlayerBattlePoint,
+ Rank: BattleFrameDefaults.PlayerRank,
+ BattlePoint: BattleFrameDefaults.PlayerBattlePoint,
ClassId: selfCtx.ClassId,
CharaId: selfCtx.CharaId,
CardMasterName: selfCtx.CardMasterName),
@@ -111,8 +111,8 @@ public static class ScriptedLifecycle
EnvelopeForPush(NetworkBattleUri.Swap,
new SwapResponseBody(Self: BuildPosIdxList(hand)));
- /// Non-interactive opponent (scripted single / AINetwork): oppo is the
- /// placeholder (v1 behaviour).
+ /// Non-interactive opponent (Bot/AI): oppo is the placeholder
+ /// .
public static MsgEnvelope BuildReady(IReadOnlyList hand) => BuildReady(hand, InitialHand);
/// Both hands known (the mulligan barrier supplies the opponent's
@@ -122,8 +122,8 @@ public static class ScriptedLifecycle
new ReadyBody(
Self: BuildPosIdxList(selfHand),
Oppo: BuildPosIdxList(oppoHand),
- IdxChangeSeed: ScriptedProfiles.ReadyIdxChangeSeed,
- Spin: ScriptedProfiles.ReadySpin));
+ IdxChangeSeed: BattleFrameDefaults.ReadyIdxChangeSeed,
+ Spin: BattleFrameDefaults.ReadySpin));
private static IReadOnlyList BuildPosIdxList(IReadOnlyList hand)
{
diff --git a/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs b/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
index c911a83..7b4b2a3 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
@@ -10,7 +10,7 @@ internal static class BattleFrames
{
internal static MsgEnvelope BuildAck(NetworkBattleUri uri) => new(
uri,
- ViewerId: ScriptedLifecycle.FakeOpponentViewerId,
+ ViewerId: ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,
@@ -21,7 +21,7 @@ internal static class BattleFrames
internal static MsgEnvelope BuildTurnEndBroadcast() => new(
NetworkBattleUri.TurnEnd,
- ViewerId: ScriptedLifecycle.FakeOpponentViewerId,
+ ViewerId: ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,
@@ -32,18 +32,18 @@ internal static class BattleFrames
internal static MsgEnvelope BuildJudgeBroadcast() => new(
NetworkBattleUri.Judge,
- ViewerId: ScriptedLifecycle.FakeOpponentViewerId,
+ ViewerId: ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,
Cat: EmitCategory.Battle,
PubSeq: null,
PlaySeq: null,
- Body: new JudgeBody(Spin: ScriptedProfiles.OpponentJudgeSpin));
+ Body: new JudgeBody(Spin: BattleFrameDefaults.OpponentJudgeSpin));
internal static MsgEnvelope BuildBattleFinish(BattleResult result) => new(
NetworkBattleUri.BattleFinish,
- ViewerId: ScriptedLifecycle.FakeOpponentViewerId,
+ ViewerId: ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/InitBattleHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/InitBattleHandler.cs
index 44ba643..053c2fa 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/InitBattleHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/InitBattleHandler.cs
@@ -23,9 +23,9 @@ internal sealed class InitBattleHandler : IFrameHandler
{
var r = new List
{
- new(ctx.From, ScriptedLifecycle.BuildMatched(
+ new(ctx.From, ServerBattleFrames.BuildMatched(
ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, ctx.Other.ViewerId,
- ctx.BattleId, ScriptedProfiles.BattleSeed), false),
+ ctx.BattleId, BattleFrameDefaults.BattleSeed), false),
};
ctx.SenderPhase = BattleSessionPhase.AwaitingLoaded;
return r;
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
index 9d2f326..a1bdfad 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
@@ -21,9 +21,9 @@ internal sealed class LoadedHandler : IFrameHandler
var turnState = ReferenceEquals(ctx.From, ctx.A) ? 0 : 1;
var r = new List
{
- new(ctx.From, ScriptedLifecycle.BuildBattleStart(
+ new(ctx.From, ServerBattleFrames.BuildBattleStart(
ctx.From.Context, ctx.Other.Context, ctx.From.ViewerId, turnState), false),
- new(ctx.From, ScriptedLifecycle.BuildDeal(), false),
+ new(ctx.From, ServerBattleFrames.BuildDeal(), false),
};
ctx.SenderPhase = BattleSessionPhase.AwaitingSwap;
return r;
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/SwapHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/SwapHandler.cs
index efc2db9..b4837ce 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/SwapHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/SwapHandler.cs
@@ -12,10 +12,10 @@ internal sealed class SwapHandler : IFrameHandler
return Array.Empty();
var routes = new List();
- var hand = ScriptedLifecycle.ComputeHandAfterSwap(BattleFrames.ExtractIdxList(ctx.Env));
+ var hand = ServerBattleFrames.ComputeHandAfterSwap(BattleFrames.ExtractIdxList(ctx.Env));
// SwapResponse is always immediate — completes the sender's own mulligan UI.
