refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults

Pure rename. These hold the shared server-authored frame builders used by every
battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical
accident that hid the PvP/Bot crossover. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:36:32 -04:00
parent e9493e24c4
commit ba18790156
14 changed files with 59 additions and 59 deletions

View File

@@ -14,7 +14,7 @@ namespace SVSim.BattleNode.Sessions;
public interface IBattleParticipant : IAsyncDisposable
{
/// <summary>Real viewer id, or a synthetic stable id for bots
/// (<see cref="Lifecycle.ScriptedLifecycle.FakeOpponentViewerId"/>).</summary>
/// (<see cref="Lifecycle.ServerBattleFrames.FakeOpponentViewerId"/>).</summary>
long ViewerId { get; }
/// <summary>Per-battle MatchContext snapshot, used for building Matched/BattleStart