feat(auth): add Dev-only always-valid ISteamServer for local no-Steam clients
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using Microsoft.Extensions.Logging;
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namespace SVSim.EmulatedEntrypoint.Services;
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/// <summary>
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/// Development-only <see cref="ISteamServer"/> that accepts every ticket without contacting
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/// Steam. Selected in <c>Program.cs</c> when <c>Auth:BypassSteamTicket</c> is true, so clients
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/// with a synthetic (non-Steam) identity — e.g. a second instance on the same machine for the
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/// two-client PvP smoke — can authenticate. NEVER select this outside local dev: it turns the
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/// Steam ticket gate into a no-op for the whole process.
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/// </summary>
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public sealed class DevAlwaysValidSteamServer : ISteamServer
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{
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private readonly ILogger<DevAlwaysValidSteamServer> _logger;
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public DevAlwaysValidSteamServer(ILogger<DevAlwaysValidSteamServer> logger) => _logger = logger;
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public void Initialize(int appId) { }
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public bool BeginAuthSession(byte[] ticket, ulong steamId)
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{
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_logger.LogWarning(
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"DEV Steam bypass: accepting ticket for steamId {SteamId} WITHOUT validation (ticketLen={Len}).",
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steamId, ticket?.Length ?? 0);
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return true;
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}
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public void EndSession(ulong steamId) { }
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public void Shutdown() { }
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}
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25
SVSim.UnitTests/Services/DevAlwaysValidSteamServerTests.cs
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25
SVSim.UnitTests/Services/DevAlwaysValidSteamServerTests.cs
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using Microsoft.Extensions.Logging.Abstractions;
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using NUnit.Framework;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.UnitTests.Services;
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[TestFixture]
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public class DevAlwaysValidSteamServerTests
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{
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[Test]
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public void BeginAuthSession_accepts_any_ticket_for_any_steamId()
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{
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var sut = new DevAlwaysValidSteamServer(NullLogger<DevAlwaysValidSteamServer>.Instance);
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Assert.That(sut.BeginAuthSession(new byte[] { 0xDE, 0xAD }, 900001UL), Is.True);
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Assert.That(sut.BeginAuthSession(System.Array.Empty<byte>(), 0UL), Is.True);
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}
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[Test]
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public void Lifecycle_methods_do_not_throw()
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{
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var sut = new DevAlwaysValidSteamServer(NullLogger<DevAlwaysValidSteamServer>.Instance);
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Assert.DoesNotThrow(() => { sut.Initialize(453480); sut.EndSession(900001UL); sut.Shutdown(); });
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}
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}
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