cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
This commit is contained in:
@@ -1,95 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaBGInfo : MonoBehaviour
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{
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private readonly List<ChapterExtraData> _chapterExtraDatas = new List<ChapterExtraData>
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{
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new ChapterExtraData
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{
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SectionId = 2,
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ExtraTextureChapter = 10,
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BGExtraEffectPath = "scn_map_change_1",
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SeType = 0
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},
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new ChapterExtraData
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{
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SectionId = 2,
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ExtraTextureChapter = 11,
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ExtraTextureIndex = { 1, 2 },
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BGSuffix = "b"
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},
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new ChapterExtraData
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{
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SectionId = 2,
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ExtraTextureChapter = 12,
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ExtraTextureIndex = { 1, 2 },
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BGSuffix = "b"
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},
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new ChapterExtraData
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{
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SectionId = 1,
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ExtraTextureChapter = 4,
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BGExtraEffectPath = "scn_map_change_1",
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SeType = 0,
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ClanType = CardBasePrm.ClanType.NEMESIS
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},
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new ChapterExtraData
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{
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SectionId = 1,
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ExtraTextureChapter = 5,
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ExtraTextureIndex = { 1, 2 },
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BGSuffix = "b",
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ClanType = CardBasePrm.ClanType.NEMESIS
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},
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new ChapterExtraData
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{
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SectionId = 1,
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ExtraTextureChapter = 6,
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ExtraTextureIndex = { 1, 2 },
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BGSuffix = "b",
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ClanType = CardBasePrm.ClanType.NEMESIS
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},
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new ChapterExtraData
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{
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SectionId = 9,
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ExtraTextureChapter = 1,
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BGSectionId = 4,
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BGExtraEffectPath = "scn_map_change_4",
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BGFirstClearEffectPath = "scn_map_change_2",
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FirstClearSeType = 0,
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SeType = 0,
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ChapterMoveTime = 0f,
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FirstClearEffectDelayTime = 1.2f,
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FirstClearMoveOutDelayTime = 0.5f
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},
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new ChapterExtraData
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{
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SectionId = 9,
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ExtraTextureChapter = 2,
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BGSectionId = 7,
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BGExtraEffectPath = "scn_map_change_4",
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BGFirstClearEffectPath = "scn_map_change_3",
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FirstClearSeType = 0,
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SeType = 0,
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FirstClearEffectDelayTime = 1.2f,
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FirstClearMoveDelayTime = 1f
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},
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new ChapterExtraData
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{
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SectionId = 9003,
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ExtraTextureIndex = { 1, 2 },
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BGSuffix = "c"
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}
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};
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public List<ChapterExtraData> GetExtraChapters(int sectionId, int? selectStoryClassId)
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{
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List<ChapterExtraData> list = _chapterExtraDatas.FindAll((ChapterExtraData item) => item.SectionId == sectionId);
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if (sectionId == 20)
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{
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list.AddRange(AreaBGInfoSection20.GetChapterExtraDatas());
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}
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return list.FindAll((ChapterExtraData item) => (CardBasePrm.ClanType?)item.ClanType == (CardBasePrm.ClanType?)selectStoryClassId || item.ClanType == CardBasePrm.ClanType.NONE);
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}
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}
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@@ -1,96 +0,0 @@
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using System.Collections.Generic;
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using Cute;
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public class AreaBGInfoSection20
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{
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public static List<ChapterExtraData> GetChapterExtraDatas()
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{
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List<ChapterExtraData> list = new List<ChapterExtraData>();
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list.AddRange(Chapter1_2());
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list.AddRange(Chapter3_9());
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list.AddRange(OtherWorldChapters(10, 17, 12, new List<int> { 1, 2, 6, 7 }, addTreeEffect: true));
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list.AddRange(OtherWorldChapters(18, 25, 10, new List<int> { 1, 2 }, addTreeEffect: true));
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list.AddRange(OtherWorldChapters(26, 33, 9, new List<int> { 2, 3, 4, 7, 8, 9 }, addTreeEffect: true));
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list.AddRange(OtherWorldChapters(34, 40, 20, null, addTreeEffect: false));
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return list;
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}
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private static List<ChapterExtraData> OtherWorldChapters(int start, int end, int section, List<int> extraTextureIndex, bool addTreeEffect)
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{
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List<ChapterExtraData> list = new List<ChapterExtraData>();
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for (int i = start; i <= end; i++)
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{
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ChapterExtraData chapterExtraData = new ChapterExtraData
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{
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SectionId = 20,
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ExtraTextureChapter = i,
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BGSectionId = section
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};
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chapterExtraData.AddTreeEffect = addTreeEffect;
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if (i == 17 || i == 25 || i == 33)
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{
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chapterExtraData.BGExtraEffectPath = "scn_map_change_9";
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chapterExtraData.SeType = 0;
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}
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if (extraTextureIndex.IsNotNullOrEmpty())
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{
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chapterExtraData.ExtraTextureIndex = extraTextureIndex;
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chapterExtraData.BGSuffix = "b";
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}
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list.Add(chapterExtraData);
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}
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return list;
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}
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private static List<ChapterExtraData> Chapter1_2()
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{
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return new List<ChapterExtraData>
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{
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new ChapterExtraData
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{
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SectionId = 20,
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ExtraTextureChapter = 1,
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BGExtraEffectPath = "scn_map_change_9",
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SeType = 0
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},
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new ChapterExtraData
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{
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SectionId = 20,
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ExtraTextureChapter = 2,
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BGExtraEffectPath = "scn_map_change_8",
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AttachExtraEffectToBgRoot = true,
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SeType = 0
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}
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};
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}
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private static List<ChapterExtraData> Chapter3_9()
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{
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List<ChapterExtraData> list = new List<ChapterExtraData>();
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for (int i = 3; i <= 9; i++)
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{
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ChapterExtraData chapterExtraData = new ChapterExtraData
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{
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SectionId = 20,
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ExtraTextureChapter = i,
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ExtraTextureIndex = { 1, 2, 6 },
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BGSectionId = 2,
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BGSuffix = "b"
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};
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if (i == 9)
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{
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chapterExtraData.BGExtraEffectPath = "scn_map_change_9";
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chapterExtraData.SeType = 0;
