refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
Pure rename. These hold the shared server-authored frame builders used by every battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical accident that hid the PvP/Bot crossover. No behavior change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -14,7 +14,7 @@ namespace SVSim.BattleNode.Sessions;
|
||||
public interface IBattleParticipant : IAsyncDisposable
|
||||
{
|
||||
/// <summary>Real viewer id, or a synthetic stable id for bots
|
||||
/// (<see cref="Lifecycle.ScriptedLifecycle.FakeOpponentViewerId"/>).</summary>
|
||||
/// (<see cref="Lifecycle.ServerBattleFrames.FakeOpponentViewerId"/>).</summary>
|
||||
long ViewerId { get; }
|
||||
|
||||
/// <summary>Per-battle MatchContext snapshot, used for building Matched/BattleStart
|
||||
|
||||
Reference in New Issue
Block a user