Prebuilt deck purchasing and fixes
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.BuildDeck;
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/// <summary>
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/// /build_deck/buy response. reward_list items use reward_id/reward_num (driven by
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/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData with POST-STATE-TOTAL semantics);
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/// series_rewards items use reward_detail_id/reward_number — different naming, intentional.
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/// </summary>
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[MessagePackObject]
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public class BuildDeckBuyResponse
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{
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[JsonPropertyName("reward_list")]
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[Key("reward_list")]
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public List<RewardListEntry> RewardList { get; set; } = new();
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[JsonPropertyName("series_rewards")]
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[Key("series_rewards")]
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public List<BuildDeckProductRewardDto> SeriesRewards { get; set; } = new();
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}
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