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}
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list.Add(chapterExtraData);
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}
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return list;
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}
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public static bool IsSpeedUpParticleTransition(int previousChapter, int nextChapter)
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{
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bool flag = previousChapter == 33 && nextChapter == 32;
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return previousChapter == 0 || flag;
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}
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}
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@@ -90,53 +90,6 @@ public class AreaSelInfo : MonoBehaviour
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private bool _isLoadEnd = true;
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private bool _isLoadEnd = true;
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public void SetClearPresent(StoryChapterData chapterData)
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{
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if (chapterData == null || chapterData.Rewards == null)
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{
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return;
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}
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if (chapterData.Rewards.Length != 0)
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{
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base.gameObject.SetActive(value: true);
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bool isCleared = chapterData.IsCleared;
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for (int i = 0; i < _clearRewardList.Count; i++)
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{
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_clearRewardList[i].gameObject.SetActive(value: false);
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}
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List<long> list = new List<long>();
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for (int j = 0; j < chapterData.Rewards.Length; j++)
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{
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StoryChapterData.StoryReward storyReward = chapterData.Rewards[j];
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if (storyReward == null)
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{
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continue;
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}
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if (j >= _clearRewardList.Count)
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{
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break;
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}
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if (storyReward.RewardType == 5)
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{
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if (list.Contains(storyReward.RewardUserGoodsId))
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{
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continue;
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}
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list.Add(storyReward.RewardUserGoodsId);
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}
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_clearRewardList[j].gameObject.SetActive(value: true);
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_clearRewardList[j].ShowReward((UserGoods.Type)storyReward.RewardType, storyReward.RewardUserGoodsId, storyReward.RewardNumber, isCleared);
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}
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RepositionRewards();
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SetRewardBackgroundWidth();
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SetAcquiredLabel(isCleared);
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}
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else
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{
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base.gameObject.SetActive(value: false);
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}
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}
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private void RepositionRewards()
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private void RepositionRewards()
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{
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{
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for (int i = 0; i < _tableRewardsCategory.Length; i++)
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for (int i = 0; i < _tableRewardsCategory.Length; i++)
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@@ -232,102 +185,6 @@ public class AreaSelInfo : MonoBehaviour
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_labelAcquired.transform.localPosition = localPosition;
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_labelAcquired.transform.localPosition = localPosition;
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}
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}
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public void LoadClearPresent(IReadOnlyList<StoryChapterData> stageDataList)
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{
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if (!_isLoadEnd)
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{
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return;
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}
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_isLoadEnd = false;
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ReleaseClearPresent();
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if (CardDetailPrefab != null)
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{
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_cardDetail = Object.Instantiate(CardDetailPrefab);
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_cardDetail.transform.parent = CardDetailRoot.transform;
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_cardDetail.transform.localPosition = Vector3.zero;
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_cardDetail.transform.localScale = Vector3.one;
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_cardDetail.OnClose = OnCardDetailClose;
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_cardDetail.gameObject.SetActive(value: false);
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_cardDetail.Initialize(_cardDetail.gameObject.layer, CardMaster.CardMasterId.Default);
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_cardDetail.IsShowFlavorTextButton = true;
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_cardDetail.IsShowVoiceButton = true;
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_cardDetail.IsShowEvolutionButton = true;
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}
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_clearRewardList.Clear();
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for (int i = 0; i < 3; i++)
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{
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AreaSelectClearReward component = NGUITools.AddChild(_tableRoot.gameObject, _clearRewardPrefab).GetComponent<AreaSelectClearReward>();
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_clearRewardList.Add(component);
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}
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List<int> list = new List<int>(2);
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List<string> loadPath = new List<string>();
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StoryChapterData.StoryReward storyReward = null;
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for (int j = 0; j < stageDataList.Count; j++)
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{
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for (int k = 0; k < stageDataList[j].Rewards.Length; k++)
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{
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string text = string.Empty;
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storyReward = stageDataList[j].Rewards[k];
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if (storyReward == null)
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{
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continue;
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}
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if (storyReward.RewardType == 5)
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{
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if (!list.Contains((int)storyReward.RewardUserGoodsId))
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{
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list.Add((int)storyReward.RewardUserGoodsId);
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}
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}
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else if (storyReward.RewardType == 4)
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{
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string userGoodsImageName = UserGoods.GetUserGoodsImageName(UserGoods.Type.Item, storyReward.RewardUserGoodsId);
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text = Toolbox.ResourcesManager.GetAssetTypePath(userGoodsImageName, ResourcesManager.AssetLoadPathType.Item);
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}
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else if (storyReward.RewardType == 6)
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{
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long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(storyReward.RewardUserGoodsId);
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text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture);
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Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
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if (sleeve.IsPremiumSleeve)
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{
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UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref loadPath, sleeve);
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}
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}
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else if (storyReward.RewardType == 8)
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{
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foreach (string degreeResource in DegreeHelper.GetDegreeResourceList(storyReward.RewardUserGoodsId, DegreeHelper.DegreeType.SMALL, isFetch: false))
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{
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if (!loadPath.Contains(degreeResource))
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{
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loadPath.Add(degreeResource);
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}
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}
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}
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else if (storyReward.RewardType == 7)
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{
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text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M);
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}
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else if (storyReward.RewardType == 10)
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{
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text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail);
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}
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if (text != string.Empty && !loadPath.Contains(text))
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{
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loadPath.Add(text);
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}
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}
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}
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if (list.Count == 0 && loadPath.Count == 0)
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{
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_isLoadEnd = true;
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}
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else
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{
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StartCoroutine(LoadClearPresentInner(list, loadPath));
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}
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}