- routes.Add(new DispatchRoute(ctx.From, ScriptedLifecycle.BuildSwapResponse(hand), false));
+ routes.Add(new DispatchRoute(ctx.From, ServerBattleFrames.BuildSwapResponse(hand), false));
ctx.State.PostSwapHands[ctx.From] = hand;
ctx.SenderPhase = BattleSessionPhase.AfterReady;
@@ -29,8 +29,8 @@ internal sealed class SwapHandler : IFrameHandler
var opponent = ReferenceEquals(p, ctx.A) ? ctx.B : ctx.A;
var ready = opponent is IHasHandshakePhase
&& ctx.State.PostSwapHands.TryGetValue(opponent, out var oppoHand)
- ? ScriptedLifecycle.BuildReady(ctx.State.PostSwapHands[p], oppoHand)
- : ScriptedLifecycle.BuildReady(ctx.State.PostSwapHands[p]);
+ ? ServerBattleFrames.BuildReady(ctx.State.PostSwapHands[p], oppoHand)
+ : ServerBattleFrames.BuildReady(ctx.State.PostSwapHands[p]);
routes.Add(new DispatchRoute(p, ready, false));
}
}
diff --git a/SVSim.BattleNode/Sessions/IBattleParticipant.cs b/SVSim.BattleNode/Sessions/IBattleParticipant.cs
index 23152e1..cb31188 100644
--- a/SVSim.BattleNode/Sessions/IBattleParticipant.cs
+++ b/SVSim.BattleNode/Sessions/IBattleParticipant.cs
@@ -14,7 +14,7 @@ namespace SVSim.BattleNode.Sessions;
public interface IBattleParticipant : IAsyncDisposable
{
/// Real viewer id, or a synthetic stable id for bots
- /// ().
+ /// ().
long ViewerId { get; }
/// Per-battle MatchContext snapshot, used for building Matched/BattleStart
diff --git a/SVSim.BattleNode/Sessions/Participants/NoOpBotParticipant.cs b/SVSim.BattleNode/Sessions/Participants/NoOpBotParticipant.cs
index 3d5048f..65fc111 100644
--- a/SVSim.BattleNode/Sessions/Participants/NoOpBotParticipant.cs
+++ b/SVSim.BattleNode/Sessions/Participants/NoOpBotParticipant.cs
@@ -8,13 +8,13 @@ namespace SVSim.BattleNode.Sessions.Participants;
/// Silent participant — produces no frames, swallows everything pushed to it.
/// Used as the "other" participant in sessions, where
/// the real opponent runs in the client and the server has no opponent-side state
-/// to model. ViewerId is ;
+/// to model. ViewerId is ;
/// Context is a fixed stub (irrelevant — never read because no frames are pushed
/// to the other side).