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private IEnumerator LoadClearPresentInner(List<int> cardidlist, List<string> rewardPathList)
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private IEnumerator LoadClearPresentInner(List<int> cardidlist, List<string> rewardPathList)
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{
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{
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UIManager uiMgr = UIManager.GetInstance();
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UIManager uiMgr = UIManager.GetInstance();
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@@ -409,16 +266,6 @@ public class AreaSelInfo : MonoBehaviour
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{
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{
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}
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}
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public bool GetLoadEnd()
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{
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return _isLoadEnd;
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}
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public void MoveToScreen(bool isIn, bool isImmediate)
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{
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MoveToScreenObj(base.gameObject, isIn ? 0f : (-1120f), isImmediate ? 0f : 0.5f);
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}
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public void MoveToScreenObj(GameObject target, float localPosX, float time)
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public void MoveToScreenObj(GameObject target, float localPosX, float time)
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{
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{
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if (Mathf.Approximately(time, 0f))
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if (Mathf.Approximately(time, 0f))
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@@ -1,427 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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[Serializable]
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public class AreaSelectBG
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{
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private AreaSelectUI _areaSelectUI;
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[SerializeField]
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private GameObject _BGRoot;
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[SerializeField]
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private UITexture[] _BGTexture;
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[SerializeField]
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private AreaBGInfo _areaBGInfo;
|
|
||||||
|
|
||||||
private ParticleSystem _bgEffect;
|
|
||||||
|
|
||||||
private AreaSelectEffectControlBase _bgEffectControl;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject _BGDragCollision;
|
|
||||||
|
|
||||||
private Vector2 _BGDragDelta = Vector2.zero;
|
|
||||||
|
|
||||||
private bool _isBGDragEnable;
|
|
||||||
|
|
||||||
private float _BGDragSec;
|
|
||||||
|
|
||||||
private float _BGDragSecResetUpToTime;
|
|
||||||
|
|
||||||
private List<string> _loadedResources = new List<string>();
|
|
||||||
|
|
||||||
private bool _isLoadEndBGTexture = true;
|
|
||||||
|
|
||||||
private bool _isLoadEndParticle = true;
|
|
||||||
|
|
||||||
private StorySectionData _sectionData;
|
|
||||||
|
|
||||||
private int? _sectionClassId;
|
|
||||||
|
|
||||||
private List<ChapterExtraData> _extraChapters = new List<ChapterExtraData>();
|
|
||||||
|
|
||||||
private bool _isNormalBgSet = true;
|
|
||||||
|
|
||||||
private float _currentAspectRatio;
|
|
||||||
|
|
||||||
private Vector3 _currentBGScale = Vector3.one;
|
|
||||||
|
|
||||||
private Vector3 _currentParentPos = Vector3.zero;
|
|
||||||
|
|
||||||
private Vector2 _minMovablePos = Vector3.one;
|
|
||||||
|
|
||||||
private Vector2 _maxMovablePos = Vector3.one;
|
|
||||||
|
|
||||||
public ChapterExtraData ChapterExtraData { get; private set; }
|
|
||||||
|
|
||||||
public ChapterExtraData TransitionChapterExtraData { get; private set; }
|
|
||||||
|
|
||||||
public int BeforeChapterId { get; private set; }
|
|
||||||
|
|
||||||
public GameObject GetBGRoot()
|
|
||||||
{
|
|
||||||
return _BGRoot;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool GetLoadEnd()
|
|
||||||
{
|
|
||||||
if (_isLoadEndBGTexture)
|
|
||||||
{
|
|
||||||
return _isLoadEndParticle;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetActiveBGEffect(bool isActive)
|
|
||||||
{
|
|
||||||
_bgEffect.gameObject.SetActive(isActive);
|
|
||||||
if (_bgEffectControl != null)
|
|
||||||
{
|
|
||||||
_bgEffectControl.SetActiveBGEffect(isActive);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsBGDragEnable()
|
|
||||||
{
|
|
||||||
return _isBGDragEnable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Init(AreaSelectUI areaSelectUI)
|
|
||||||
{
|
|
||||||
_areaSelectUI = areaSelectUI;
|
|
||||||
UIEventListener component = _BGDragCollision.GetComponent<UIEventListener>();
|
|
||||||
if (null != component)
|
|
||||||
{
|
|
||||||
component.onDrag = OnDragBG;
|
|
||||||
}
|
|
||||||
SetBGDragEnable(enable: false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Term()
|
|
||||||
{
|
|
||||||
int i = 0;
|
|
||||||
for (int num = _BGTexture.Length; i < num; i++)
|
|
||||||
{
|
|
||||||
_BGTexture[i].mainTexture = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetBackGroundPath(int backGroundId, int index, bool isFetch = false)
|
|
||||||
{
|
|
||||||
return Toolbox.ResourcesManager.GetAssetTypePath("bg_story_" + backGroundId.ToString("00") + "_" + (index + 1).ToString("00"), ResourcesManager.AssetLoadPathType.Background, isFetch);
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetExtraBackGroundPath(int backgroundId, int index, string suffix, bool isFetch = false)
|
|
||||||
{
|
|
||||||
return Toolbox.ResourcesManager.GetAssetTypePath("bg_story_" + backgroundId.ToString("00") + "_" + (index + 1).ToString("00") + suffix, ResourcesManager.AssetLoadPathType.Background, isFetch);
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetMapEffectPath(int backGroundId, bool isFetch = false)
|
|
||||||
{
|
|
||||||
return Toolbox.ResourcesManager.GetAssetTypePath("scn_map_world_" + backGroundId, ResourcesManager.AssetLoadPathType.Effect2D, isFetch);
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetTreeEffectPath(int backGroundId, bool isFetch = false)
|
|
||||||
{
|
|
||||||
return Toolbox.ResourcesManager.GetAssetTypePath("scn_map_world_tree_" + backGroundId, ResourcesManager.AssetLoadPathType.Effect2D, isFetch);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadBG(StorySectionData sectionData, int? sectionClassId)
|
|
||||||
{
|
|
||||||
_sectionData = sectionData;
|
|
||||||
_sectionClassId = sectionClassId;
|
|
||||||
_extraChapters = _areaBGInfo.GetExtraChapters(_sectionData.Id, sectionClassId);
|
|
||||||
_loadedResources.Add(GetMapEffectPath(sectionData.BackGroundId));
|
|
||||||
_isLoadEndBGTexture = false;
|
|
||||||
for (int i = 0; i < _BGTexture.Length; i++)
|
|
||||||
{
|
|
||||||
_loadedResources.Add(GetBackGroundPath(sectionData.BackGroundId, i));
|
|
||||||
}
|
|
||||||
foreach (ChapterExtraData extraChapter in _extraChapters)
|
|
||||||
{
|
|
||||||
int num = sectionData.BackGroundId;
|
|
||||||
if (extraChapter.IsUseOtherSectionBG())
|
|
||||||
{
|
|
||||||
num = extraChapter.BGSectionId;
|
|
||||||
for (int j = 0; j < _BGTexture.Length; j++)
|
|
||||||
{
|
|
||||||
_loadedResources.Add(GetBackGroundPath(num, j));
|
|
||||||
}
|
|
||||||
_loadedResources.Add(GetMapEffectPath(num));
|
|
||||||
if (extraChapter.AddTreeEffect)
|
|
||||||
{
|
|
||||||
_loadedResources.Add(GetTreeEffectPath(num));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (int item in extraChapter.ExtraTextureIndex)
|
|
||||||
{
|
|
||||||
_loadedResources.Add(GetExtraBackGroundPath(num, item, extraChapter.BGSuffix));
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(extraChapter.BGExtraEffectPath))
|
|
||||||
{
|
|
||||||
_loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGExtraEffectPath, ResourcesManager.AssetLoadPathType.Effect2D));
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(extraChapter.BGFirstClearEffectPath))
|
|
||||||
{
|
|
||||||
_loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGFirstClearEffectPath, ResourcesManager.AssetLoadPathType.Effect2D));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_areaSelectUI.StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadedResources, _OnLoadEndBG));
|
|
||||||
_isLoadEndParticle = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnLoadBG()
|
|
||||||
{
|
|
||||||
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResources);
|
|
||||||
_loadedResources.Clear();
|
|
||||||
_sectionData = null;
|
|
||||||
_sectionClassId = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void _OnLoadEndBG()
|
|
||||||
{
|
|
||||||
List<GameObject> list = new List<GameObject>();
|
|
||||||
_bgEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetMapEffectPath(_sectionData.BackGroundId, isFetch: true)) as GameObject).GetComponent<ParticleSystem>();
|
|
||||||
Vector3 localScale = _bgEffect.transform.localScale;
|
|
||||||
_bgEffect.transform.parent = _BGRoot.transform;
|
|
||||||
_bgEffect.transform.localScale = localScale;
|
|
||||||
_bgEffect.transform.localPosition = Vector3.zero;
|
|
||||||
_bgEffectControl = _bgEffect.gameObject.GetComponent<AreaSelectEffectControlBase>();
|
|
||||||
list.Add(_bgEffect.gameObject);
|
|
||||||
if (_bgEffectControl != null)
|
|
||||||
{
|
|
||||||
_bgEffectControl._backGroundEffects.Add(_bgEffectControl.BASE_EFFECT_INDEX, _bgEffect);
|
|
||||||
_bgEffectControl._backGroundEffects.Add(_sectionData.BackGroundId, _bgEffect);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < _BGTexture.Length; i++)
|
|
||||||
{
|
|
||||||
_BGTexture[i].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(_sectionData.BackGroundId, i, isFetch: true)) as Texture;
|
|
||||||
}
|
|
||||||
foreach (ChapterExtraData extraChapter in _extraChapters)
|
|
||||||
{
|
|
||||||
Dictionary<int, Texture> bGTexture = extraChapter.BGTexture;
|
|
||||||
int num = _sectionData.BackGroundId;
|
|
||||||
if (extraChapter.IsUseOtherSectionBG())
|
|
||||||
{
|
|
||||||
num = extraChapter.BGSectionId;
|
|
||||||
for (int j = 0; j < _BGTexture.Length; j++)
|
|
||||||
{
|
|
||||||
bGTexture.Add(j, Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(num, j, isFetch: true)) as Texture);
|
|
||||||
}
|
|
||||||
if (num != _sectionData.BackGroundId && !_bgEffectControl._backGroundEffects.ContainsKey(num))
|
|
||||||
{
|
|
||||||
ParticleSystem particleSystem = InitParticle(num, extraChapter.AddTreeEffect);
|
|
||||||
_bgEffectControl._backGroundEffects.Add(num, particleSystem);
|
|
||||||
list.Add(particleSystem.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (int item in extraChapter.ExtraTextureIndex)
|
|
||||||
{
|
|
||||||
if (!bGTexture.ContainsKey(item))
|
|
||||||
{
|
|
||||||
bGTexture.Add(item, Toolbox.ResourcesManager.LoadObject(GetExtraBackGroundPath(num, item, extraChapter.BGSuffix, isFetch: true)) as Texture);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(extraChapter.BGExtraEffectPath))
|
|
||||||
{
|
|
||||||
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGExtraEffectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true);
|
|
||||||
extraChapter.ExtraEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(assetTypePath) as GameObject);
|
|
||||||
if (extraChapter.AttachExtraEffectToBgRoot)
|
|
||||||
{
|
|
||||||
extraChapter.ExtraEffect.transform.parent = _BGRoot.transform;
|
|
||||||
extraChapter.ExtraEffect.transform.localPosition = Vector3.zero;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
extraChapter.ExtraEffect.transform.parent = _areaSelectUI.transform;
|
|
||||||
}
|
|
||||||
extraChapter.ExtraEffect.SetActive(value: false);
|
|
||||||
// Pre-Phase-5b: GameMgr.GetEffectMgr().SetUIParticleShader queued the ExtraEffect
|
|
||||||
// for shader-swap and returned load-time resource paths for cleanup. Headless has
|
|
||||||
// no EffectMgr and no visible ExtraEffect; the resource tracker doesn't fire either.
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(extraChapter.BGFirstClearEffectPath))
|
|
||||||
{
|
|
||||||
string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGFirstClearEffectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true);
|
|
||||||
extraChapter.FirstClearEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(assetTypePath2) as GameObject);
|
|
||||||
extraChapter.FirstClearEffect.transform.parent = _areaSelectUI.transform;
|
|
||||||
extraChapter.FirstClearEffect.SetActive(value: false);
|
|
||||||
// Pre-Phase-5b: same shader-swap pattern for FirstClearEffect. See ExtraEffect above.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Pre-Phase-5b: shader-swap on the collected particle systems, then callback flipped the
|
|
||||||
// `_isLoadEndParticle` flag. Headless has no EffectMgr; set the flag directly here so the
|
|
||||||
// GetLoadEnd() gate is coherent.
|
|
||||||
_isLoadEndParticle = true;
|
|
||||||
_isLoadEndBGTexture = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private ParticleSystem InitParticle(int bgId, bool addTreeEffect = false)
|
|
||||||
{
|
|
||||||
Vector3 vector = default(Vector3);
|
|
||||||
ParticleSystem component = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetMapEffectPath(bgId, isFetch: true)) as GameObject).GetComponent<ParticleSystem>();
|
|
||||||
vector = component.transform.localScale;
|
|
||||||
component.transform.parent = _BGRoot.transform;
|
|
||||||
component.transform.localScale = vector;
|
|
||||||
component.transform.localPosition = Vector3.zero;
|
|
||||||
if (addTreeEffect)
|
|
||||||
{
|
|
||||||
GameObject gameObject = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetTreeEffectPath(bgId, isFetch: true)) as GameObject);
|
|
||||||
gameObject.transform.parent = component.transform;
|
|
||||||
gameObject.transform.localScale = Vector3.one;
|
|
||||||
gameObject.transform.localPosition = Vector3.zero;
|
|
||||||
}
|
|
||||||
return component;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnChangeSelectChapter(StoryChapterData chapterData, bool isFirstClear)
|
|
||||||
{
|
|
||||||
TransitionChapterExtraData = null;
|
|
||||||
if (_extraChapters.Count > 0)
|
|
||||||
{
|
|
||||||
int intChapterId = int.Parse(chapterData.ChapterId);
|
|
||||||
ChapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == intChapterId);
|
|
||||||
}
|
|
||||||
if (_bgEffectControl != null)
|
|
||||||
{
|
|
||||||
_bgEffectControl.OnChangeSelectChapter(this, _sectionData, _sectionClassId, chapterData, isFirstClear);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetExtraTexture(int chapterId)
|
|
||||||
{
|
|
||||||
if (_extraChapters.Count == 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ChapterExtraData chapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == chapterId || n.SectionId == 9003);
|
|
||||||
if (chapterExtraData != null && chapterExtraData.IsChangeBG())
|
|
||||||
{
|
|
||||||
int num = _sectionData.BackGroundId;
|
|
||||||
if (chapterExtraData.IsUseOtherSectionBG())
|
|
||||||
{
|
|
||||||
num = chapterExtraData.BGSectionId;
|
|
||||||
for (int num2 = 0; num2 < _BGTexture.Length; num2++)
|
|
||||||
{
|
|
||||||
_BGTexture[num2].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(num, num2, isFetch: true)) as Texture;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (int item in chapterExtraData.ExtraTextureIndex)
|
|
||||||
{
|
|
||||||
_BGTexture[item].mainTexture = Toolbox.ResourcesManager.LoadObject(GetExtraBackGroundPath(num, item, chapterExtraData.BGSuffix, isFetch: true)) as Texture;
|
|
||||||
}
|
|
||||||
_isNormalBgSet = false;
|
|
||||||
}
|
|
||||||
else if (!_isNormalBgSet)
|
|
||||||
{
|
|
||||||
for (int num3 = 0; num3 < _BGTexture.Length; num3++)
|
|
||||||
{
|
|
||||||
_BGTexture[num3].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(_sectionData.BackGroundId, num3, isFetch: true)) as Texture;
|
|
||||||
}
|
|
||||||
_isNormalBgSet = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<int> GetChaptersWithDifferentBackgroundFrom(int chapterId)
|
|
||||||
{
|
|
||||||
ChapterExtraData chapterExtra = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == chapterId);
|
|
||||||
IEnumerable<ChapterExtraData> source = ((chapterExtra == null || !chapterExtra.IsUseOtherSectionBG()) ? _extraChapters.Where((ChapterExtraData c) => c.IsUseOtherSectionBG() && c.BGSectionId != _sectionData.BackGroundId) : _extraChapters.Where((ChapterExtraData c) => c.BGSectionId != chapterExtra.BGSectionId));
|
|
||||||
return source.Select((ChapterExtraData s) => s.ExtraTextureChapter).ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator SetClearEffect()
|
|
||||||
{
|
|
||||||
ChapterExtraData clearChapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == BeforeChapterId);
|
|
||||||
if (clearChapterExtraData != null && clearChapterExtraData.FirstClearEffect != null)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(clearChapterExtraData.FirstClearEffectDelayTime);
|
|
||||||
clearChapterExtraData.FirstClearEffect.SetActive(value: false);
|
|
||||||
clearChapterExtraData.FirstClearEffect.SetActive(value: true);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetupEnd()
|
|
||||||
{
|
|
||||||
if (_bgEffectControl != null)
|
|
||||||
{
|
|
||||||
_bgEffectControl.SetupEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDragBG(GameObject obj, Vector2 delta)
|
|
||||||
{
|
|
||||||
_BGDragSecResetUpToTime = 0.5f;
|
|
||||||
_BGDragSec += Time.deltaTime;
|
|
||||||
_BGDragSec = Mathf.Min(_BGDragSec, 0.25f);
|
|
||||||
float t = Mathf.Clamp(_BGDragSec / 0.25f, 0f, 1f);
|
|
||||||
_BGDragDelta = Vector2.Lerp(Vector2.zero, delta, t);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateBGDrag()
|
|
||||||
{
|
|
||||||
if (_BGDragSecResetUpToTime > 0f)
|
|
||||||
{
|
|
||||||
_BGDragSecResetUpToTime -= Time.deltaTime;
|
|
||||||
if (_BGDragSecResetUpToTime < 0f)
|
|
||||||
{
|
|
||||||
_BGDragSecResetUpToTime = 0f;
|
|
||||||
_BGDragSec = 0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!Mathf.Approximately(_BGDragDelta.x, 0f) || !Mathf.Approximately(_BGDragDelta.y, 0f))
|
|
||||||
{
|
|
||||||
_BGDragDelta.x *= 0.875f;
|
|
||||||
_BGDragDelta.y *= 0.875f;
|
|
||||||
Vector3 localPosition = _BGRoot.transform.localPosition;
|
|
||||||
localPosition.x += _BGDragDelta.x;
|
|
||||||
localPosition.y += _BGDragDelta.y;
|
|
||||||
UpdateMovableRange();
|
|
||||||
localPosition.x = Mathf.Clamp(localPosition.x, _minMovablePos.x, _maxMovablePos.x);
|
|
||||||
localPosition.y = Mathf.Clamp(localPosition.y, _minMovablePos.y, _maxMovablePos.y);
|
|
||||||
_BGRoot.transform.localPosition = localPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetBGDragEnable(bool enable)
|
|
||||||
{
|
|
||||||
_isBGDragEnable = enable;
|
|
||||||
_BGDragCollision.SetActive(enable);
|
|
||||||
_BGDragDelta = Vector2.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateMovableRange()
|
|
||||||
{
|
|
||||||
float num = (float)Screen.width / (float)Screen.height;
|
|
||||||
Vector3 localScale = _BGRoot.transform.localScale;
|
|
||||||
Vector3 localPosition = _BGRoot.transform.parent.transform.localPosition;
|
|
||||||
if (!(localScale == _currentBGScale) || num != _currentAspectRatio || !(localPosition == _currentParentPos))
|
|
||||||
{
|
|
||||||
float num2 = UIManager.GetInstance().UIManagerRoot.manualHeight;
|
|
||||||
if (1.7777778f > num)
|
|
||||||
{
|
|
||||||
num2 *= 1.7777778f / num;
|
|
||||||
}
|
|
||||||
float num3 = num2 * num * 0.5f;
|
|
||||||
float num4 = num2 * 0.5f;
|
|
||||||
float num5 = 2048f * localScale.x;
|
|
||||||
float num6 = 2560f * localScale.x;
|
|
||||||
float num7 = 1536f * localScale.y;
|
|
||||||
float num8 = 1536f * localScale.y;
|
|
||||||
_minMovablePos.x = 0f - num6 + num3 + 5f - localPosition.x;
|
|
||||||
_maxMovablePos.x = num5 - num3 - 5f - localPosition.x;
|
|
||||||
_minMovablePos.y = 0f - num7 + num4 + 5f - localPosition.y;
|
|
||||||
_maxMovablePos.y = num8 - num4 - 5f - localPosition.y;
|
|
||||||
_currentAspectRatio = num;
|
|
||||||
_currentBGScale = localScale;
|
|
||||||
_currentParentPos = localPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using Cute;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AreaSelectChapterEffect
|
|
||||||
{
|
|
||||||
private static readonly Vector3 EFFECT_SCALE = new Vector3(320f, 320f, 320f);
|
|
||||||
|
|
||||||
private AreaSelectUI _areaSelectUI;
|
|
||||||
|
|
||||||
private List<string> _loadedResources = new List<string>();
|
|
||||||
|
|
||||||
private bool _isLoadEnd = true;
|
|
||||||
|
|
||||||
private Transform _effectParent;
|
|
||||||
|
|
||||||
private Dictionary<string, ParticleSystem> _effectList = new Dictionary<string, ParticleSystem>();
|
|
||||||
|
|
||||||
private string _playingEffect = "";
|
|
||||||
|
|
||||||
public bool GetLoadEnd()
|
|
||||||
{
|
|
||||||
return _isLoadEnd;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Init(AreaSelectUI areaselectUI, Transform effectParent)
|
|
||||||
{
|
|
||||||
_areaSelectUI = areaselectUI;
|
|
||||||
_effectParent = effectParent;
|
|
||||||
_playingEffect = "";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Term()
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<string, ParticleSystem> effect in _effectList)
|
|
||||||
{
|
|
||||||
ParticleSystem value = effect.Value;
|
|
||||||
if (!(null == value))
|
|
||||||
{
|
|
||||||
Object.Destroy(value.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_effectList.Clear();
|
|
||||||
_playingEffect = "";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadEffect(List<StoryChapterData> chapterDataList)
|
|
||||||
{
|
|
||||||
_isLoadEnd = false;
|
|
||||||
string path = "";
|
|
||||||
int i = 0;
|
|
||||||
for (int count = chapterDataList.Count; i < count; i++)
|
|
||||||
{
|
|
||||||
path = chapterDataList[i].ChapterEffectPath;
|
|
||||||
if (!string.IsNullOrEmpty(path) && !_effectList.ContainsKey(path))
|
|
||||||
{
|
|
||||||
_effectList.Add(path, null);
|
|
||||||
_loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Effect2D));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_areaSelectUI.StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadedResources, delegate
|
|
||||||
{
|
|
||||||
List<GameObject> list = new List<GameObject>(_effectList.Count);
|
|
||||||
int j = 0;
|
|
||||||
for (int count2 = chapterDataList.Count; j < count2; j++)
|
|
||||||
{
|
|
||||||
path = chapterDataList[j].ChapterEffectPath;
|
|
||||||
if (!string.IsNullOrEmpty(path) && !(null != _effectList[path]))
|
|
||||||
{
|
|
||||||
GameObject gameObject = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)) as GameObject;
|
|
||||||
if (!(null == gameObject))
|
|
||||||
{
|
|
||||||
_effectList[path] = Object.Instantiate(gameObject).GetComponent<ParticleSystem>();
|
|
||||||
_effectList[path].transform.parent = _effectParent;
|
|
||||||
_effectList[path].transform.localPosition = Vector3.zero;
|
|
||||||
_effectList[path].transform.localScale = EFFECT_SCALE;
|
|
||||||
_effectList[path].gameObject.SetActive(value: false);
|
|
||||||
list.Add(_effectList[path].gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Pre-Phase-5b: SetUIParticleShader queued shader swap + callback flipped _isLoadEnd.
|
|
||||||
// Headless has no EffectMgr; flip the load-end flag inline.
|
|
||||||
_isLoadEnd = true;
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnLoadEffect()
|
|
||||||
{
|
|
||||||
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResources);
|
|
||||||
_loadedResources.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayEffect(string path, Vector3 pos)
|
|
||||||
{
|
|
||||||
if (!string.IsNullOrEmpty(path) && !(_playingEffect == path) && _effectList.ContainsKey(path) && !(null == _effectList[path]))
|
|
||||||
{
|
|
||||||
_effectList[path].gameObject.SetActive(value: true);
|
|
||||||
_effectList[path].Play();
|
|
||||||
_effectList[path].transform.localPosition = pos;
|
|
||||||
_playingEffect = path;
|
|
||||||
SetParticleSystemsSpeed(1f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StopEffect(float? simulationSpeedAfterStop)
|
|
||||||
{
|
|
||||||
if (_effectList.ContainsKey(_playingEffect) && !(null == _effectList[_playingEffect]))
|
|
||||||
{
|
|
||||||
if (simulationSpeedAfterStop.HasValue)
|
|
||||||
{
|
|
||||||
SetParticleSystemsSpeed(simulationSpeedAfterStop.Value);
|
|
||||||
}
|
|
||||||
_effectList[_playingEffect].Stop();
|
|
||||||
_playingEffect = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetPlayingEffect()
|
|
||||||
{
|
|
||||||
return _playingEffect;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetParticleSystemsSpeed(float speed)
|
|
||||||
{
|
|
||||||
ParticleSystem.MainModule main = _effectList[_playingEffect].main;
|
|
||||||
main.simulationSpeed = speed;
|
|
||||||
ParticleSystem[] componentsInChildren = _effectList[_playingEffect].GetComponentsInChildren<ParticleSystem>();
|
|
||||||
for (int i = 0; i < componentsInChildren.Length; i++)
|
|
||||||
{
|
|
||||||
ParticleSystem.MainModule main2 = componentsInChildren[i].main;
|
|
||||||
main2.simulationSpeed = speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AreaSelectEffectControlBase : MonoBehaviour
|
|
||||||
{
|
|
||||||
[NonSerialized]
|
|
||||||
public Dictionary<int, ParticleSystem> _backGroundEffects = new Dictionary<int, ParticleSystem>();
|
|
||||||
|
|
||||||
[NonSerialized]
|
|
||||||
public readonly int BASE_EFFECT_INDEX = -1;
|
|
||||||
|
|
||||||
protected bool IsSetupEnd { get; private set; }
|
|
||||||
|
|
||||||
public virtual void SetupEnd()
|
|
||||||
{
|
|
||||||
IsSetupEnd = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void SetActiveBGEffect(bool effect)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
// Post-Phase-5b (2026-07-03) UI stub. AreaSelectMapIcon is chapter-select map
|
|
||||||
// icon particle effects (Start/Stop of CMN_MAP_MAPICON_CLEARED etc.). Every
|
|
||||||
// EffectMgr call is a Unity3D particle system launch that never fires headless.
|
|
||||||
// AreaSelectUI holds a single instance and its methods are only invoked from
|
|
||||||
// UI callbacks. Surface preserved as no-ops so AreaSelectUI still compiles.