///
public sealed class NoOpBotParticipant : IBattleParticipant
{
- public long ViewerId => ScriptedLifecycle.FakeOpponentViewerId;
+ public long ViewerId => ServerBattleFrames.FakeOpponentViewerId;
public MatchContext Context { get; } = new(
SelfDeckCardIds: Array.Empty(),
ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
diff --git a/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs b/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
index dfd53d0..727fc0e 100644
--- a/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
+++ b/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
@@ -369,7 +369,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
}
var aliveEnv = new MsgEnvelope(
Uri: NetworkBattleUri.Gungnir,
- ViewerId: SVSim.BattleNode.Lifecycle.ScriptedLifecycle.FakeOpponentViewerId,
+ ViewerId: SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId,
Uuid: WireConstants.ServerUuid,
Bid: null,
Try: 0,
diff --git a/SVSim.UnitTests/BattleNode/Integration/CaptureConformanceTests.cs b/SVSim.UnitTests/BattleNode/Integration/CaptureConformanceTests.cs
index 35234ec..dc20179 100644
--- a/SVSim.UnitTests/BattleNode/Integration/CaptureConformanceTests.cs
+++ b/SVSim.UnitTests/BattleNode/Integration/CaptureConformanceTests.cs
@@ -34,7 +34,7 @@ namespace SVSim.UnitTests.BattleNode.Integration;
/// Coverage: a two-client PvP session emits all ten server-authored URIs
/// (InitNetwork, Matched, BattleStart, Deal, Swap, Ready, TurnStart, TurnEnd, Judge,
/// BattleFinish). PvP authors the handshake/mulligan frames through the same shared
-/// builders, and the turn cycle
+/// builders, and the turn cycle
/// (TurnStart/TurnEnd/Judge) falls out of the real two-client handover. Forwarded frames
/// (PlayActions / TurnEndActions / ChatStamp / TurnEndFinal) relay the
/// client's own bytes verbatim, so their shape is the client's contract, not ours — out of scope
diff --git a/SVSim.UnitTests/BattleNode/Lifecycle/ScriptedLifecycleTests.cs b/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
similarity index 80%
rename from SVSim.UnitTests/BattleNode/Lifecycle/ScriptedLifecycleTests.cs
rename to SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
index b3a73cc..535861b 100644
--- a/SVSim.UnitTests/BattleNode/Lifecycle/ScriptedLifecycleTests.cs
+++ b/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
@@ -7,14 +7,14 @@ using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.UnitTests.BattleNode.Lifecycle;
[TestFixture]
-public class ScriptedLifecycleTests
+public class ServerBattleFramesTests
{
[Test]
public void BuildMatched_PutsOppoIdInSelfInfoEqualToTheRealOpponentVid()
{
- var env = ScriptedLifecycle.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
+ var env = ServerBattleFrames.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
selfViewerId: 906243102, oppoViewerId: 847666884,
- battleId: "b", seed: ScriptedProfiles.BattleSeed);
+ battleId: "b", seed: BattleFrameDefaults.BattleSeed);
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.Matched));
var body = (MatchedBody)env.Body;
@@ -26,7 +26,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildMatched_ContainsThirtyCardSelfDeck()
{
- var env = ScriptedLifecycle.BuildMatched(FixtureCtx(), ScriptedBotCtx(), 1, 2, "b", ScriptedProfiles.BattleSeed);
+ var env = ServerBattleFrames.BuildMatched(FixtureCtx(), ScriptedBotCtx(), 1, 2, "b", BattleFrameDefaults.BattleSeed);
var body = (MatchedBody)env.Body;
Assert.That(body.SelfDeck.Count, Is.EqualTo(30));
}
@@ -35,7 +35,7 @@ public class ScriptedLifecycleTests
public void BuildMatched_deck_idxs_pair_1to30_with_context_card_ids()
{
var draftedDeck = Enumerable.Range(1, 30).Select(i => 200_000_000L + i).ToList();
- var env = ScriptedLifecycle.BuildMatched(FixtureCtx(draftedDeck), ScriptedBotCtx(), 1, 2, "b", ScriptedProfiles.BattleSeed);
+ var env = ServerBattleFrames.BuildMatched(FixtureCtx(draftedDeck), ScriptedBotCtx(), 1, 2, "b", BattleFrameDefaults.BattleSeed);
var body = (MatchedBody)env.Body;
for (int i = 0; i < 30; i++)
@@ -56,7 +56,7 @@ public class ScriptedLifecycleTests
EmblemId = "888", DegreeId = "777", FieldId = 42, IsOfficial = 1,
};
- var env = ScriptedLifecycle.BuildMatched(ctx, ScriptedBotCtx(), 1, 2, "b", ScriptedProfiles.BattleSeed);