|
|
||||||
[Serializable]
|
|
||||||
public class AreaSelectMapIcon
|
|
||||||
{
|
|
||||||
|
|
||||||
public void Init()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Term()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetupMapIcon(List<StoryChapterData> chapterDataList)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMapIconPos(int chapterIndex, bool isLocal)
|
|
||||||
{
|
|
||||||
return Vector3.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetActiveMapIcon(int chapterIndex, bool isActive)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StopMapIconEffect()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateMapIconEffectPos(int chapterIndex)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameObject GetMapIconObject(int chapterIndex)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -8,9 +8,6 @@ using Wizard.Battle.Recovery;
|
|||||||
// See Task 2b of PASS8-PLAN.md.
|
// See Task 2b of PASS8-PLAN.md.
|
||||||
public class AreaSelectUI : UIBase
|
public class AreaSelectUI : UIBase
|
||||||
{
|
{
|
||||||
public bool IsUseChapterListClearedMask { get; private set; }
|
|
||||||
|
|
||||||
public string GetChapterTitleStory(string chapterID) => null;
|
|
||||||
|
|
||||||
public static void SetRecoveryData(SetupConditionInfo setupInfo) { }
|
public static void SetRecoveryData(SetupConditionInfo setupInfo) { }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,34 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AreaSelectUtility
|
|
||||||
{
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_GRADIENT_TOP = new Color32(byte.MaxValue, 245, 161, byte.MaxValue);
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_GRADIENT_BUTTOM = new Color32(byte.MaxValue, 209, 71, byte.MaxValue);
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_EFFECT_OUTLINE8 = new Color32(94, 67, 31, byte.MaxValue);
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_TOP = new Color32(245, 249, byte.MaxValue, byte.MaxValue);
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_BUTTOM = new Color32(190, 218, 242, byte.MaxValue);
|
|
||||||
|
|
||||||
public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_EFFECT_OUTLINE8 = new Color32(60, 73, 96, byte.MaxValue);
|
|
||||||
|
|
||||||
public static void SetClearLabelColor(UILabel clearLabel, StoryChapterData.ChapterClearStatus clearState)
|
|
||||||
{
|
|
||||||
switch (clearState)
|
|
||||||
{
|
|
||||||
case StoryChapterData.ChapterClearStatus.Cleared:
|
|
||||||
clearLabel.gradientTop = CLEAR_LABEL_COLOR_CLEARD_GRADIENT_TOP;
|
|
||||||
clearLabel.gradientBottom = CLEAR_LABEL_COLOR_CLEARD_GRADIENT_BUTTOM;
|
|
||||||
clearLabel.effectColor = CLEAR_LABEL_COLOR_CLEARD_EFFECT_OUTLINE8;
|
|
||||||
break;
|
|
||||||
case StoryChapterData.ChapterClearStatus.AlreadyRead:
|
|
||||||
clearLabel.gradientTop = CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_TOP;
|
|
||||||
clearLabel.gradientBottom = CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_BUTTOM;
|
|
||||||
clearLabel.effectColor = CLEAR_LABEL_COLOR_ALREADY_READ_EFFECT_OUTLINE8;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ChapterExtraData
|
|
||||||
{
|
|
||||||
public int SectionId { get; set; }
|
|
||||||
|
|
||||||
public int ExtraTextureChapter { get; set; }
|
|
||||||
|
|
||||||
public CardBasePrm.ClanType ClanType { get; set; } = CardBasePrm.ClanType.NONE;
|
|
||||||
|
|
||||||
public string BGSuffix { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
public List<int> ExtraTextureIndex { get; set; } = new List<int>();
|
|
||||||
|
|
||||||
public int BGSectionId { get; set; } = -1;
|
|
||||||
|
|
||||||
public Dictionary<int, Texture> BGTexture { get; set; } = new Dictionary<int, Texture>();
|
|
||||||
|
|
||||||
public string BGExtraEffectPath { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
public bool AttachExtraEffectToBgRoot { get; set; }
|
|
||||||
|
|
||||||
public GameObject ExtraEffect { get; set; }
|
|
||||||
|
|
||||||
public int SeType { get; set; }
|
|
||||||
|
|
||||||
public float ChapterMoveTime { get; set; } = 1.5f;
|
|
||||||
|
|
||||||
public string BGFirstClearEffectPath { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
public GameObject FirstClearEffect { get; set; }
|
|
||||||
|
|
||||||
public int FirstClearSeType { get; set; }
|
|
||||||
|
|
||||||
public float FirstClearEffectDelayTime { get; set; }
|
|
||||||
|
|
||||||
public float FirstClearMoveDelayTime { get; set; }
|
|
||||||
|
|
||||||
public float FirstClearMoveOutDelayTime { get; set; }
|
|
||||||
|
|
||||||
public bool AddTreeEffect { get; set; }
|
|
||||||
|
|
||||||
public bool IsUseOtherSectionBG()
|
|
||||||
{
|
|
||||||
return BGSectionId != -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsChangeBG()
|
|
||||||
{
|
|
||||||
if (!IsUseOtherSectionBG())
|
|
||||||
{
|
|
||||||
return ExtraTextureIndex.Count > 0;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -48,8 +48,6 @@ public class StoryChapterData : HeaderData
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static readonly int SUB_CHAPTER_ALL = int.MaxValue;
|
|
||||||
|
|
||||||
public int StoryId { get; }
|
public int StoryId { get; }
|
||||||
|
|
||||||
public int SectionId { get; }
|
public int SectionId { get; }
|
||||||
@@ -124,18 +122,6 @@ public class StoryChapterData : HeaderData
|
|||||||
|
|
||||||
public bool IsCleared => ClearStatus == ChapterClearStatus.Cleared;
|
public bool IsCleared => ClearStatus == ChapterClearStatus.Cleared;
|
||||||
|
|
||||||
public bool IsPlayedChapter
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (!IsAlreadyRead)
|
|
||||||
{
|
|
||||||
return IsCleared;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool ExistsSubChapter => SubChapterDatas.Count > 0;
|
public bool ExistsSubChapter => SubChapterDatas.Count > 0;
|
||||||
|
|
||||||
public BattleSettingData FindBattleSettingDataByPlayerCharaId(int playerCharaId)
|
public BattleSettingData FindBattleSettingDataByPlayerCharaId(int playerCharaId)
|
||||||
|
|||||||
@@ -7,11 +7,4 @@ public class StoryInfo : HeaderData
|
|||||||
public bool IsPreBuildDeck { get; set; }
|
public bool IsPreBuildDeck { get; set; }
|
||||||
|
|
||||||
public bool IsTrialDeck { get; set; }
|
public bool IsTrialDeck { get; set; }
|
||||||
|
|
||||||
public bool IsStoryBattleDone { get; set; }
|
|
||||||
|
|
||||||
public StoryChapterData FindChapterData(string chapterId)
|
|
||||||
{
|
|
||||||
return ChapterDataList.Find((StoryChapterData x) => x.ChapterId == chapterId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
// PASS-8/Phase-1 STUB: 200-line client-side story next-scene selector reduced to the
|
|
||||||
// external static-method surface. `ResetHistoryOfUsingPreBuildDeck` is called from
|
|
||||||
// AreaSelectUI.cs:492,543 (also stubbed). No instantiations anywhere.
|
|
||||||
public class StoryNextSceneSelector
|
|
||||||
{
|
|
||||||
public static void ResetHistoryOfUsingPreBuildDeck() { }
|
|
||||||
}
|
|
||||||
@@ -46,30 +46,6 @@ public class StorySectionData
|
|||||||
|
|
||||||
public bool IsTutorialCategory => Id == StorySection.TUTORIAL_SECTION_ID;
|
public bool IsTutorialCategory => Id == StorySection.TUTORIAL_SECTION_ID;
|
||||||
|
|
||||||
public bool IsTutorial
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (IsTutorialCategory)
|
|
||||||
{
|
|
||||||
return !IsFinish;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsTutorialReplay
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (IsTutorialCategory)
|
|
||||||
{
|
|
||||||
return IsFinish;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public StorySectionData(JsonData jsonData)
|
public StorySectionData(JsonData jsonData)
|
||||||
{
|
{
|
||||||
Id = jsonData["section_id"].ToInt();
|
Id = jsonData["section_id"].ToInt();
|
||||||
|
|||||||
@@ -1,207 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Cute;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Wizard;
|
|
||||||
|
|
||||||
public class ChapterSelectButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UISprite _notSelectMask;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UISprite _clearMask;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _clearLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _chapterNo;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _chapterName;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UIMarquee _chapterNameMarquee;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UITexture _bg;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject _tapEffectLocator;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UIDragScrollView _dragScrollView;
|
|
||||||
|
|
||||||
private StoryChapterData _chapterData;
|
|
||||||
|
|
||||||
public Action OnClick { get; set; }
|
|
||||||
|
|
||||||
public GameObject TapEffectLocator => _tapEffectLocator;
|
|
||||||
|
|
||||||
public Transform ClearLabelTransform => _clearLabel.transform;
|
|
||||||
|
|
||||||
public void SetScrollEnable(bool enable)
|
|
||||||
{
|
|
||||||
_dragScrollView.enabled = enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetClearVisible(bool visible)
|
|
||||||
{
|
|
||||||
_clearLabel.gameObject.SetActive(visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetHeaderPath(StoryChapterData chapterData, bool isFetch)
|
|
||||||
{
|
|
||||||
return Toolbox.ResourcesManager.GetAssetTypePath("story_chapter_header_" + chapterData.ChapterButtonBgId.ToString("00"), ResourcesManager.AssetLoadPathType.StoryChapterHeader, isFetch);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnStartClearEffect()
|
|
||||||
{
|
|
||||||
_clearLabel.gameObject.SetActive(value: true);
|
|
||||||
_clearLabel.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFinishClearEffect()
|
|
||||||
{
|
|
||||||
_clearLabel.enabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateClearState(StoryChapterData.ChapterClearStatus clearState)
|
|
||||||
{
|
|
||||||
AreaSelectUtility.SetClearLabelColor(_clearLabel, clearState);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetChapterData(StoryChapterData chapterData, AreaSelectUI parent, UIScrollView scrollView)
|
|
||||||
{
|
|
||||||
_chapterData = chapterData;
|
|
||||||
_dragScrollView.scrollView = scrollView;
|
|
||||||
_bg.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(GetHeaderPath(chapterData, isFetch: true));
|
|
||||||
_bg.gameObject.SetActive(value: true);
|
|
||||||
_notSelectMask.gameObject.SetActive(value: false);
|
|
||||||
UpdateClearState(chapterData.ClearStatus);
|
|
||||||
_clearLabel.gameObject.SetActive(chapterData.IsPlayedChapter);
|
|
||||||
if (chapterData.IsMaintenanceChapter)
|
|
||||||
{
|
|
||||||
Color color = _chapterName.color;
|
|
||||||
UIManager.SetObjectToGrey(base.gameObject, b: true);
|
|
||||||
_chapterName.color = color;
|
|
||||||
_chapterName.text = Data.SystemText.Get("System_0022");
|
|
||||||
_chapterNo.text = string.Empty;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string chapterTitleStory = parent.GetChapterTitleStory(chapterData.ChapterId);
|
|
||||||
int num = chapterTitleStory.IndexOf(' ');
|
|
||||||
_chapterNo.text = chapterTitleStory.Substring(0, num + 1);
|
|
||||||
_chapterName.text = chapterTitleStory.Substring(num + 1);
|
|
||||||
_chapterNameMarquee.SetWidthOfNeedsToScroll(324f - (float)_chapterNo.width);
|
|
||||||
_chapterNameMarquee.Reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateSelectStatus(int SelectChapterIndex, int selfIndex, AreaSelectUI parent, bool isinterpscale, UIScrollView scrollView)
|
|
||||||
{
|
|
||||||
bool flag = selfIndex == SelectChapterIndex;
|
|
||||||
int num = 0;
|
|
||||||
float num2 = 0f;
|
|
||||||
if (flag)
|
|
||||||
{
|
|
||||||
num = 4;
|
|
||||||
num2 = 1f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
num = 3;
|
|
||||||
num2 = 0.85f;
|
|
||||||
}
|
|
||||||
bool flag2 = parent.IsUseChapterListClearedMask && _chapterData.IsCleared;
|
|
||||||
if (!_chapterData.IsMaintenanceChapter)
|
|
||||||
{
|
|
||||||
Color color = new Color(1f, 1f, 1f, 1f);
|
|
||||||
color.a = num2;
|
|
||||||
_bg.color = color;
|
|
||||||
_notSelectMask.color = color;
|
|
||||||
_chapterNo.color = color;
|
|
||||||
_chapterName.color = color;
|
|
||||||
_clearLabel.color = color;
|
|
||||||
}
|
|
||||||
if (_bg.gameObject.activeSelf != flag)
|
|
||||||
{
|
|
||||||
_bg.gameObject.SetActive(flag);
|
|
||||||
SetMarqueeEnable(flag);
|
|
||||||
}
|
|
||||||
if (_notSelectMask.gameObject.activeSelf == flag)
|
|
||||||
{
|
|
||||||
_notSelectMask.gameObject.SetActive(!flag);
|
|
||||||
}
|
|
||||||
if (_clearMask.gameObject.activeSelf != flag2)
|
|
||||||
{
|
|
||||||
_clearMask.gameObject.SetActive(flag2);
|
|
||||||
}
|
|
||||||
UpdateInterpsScale(isinterpscale, flag);
|
|
||||||
Vector3 localPosition = base.transform.localPosition;
|
|
||||||
float num3 = Mathf.Abs(localPosition.y + scrollView.transform.localPosition.y);
|
|
||||||
float num4 = 200f;
|
|
||||||
if (num3 < num4)
|
|
||||||
{
|
|
||||||
float num5 = num4 - Mathf.Sqrt(num4 * num4 - num3 * num3);
|
|
||||||
num5 *= 2.5f;
|
|
||||||
localPosition.x = 190f + num5;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
localPosition.x = 530f + num4;
|
|
||||||
}
|
|
||||||
base.transform.localPosition = localPosition;
|
|
||||||
_bg.depth = num;
|
|
||||||
_notSelectMask.depth = num;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetMarqueeEnable(bool enable)
|
|
||||||
{
|
|
||||||
if (enable)
|
|
||||||
{
|
|
||||||
_chapterNameMarquee.StartMarquee();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_chapterNameMarquee.Reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateInterpsScale(bool isinterpscale, bool isSelected)
|
|
||||||
{
|
|
||||||
float num = (isSelected ? 1f : 0.75f);
|
|
||||||
if (isinterpscale)
|
|
||||||
{
|
|
||||||
Vector3 localScale = base.transform.localScale;
|
|
||||||
if (localScale.x < num)
|
|
||||||
{
|
|
||||||
localScale.x += Time.deltaTime;
|
|
||||||
if (localScale.x >= num)
|
|
||||||
{
|
|
||||||
localScale.x = num;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (localScale.x > num)
|
|
||||||
{
|
|
||||||
localScale.x -= Time.deltaTime;
|
|
||||||
if (localScale.x <= num)
|
|
||||||
{
|
|
||||||
localScale.x = num;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
localScale.y = localScale.x;
|
|
||||||
base.transform.localScale = localScale;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Vector3 localScale2 = base.transform.localScale;
|
|
||||||
localScale2.x = num;
|
|
||||||
localScale2.y = num;
|
|
||||||
base.transform.localScale = localScale2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,137 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Cute;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Wizard;
|
|
||||||
|
|
||||||
public class ChapterSelectSphere : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UISprite _bodySprite;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UISprite _arrowDownSprite;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UISprite _arrowUpSprite;
|
|
||||||
|
|
||||||
private float _arrowAlpha = 1f;
|
|
||||||
|
|
||||||
private bool _isArrowAlphaDown = true;
|
|
||||||
|
|
||||||
public Action OnClick { get; set; }
|
|
||||||
|
|
||||||
public bool IsScrollUpEnable { get; set; }
|
|
||||||
|
|
||||||
public bool IsScrollDownEnable { get; set; }
|
|
||||||
|
|
||||||
public void UpdateChapterSelectStatus(bool isChapterSelectVisible, bool isSelectEnable)
|
|
||||||
{
|
|
||||||
_bodySprite.spriteName = GetBodySpriteName(isChapterSelectVisible, isSelectEnable);
|
|
||||||
_arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollUpEnable);
|
|
||||||
_arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollDownEnable);
|
|
||||||
_arrowUpSprite.alpha = ((isChapterSelectVisible && IsScrollUpEnable) ? _arrowAlpha : 1f);
|
|
||||||
_arrowDownSprite.alpha = ((isChapterSelectVisible && IsScrollDownEnable) ? _arrowAlpha : 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnSelectChapter(bool isChapterSelectEnable)
|
|
||||||
{
|
|
||||||
_arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollUpEnable);
|
|
||||||
_arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollDownEnable);
|
|
||||||
_arrowUpSprite.alpha = (IsScrollUpEnable ? _arrowAlpha : 1f);
|
|
||||||
_arrowDownSprite.alpha = (IsScrollDownEnable ? _arrowAlpha : 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateArrowAlpha()
|
|
||||||
{
|
|
||||||
if (UpdatePingPongByDeltaTime(ref _arrowAlpha, 0f, 1f, 1f, _isArrowAlphaDown))
|
|
||||||
{
|
|
||||||
_isArrowAlphaDown = !_isArrowAlphaDown;
|
|
||||||
}
|
|
||||||
if (IsScrollUpEnable)
|
|
||||||
{
|
|
||||||
_arrowUpSprite.alpha = _arrowAlpha;
|
|
||||||
}
|
|
||||||
if (IsScrollDownEnable)
|
|
||||||
{
|
|
||||||
_arrowDownSprite.alpha = _arrowAlpha;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateRotationOnScroll(float areaY, int chapterCount)
|
|
||||||
{
|
|
||||||
iTween.Stop(_bodySprite.gameObject);
|
|
||||||
float z = 0f;
|
|
||||||
float num = 80f;
|
|
||||||
float num2 = 50f;
|
|
||||||
if (areaY >= (float)chapterCount * num - num2)
|
|
||||||
{
|
|