+ var env = ServerBattleFrames.BuildMatched(ctx, ScriptedBotCtx(), 1, 2, "b", BattleFrameDefaults.BattleSeed);
var body = (MatchedBody)env.Body;
Assert.That(body.SelfInfo.CountryCode, Is.EqualTo("JPN"));
@@ -71,7 +71,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildBattleStart_HasTurnStateZero_AndUsesContextBattleType()
{
- var env = ScriptedLifecycle.BuildBattleStart(FixtureCtx(), ScriptedBotCtx(), selfViewerId: 1, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), ScriptedBotCtx(), selfViewerId: 1, turnState: 0);
var body = (BattleStartBody)env.Body;
Assert.That(body.TurnState, Is.EqualTo(0));
Assert.That(body.BattleType, Is.EqualTo(11));
@@ -87,7 +87,7 @@ public class ScriptedLifecycleTests
BattleType = 42,
};
- var env = ScriptedLifecycle.BuildBattleStart(ctx, ScriptedBotCtx(), selfViewerId: 1, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(ctx, ScriptedBotCtx(), selfViewerId: 1, turnState: 0);
var body = (BattleStartBody)env.Body;
Assert.That(body.SelfInfo.ClassId, Is.EqualTo("7"));
@@ -99,7 +99,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildDeal_HasThreeSelfAndThreeOppoEntries()
{
- var env = ScriptedLifecycle.BuildDeal();
+ var env = ServerBattleFrames.BuildDeal();
var body = (DealBody)env.Body;
Assert.That(body.Self.Count, Is.EqualTo(3));
Assert.That(body.Oppo.Count, Is.EqualTo(3));
@@ -108,28 +108,28 @@ public class ScriptedLifecycleTests
[Test]
public void ComputeHandAfterSwap_NoSwap_ReturnsInitialHand()
{
- var hand = ScriptedLifecycle.ComputeHandAfterSwap(Array.Empty());
+ var hand = ServerBattleFrames.ComputeHandAfterSwap(Array.Empty());
Assert.That(hand, Is.EqualTo(new long[] { 1, 2, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapMiddleCard_ReplacesWithFreshDeckIdx()
{
- var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 2 });
+ var hand = ServerBattleFrames.ComputeHandAfterSwap(new long[] { 2 });
Assert.That(hand, Is.EqualTo(new long[] { 1, 4, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapAll_ReplacesAllWithFreshDeckIdxs()
{
- var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 1, 2, 3 });
+ var hand = ServerBattleFrames.ComputeHandAfterSwap(new long[] { 1, 2, 3 });
Assert.That(hand, Is.EqualTo(new long[] { 4, 5, 6 }));
}
[Test]
public void BuildSwapResponse_RendersGivenHandAsPositions()
{
- var env = ScriptedLifecycle.BuildSwapResponse(new long[] { 1, 4, 3 });
+ var env = ServerBattleFrames.BuildSwapResponse(new long[] { 1, 4, 3 });
var body = (SwapResponseBody)env.Body;
Assert.That(body.Self.Count, Is.EqualTo(3));
Assert.That(body.Self[1].Idx, Is.EqualTo(4));
@@ -138,7 +138,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildReady_IncludesIdxChangeSeedAndSpin_AndUsesGivenHand()
{
- var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
+ var env = ServerBattleFrames.BuildReady(new long[] { 1, 4, 3 });
var body = (ReadyBody)env.Body;
Assert.That(body.IdxChangeSeed, Is.EqualTo(771_335_280));
Assert.That(body.Spin, Is.EqualTo(243));
@@ -148,7 +148,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildReady_two_arg_sets_oppo_to_supplied_hand()
{
- var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 }, new long[] { 1, 2, 6 });
+ var env = ServerBattleFrames.BuildReady(new long[] { 1, 4, 3 }, new long[] { 1, 2, 6 });
var body = (ReadyBody)env.Body;
Assert.That(body.Self.Select(p => p.Idx), Is.EqualTo(new[] { 1, 4, 3 }));
@@ -159,7 +159,7 @@ public class ScriptedLifecycleTests
[Test]
public void BuildReady_one_arg_defaults_oppo_to_InitialHand()
{
- var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
+ var env = ServerBattleFrames.BuildReady(new long[] { 1, 4, 3 });
var body = (ReadyBody)env.Body;
Assert.That(body.Oppo.Select(p => p.Idx), Is.EqualTo(new[] { 1, 2, 3 }),
diff --git a/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs b/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
index a37cfff..fbc5d2a 100644
--- a/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
+++ b/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
@@ -27,8 +27,8 @@ public class TypedBodyWireShapeTests
// Matching.StartBattleLoad reads it back, and GetSelfDeck().Select(...) crashes
// with "Value cannot be null. Parameter name: source". The prod wire format
// emits envelope keys (uri first) before body keys; we must too.