||||||
z = (float)chapterCount * num - num2 - areaY;
|
|
||||||
z /= 7f;
|
|
||||||
z *= -1f;
|
|
||||||
}
|
|
||||||
else if (areaY <= 0f - num2)
|
|
||||||
{
|
|
||||||
z = areaY;
|
|
||||||
z /= 7f;
|
|
||||||
}
|
|
||||||
iTween.RotateUpdate(_bodySprite.gameObject, new Vector3(0f, 0f, z), 0.2f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetRotationOnScroll()
|
|
||||||
{
|
|
||||||
iTween.Init(_bodySprite.gameObject);
|
|
||||||
iTween.RotateTo(_bodySprite.gameObject, iTween.Hash("z", 0, "time", 1.35f, "easetype", iTween.EaseType.easeOutElastic));
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetArrowSpriteName(bool isChapterSelectEnable, bool isscrollenable)
|
|
||||||
{
|
|
||||||
if (isChapterSelectEnable)
|
|
||||||
{
|
|
||||||
if (isscrollenable)
|
|
||||||
{
|
|
||||||
return "arrow_jog_01";
|
|
||||||
}
|
|
||||||
return "arrow_jog_02";
|
|
||||||
}
|
|
||||||
return "arrow_jog_03";
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetBodySpriteName(bool isChapterSelectEnable, bool isChapterListSwitchEnable)
|
|
||||||
{
|
|
||||||
if (isChapterListSwitchEnable)
|
|
||||||
{
|
|
||||||
if (isChapterSelectEnable)
|
|
||||||
{
|
|
||||||
return "btn_jog_01_core";
|
|
||||||
}
|
|
||||||
return "btn_jog_03_core";
|
|
||||||
}
|
|
||||||
return "btn_jog_03_core";
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown)
|
|
||||||
{
|
|
||||||
bool result = false;
|
|
||||||
if (isdown)
|
|
||||||
{
|
|
||||||
val -= speed * Time.deltaTime;
|
|
||||||
if (val < min)
|
|
||||||
{
|
|
||||||
val = min;
|
|
||||||
result = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
val += speed * Time.deltaTime;
|
|
||||||
if (val > max)
|
|
||||||
{
|
|
||||||
val = max;
|
|
||||||
result = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -72,8 +72,6 @@ public class Master
|
|||||||
|
|
||||||
public List<PuzzleQuestData> PuzzleQuestDataList { get; private set; }
|
public List<PuzzleQuestData> PuzzleQuestDataList { get; private set; }
|
||||||
|
|
||||||
public List<TutorialAreaSelect> TutorialAreaSelectList { get; set; }
|
|
||||||
|
|
||||||
public AIDeckFileNameList AIDeckFileNameList { get; set; }
|
public AIDeckFileNameList AIDeckFileNameList { get; set; }
|
||||||
|
|
||||||
public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
|
public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
|
||||||
|
|||||||
@@ -307,10 +307,6 @@ public static class PlayerPrefsWrapper
|
|||||||
|
|
||||||
public static readonly KeyValuePair<string, int> DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD = new KeyValuePair<string, int>("DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD", 1);
|
public static readonly KeyValuePair<string, int> DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD = new KeyValuePair<string, int>("DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD", 1);
|
||||||
|
|
||||||
public static readonly KeyValuePair<string, int> IS_SECTION20_WERUSA_ANIMATION_PLAYED = new KeyValuePair<string, int>("IS_SECTION_20_WERUSA_ANIMATION_PLAYED", FALSE);
|
|
||||||
|
|
||||||
public static readonly KeyValuePair<string, int> IS_SECTION20_NATERA_ANIMATION_PLAYED = new KeyValuePair<string, int>("IS_SECTION_20_NATERA_ANIMATION_PLAYED", FALSE);
|
|
||||||
|
|
||||||
public static bool GetBool(KeyValuePair<string, int> id)
|
public static bool GetBool(KeyValuePair<string, int> id)
|
||||||
{
|
{
|
||||||
return PlayerPrefs.GetInt(id.Key, id.Value) == TRUE;
|
return PlayerPrefs.GetInt(id.Key, id.Value) == TRUE;
|
||||||
|
|||||||
@@ -1,95 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Cute;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Wizard;
|
|
||||||
|
|
||||||
public class ScenarioSummary
|
|
||||||
{
|
|
||||||
public class Data
|
|
||||||
{
|
|
||||||
public string Title { get; }
|
|
||||||
|
|
||||||
public string PastSummary { get; }
|
|
||||||
|
|
||||||
public string BeforeSummary { get; }
|
|
||||||
|
|
||||||
public string AfterSummary { get; }
|
|
||||||
|
|
||||||
public Data()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Data(string title, string pastSummary, string beforeSummary, string afterSummary)
|
|
||||||
{
|
|
||||||
Title = title;
|
|
||||||
PastSummary = pastSummary;
|
|
||||||
BeforeSummary = beforeSummary;
|
|
||||||
AfterSummary = afterSummary;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly int CLASS_NONE;
|
|
||||||
|
|
||||||
private Dictionary<string, Data> _dataTable = new Dictionary<string, Data>();
|
|
||||||
|
|
||||||
private string _loadedAsset;
|
|
||||||
|
|
||||||
public bool IsValid { get; private set; }
|
|
||||||
|
|
||||||
public ScenarioSummary(int sectionId, int? sectionClassId)
|
|
||||||
{
|
|
||||||
ScenarioSummary scenarioSummary = this;
|
|
||||||
IsValid = false;
|
|
||||||
int processedClassId = (sectionClassId.HasValue ? sectionClassId.Value : CLASS_NONE);
|
|
||||||
ResourcesManager resMgr = Toolbox.ResourcesManager;
|
|
||||||
string fileName = "scenario_text_summary_" + sectionId;
|
|
||||||
_loadedAsset = resMgr.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.StoryText);
|
|
||||||
resMgr.StartCoroutine_LoadAssetGroupAsync(_loadedAsset, delegate
|
|
||||||
{
|
|
||||||
foreach (ArrayList item in Utility.ConvertCSV((resMgr.LoadObject(resMgr.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.StoryText, isfetch: true)) as TextAsset).ToString()))
|
|
||||||
{
|
|
||||||
string[] array = (string[])item.ToArray(typeof(string));
|
|
||||||
int num = -1;
|
|
||||||
if (int.Parse(array[++num]) == processedClassId)
|
|
||||||
{
|
|
||||||
string chapterId = array[++num];
|
|
||||||
string text = array[++num];
|
|
||||||
int? subChapterId = (string.IsNullOrEmpty(text) ? ((int?)null) : new int?(int.Parse(text)));
|
|
||||||
string key = CreateKey(chapterId, subChapterId);
|
|
||||||
Data value = new Data(array[++num], array[++num], array[++num], array[++num]);
|
|
||||||
scenarioSummary._dataTable.Add(key, value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scenarioSummary.IsValid = true;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Toolbox.ResourcesManager.RemoveAsset(_loadedAsset);
|
|
||||||
_loadedAsset = null;
|
|
||||||
_dataTable.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Data GetData(string chapterId, int? subChapterId = null)
|
|
||||||
{
|
|
||||||
string key = CreateKey(chapterId, subChapterId);
|
|
||||||
if (_dataTable.TryGetValue(key, out var value))
|
|
||||||
{
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
Debug.LogError("チャプター 「" + chapterId + "」 の ScenarioSummary のデータが見つかりませんでした。");
|
|
||||||
return new Data();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string CreateKey(string chapterId, int? subChapterId)
|
|
||||||
{
|
|
||||||
if (!subChapterId.HasValue || subChapterId == StoryChapterData.SUB_CHAPTER_ALL)
|
|
||||||
{
|
|
||||||
return chapterId;
|
|
||||||
}
|
|
||||||
return $"{chapterId}_{subChapterId}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Wizard;
|
|
||||||
|
|
||||||
public class UIMarquee : MonoBehaviour
|
|
||||||
{
|
|
||||||
private enum State
|
|
||||||
{
|
|
||||||
Stop,
|
|
||||||
WaitForMove }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Range(0f, float.MaxValue)]
|
|
||||||
private float _widthOfNeedsToScroll = 256f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UIPanel _panel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UIWidget _content;
|
|
||||||
|
|
||||||
private State _state;
|
|
||||||
|
|
||||||
private float _timeCount;
|
|
||||||
|
|
||||||
private float _startX;
|
|
||||||
|
|
||||||
public void StartMarquee()
|
|
||||||
{
|
|
||||||
if ((float)_content.width < _widthOfNeedsToScroll)
|
|
||||||
{
|
|
||||||
SetState(State.Stop);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetState(State.WaitForMove);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
SetState(State.Stop);
|
|
||||||
SetAlpha(1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetWidthOfNeedsToScroll(float width)
|
|
||||||
{
|
|
||||||
_widthOfNeedsToScroll = width;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetState(State state)
|
|
||||||
{
|
|
||||||
_state = state;
|
|
||||||
_timeCount = 0f;
|
|
||||||
_panel.UpdateAnchors();
|
|
||||||
_content.UpdateAnchors();
|
|
||||||
_startX = CalcStartX();
|
|
||||||
SetContentPosX(_startX);
|
|
||||||
}
|
|
||||||
|
|
||||||
private float CalcStartX()
|
|
||||||
{
|
|
||||||
return _panel.baseClipRegion.x - _panel.baseClipRegion.z * 0.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetContentPosX(float posX)
|
|
||||||
{
|
|
||||||
Transform obj = _content.transform;
|
|
||||||
Vector3 localPosition = obj.localPosition;
|
|
||||||
localPosition.x = posX;
|
|
||||||
obj.localPosition = localPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAlpha(float alpha)
|
|
||||||
{
|
|
||||||
_panel.alpha = alpha;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -174,11 +174,6 @@ public class iTween : MonoBehaviour
|
|||||||
|
|
||||||
private Transform thisTransform;
|
private Transform thisTransform;
|
||||||
|
|
||||||
public static void Init(GameObject target)
|
|
||||||
{
|
|
||||||
MoveBy(target, Vector3.zero, 0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ValueTo(GameObject target, Hashtable args)
|
public static void ValueTo(GameObject target, Hashtable args)
|
||||||
{
|
{
|
||||||
args = CleanArgs(args);
|
args = CleanArgs(args);
|
||||||
@@ -1907,89 +1902,6 @@ public class iTween : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RotateUpdate(GameObject target, Vector3 rotation, float time)
|
|
||||||
{
|
|
||||||
RotateUpdate(target, Hash("rotation", rotation, "time", time));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void MoveUpdate(GameObject target, Hashtable args)
|
|
||||||
{
|
|
||||||
CleanArgs(args);
|
|
||||||
Vector3[] array = new Vector3[4];
|
|
||||||
Vector3 position = target.transform.position;
|
|
||||||
float num;
|
|
||||||
if (args.Contains("time"))
|
|
||||||
{
|
|
||||||
num = (float)args["time"];
|
|
||||||
num *= Defaults.updateTimePercentage;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
num = Defaults.updateTime;
|
|
||||||
}
|
|
||||||
bool flag = ((!args.Contains("islocal")) ? Defaults.isLocal : ((bool)args["islocal"]));
|
|
||||||
if (flag)
|
|
||||||
{
|
|
||||||
array[0] = (array[1] = target.transform.localPosition);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
array[0] = (array[1] = target.transform.position);
|
|
||||||
}
|
|
||||||
if (args.Contains("position"))
|
|
||||||
{
|
|
||||||
if (args["position"].GetType() == typeof(Transform))
|
|
||||||
{
|
|
||||||
Transform transform = (Transform)args["position"];
|
|
||||||
array[1] = transform.position;
|
|
||||||
}
|
|
||||||
else if (args["position"].GetType() == typeof(Vector3))
|
|
||||||
{
|
|
||||||
array[1] = (Vector3)args["position"];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (args.Contains("x"))
|
|
||||||
{
|
|
||||||
array[1].x = (float)args["x"];
|
|
||||||
}
|
|
||||||
if (args.Contains("y"))
|
|
||||||
{
|
|
||||||
array[1].y = (float)args["y"];
|
|
||||||
}
|
|
||||||
if (args.Contains("z"))
|
|
||||||
{
|
|
||||||
array[1].z = (float)args["z"];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
array[3].x = Mathf.SmoothDamp(array[0].x, array[1].x, ref array[2].x, num);
|
|
||||||
array[3].y = Mathf.SmoothDamp(array[0].y, array[1].y, ref array[2].y, num);
|
|
||||||
array[3].z = Mathf.SmoothDamp(array[0].z, array[1].z, ref array[2].z, num);
|
|
||||||
if (args.Contains("orienttopath") && (bool)args["orienttopath"])
|
|
||||||
{
|
|
||||||
args["looktarget"] = array[3];
|
|
||||||
}
|
|
||||||
if (args.Contains("looktarget"))
|
|
||||||
{
|
|
||||||
LookUpdate(target, args);
|
|
||||||
}
|
|
||||||
if (flag)
|
|
||||||
{
|
|
||||||
target.transform.localPosition = array[3];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
target.transform.position = array[3];
|
|
||||||
}
|
|
||||||
if (target.GetComponent<Rigidbody>() != null)
|
|
||||||
{
|
|
||||||
Vector3 position2 = target.transform.position;
|
|
||||||
target.transform.position = position;
|
|
||||||
target.GetComponent<Rigidbody>().MovePosition(position2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void LookUpdate(GameObject target, Hashtable args)
|
public static void LookUpdate(GameObject target, Hashtable args)
|
||||||
{
|
{
|
||||||
CleanArgs(args);
|
CleanArgs(args);
|
||||||
|
|||||||
@@ -2,10 +2,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
namespace Wizard.Story.ChapterSelection
|
namespace Wizard.Story.ChapterSelection
|
||||||
{
|
{
|
||||||
public partial class CommonPrefabContainer
|
|
||||||
{
|
|
||||||
public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
|
|
||||||
public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
|
|
||||||
public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,20 +3,14 @@ namespace Wizard.Story
|
|||||||
{
|
{
|
||||||
public partial class SelectedStoryInfo
|
public partial class SelectedStoryInfo
|
||||||
{
|
{
|
||||||
public StorySectionData SectionData { get; set; }
|
|
||||||
public StoryChapterData ChapterData { get; set; }
|
public StoryChapterData ChapterData { get; set; }
|
||||||
public int? ReleasedChapterNum { get; set; }
|
|
||||||
public int? ReplayChapterIndex { get; set; }
|
|
||||||
public int SectionId { get; set; }
|
public int SectionId { get; set; }
|
||||||
public int? SectionClassId { get; set; }
|
|
||||||
public UIManager.ViewScene ChapterSelectionView { get; set; }
|
public UIManager.ViewScene ChapterSelectionView { get; set; }
|
||||||
public StoryApiType StoryApiType { get; set; }
|
public StoryApiType StoryApiType { get; set; }
|
||||||
public string NextChapterId { get; set; }
|
|
||||||
public string LastChapterClearTextId { get; set; }
|
public string LastChapterClearTextId { get; set; }
|
||||||
public int FinishStoryId { get; set; }
|
public int FinishStoryId { get; set; }
|
||||||
public SelectedStoryInfo(StoryEntranceType type) { }
|
public SelectedStoryInfo(StoryEntranceType type) { }
|
||||||
public void ClearInfoForLeaderSelectionScene() { }
|
public void ClearInfoForLeaderSelectionScene() { }
|
||||||
public void ClearInfoForChapterSelectionScene() { }
|
|
||||||
public void SetSectionChara(ClassCharacterMasterData charaData) { }
|
public void SetSectionChara(ClassCharacterMasterData charaData) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,12 +8,6 @@ namespace Wizard.Story.ChapterSelection
|
|||||||
{
|
{
|
||||||
public partial class StoryChapterSelectionUtility
|
public partial class StoryChapterSelectionUtility
|
||||||
{
|
{
|
||||||
public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
|
|
||||||
public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
|
|
||||||
public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
|
|
||||||
public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
|
|
||||||
public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
|
|
||||||
public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
|
|
||||||
public static void RegisterStoryBattleData(BattleSettingData data) { }
|
public static void RegisterStoryBattleData(BattleSettingData data) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
|
|||||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
|
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
|
||||||
namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } }
|
namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } }
|
||||||
namespace Wizard.UI.Profile { }
|
namespace Wizard.UI.Profile { }
|
||||||
namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
|
namespace Wizard.Story.ChapterSelection { }
|
||||||
namespace Wizard.Battle.View.Vfx { }
|
namespace Wizard.Battle.View.Vfx { }
|
||||||
namespace Wizard.Battle.View.Vfx { }
|
namespace Wizard.Battle.View.Vfx { }
|
||||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
|
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ public class EffectMgr
|
|||||||
public enum EffectType
|
public enum EffectType
|
||||||
{
|
{
|
||||||
NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, }
|
NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, }
|
||||||
public static System.Collections.IEnumerator LoadAndInstantiate2dEffectCoroutine(string effectName, System.Action<UnityEngine.GameObject, System.Collections.Generic.List<string>> finishCallback) { yield break; }
|
|
||||||
public enum MoveType
|
public enum MoveType
|
||||||
{
|
{
|
||||||
NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER }
|
NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER }
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ namespace UnityEngine
|
|||||||
public static float Distance(Vector2 a, Vector2 b) => (a - b).magnitude;
|
public static float Distance(Vector2 a, Vector2 b) => (a - b).magnitude;
|
||||||
public static float Angle(Vector2 from, Vector2 to) => 0f;
|
public static float Angle(Vector2 from, Vector2 to) => 0f;
|
||||||
public void Normalize() { var n = normalized; x = n.x; y = n.y; }
|
public void Normalize() { var n = normalized; x = n.x; y = n.y; }
|
||||||
public static Vector2 Lerp(Vector2 a, Vector2 b, float t) => new Vector2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
|
|
||||||
public static Vector2 operator +(Vector2 a, Vector2 b) => new Vector2(a.x + b.x, a.y + b.y);
|
public static Vector2 operator +(Vector2 a, Vector2 b) => new Vector2(a.x + b.x, a.y + b.y);
|
||||||
public static Vector2 operator -(Vector2 a, Vector2 b) => new Vector2(a.x - b.x, a.y - b.y);
|
public static Vector2 operator -(Vector2 a, Vector2 b) => new Vector2(a.x - b.x, a.y - b.y);
|
||||||
public static Vector2 operator -(Vector2 a) => new Vector2(-a.x, -a.y);
|
public static Vector2 operator -(Vector2 a) => new Vector2(-a.x, -a.y);
|
||||||
|
|||||||
@@ -8,11 +8,9 @@ namespace UnityEngine
|
|||||||
public static partial class Input
|
public static partial class Input
|
||||||
{
|
{
|
||||||
public static Vector3 mousePosition => Vector3.zero;
|
public static Vector3 mousePosition => Vector3.zero;
|
||||||
public static Vector2 mouseScrollDelta => Vector2.zero;
|
|
||||||
public static int touchCount => 0;
|
public static int touchCount => 0;
|
||||||
public static bool GetMouseButton(int b) => false;
|
public static bool GetMouseButton(int b) => false;
|
||||||
public static bool GetMouseButtonDown(int b) => false;
|
public static bool GetMouseButtonDown(int b) => false;
|
||||||
public static bool GetMouseButtonUp(int b) => false;
|
|
||||||
public static bool GetKey(KeyCode k) => false;
|
public static bool GetKey(KeyCode k) => false;
|
||||||
public static bool GetKeyDown(KeyCode k) => false;
|
public static bool GetKeyDown(KeyCode k) => false;
|
||||||
public static bool GetKeyUp(KeyCode k) => false;
|
public static bool GetKeyUp(KeyCode k) => false;
|
||||||
|
|||||||
@@ -272,11 +272,11 @@ namespace UnityEngine
|
|||||||
public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
|
public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
|
||||||
public class ParticleSystem : Component
|
public class ParticleSystem : Component
|
||||||
{
|
{
|
||||||
public void Play() { } public void Stop() { } public int particleCount => 0;
|
public void Play() { } public int particleCount => 0;
|
||||||
public MainModule main => default;
|
public MainModule main => default;
|
||||||
public int GetParticles(Particle[] p) => 0;
|
public int GetParticles(Particle[] p) => 0;
|
||||||
public void SetParticles(Particle[] p, int n) { }
|
public void SetParticles(Particle[] p, int n) { }
|
||||||
public struct MainModule { public bool playOnAwake; public float simulationSpeed; public MinMaxGradient startColor; }
|
public struct MainModule { public bool playOnAwake; public MinMaxGradient startColor; }
|
||||||
public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); }
|
public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); }
|
||||||
public struct EmissionModule { }
|
public struct EmissionModule { }
|
||||||
public struct Particle { public Vector3 position; public Color32 startColor; }
|
public struct Particle { public Vector3 position; public Color32 startColor; }
|
||||||
|
|||||||
@@ -10,7 +10,6 @@ namespace Wizard.Story
|
|||||||
|
|
||||||
namespace Wizard.Story.ChapterSelection
|
namespace Wizard.Story.ChapterSelection
|
||||||
{
|
{
|
||||||
public partial class CommonPrefabContainer { }
|
|
||||||
public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } }
|
public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user