- var env = ScriptedLifecycle.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
- selfViewerId: 1, oppoViewerId: 2, battleId: "b", seed: ScriptedProfiles.BattleSeed);
+ var env = ServerBattleFrames.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
+ selfViewerId: 1, oppoViewerId: 2, battleId: "b", seed: BattleFrameDefaults.BattleSeed);
var json = MsgEnvelope.ToJson(env);
var uriIdx = json.IndexOf("\"uri\":", StringComparison.Ordinal);
@@ -45,9 +45,9 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildMatched_SerializesAllWireKeysExpectedByTheClient()
{
- var env = ScriptedLifecycle.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
+ var env = ServerBattleFrames.BuildMatched(FixtureCtx(), ScriptedBotCtx(),
selfViewerId: 906243102, oppoViewerId: 847666884, battleId: "597830888107",
- seed: ScriptedProfiles.BattleSeed);
+ seed: BattleFrameDefaults.BattleSeed);
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
@@ -86,7 +86,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildBattleStart_SerializesAllWireKeysAndPreservesBattlePointAsymmetry()
{
- var env = ScriptedLifecycle.BuildBattleStart(FixtureCtx(), ScriptedBotCtx(), selfViewerId: 906243102, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), ScriptedBotCtx(), selfViewerId: 906243102, turnState: 0);
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
@@ -109,7 +109,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildDeal_SerializesSelfAndOppoArraysWithPosIdxShape()
{
- var env = ScriptedLifecycle.BuildDeal();
+ var env = ServerBattleFrames.BuildDeal();
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
@@ -125,7 +125,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildSwapResponse_SerializesSelfWithoutOppo()
{
- var env = ScriptedLifecycle.BuildSwapResponse(new long[] { 1, 4, 3 });
+ var env = ServerBattleFrames.BuildSwapResponse(new long[] { 1, 4, 3 });
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
@@ -137,7 +137,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildReady_SerializesAllFieldsIncludingSeedAndSpin()
{
- var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
+ var env = ServerBattleFrames.BuildReady(new long[] { 1, 4, 3 });
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
diff --git a/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs b/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
index bfd1b3b..d9409da 100644
--- a/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
+++ b/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
@@ -412,7 +412,7 @@ public class BattleSessionDispatchTests
private static (BattleSession, FakeRealParticipant, FakeParticipant) NewBotSession()
{
var a = new FakeRealParticipant(viewerId: 1001, PlayerACtx());
- var b = new FakeParticipant(viewerId: ScriptedLifecycle.FakeOpponentViewerId, NoOpBotContext());
+ var b = new FakeParticipant(viewerId: ServerBattleFrames.FakeOpponentViewerId, NoOpBotContext());
var s = new BattleSession("bid-bot-1", BattleType.Bot, a, b, NullLogger.Instance);
return (s, a, b);
}
diff --git a/SVSim.UnitTests/BattleNode/Sessions/Participants/NoOpBotParticipantTests.cs b/SVSim.UnitTests/BattleNode/Sessions/Participants/NoOpBotParticipantTests.cs
index 153bdb7..00090ab 100644
--- a/SVSim.UnitTests/BattleNode/Sessions/Participants/NoOpBotParticipantTests.cs
+++ b/SVSim.UnitTests/BattleNode/Sessions/Participants/NoOpBotParticipantTests.cs
@@ -39,6 +39,6 @@ public class NoOpBotParticipantTests
public void ViewerId_is_FakeOpponent()
{
var p = new NoOpBotParticipant();
- Assert.That(p.ViewerId, Is.EqualTo(SVSim.BattleNode.Lifecycle.ScriptedLifecycle.FakeOpponentViewerId));
+ Assert.That(p.ViewerId, Is.EqualTo(SVSim.BattleNode.Lifecycle.ServerBattleFrames.FakeOpponentViewerId));
}
}