diff --git a/SVSim.BattleEngine/Engine/AreaBGInfo.cs b/SVSim.BattleEngine/Engine/AreaBGInfo.cs deleted file mode 100644 index fd7571c9..00000000 --- a/SVSim.BattleEngine/Engine/AreaBGInfo.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class AreaBGInfo : MonoBehaviour -{ - private readonly List _chapterExtraDatas = new List - { - new ChapterExtraData - { - SectionId = 2, - ExtraTextureChapter = 10, - BGExtraEffectPath = "scn_map_change_1", - SeType = 0 - }, - new ChapterExtraData - { - SectionId = 2, - ExtraTextureChapter = 11, - ExtraTextureIndex = { 1, 2 }, - BGSuffix = "b" - }, - new ChapterExtraData - { - SectionId = 2, - ExtraTextureChapter = 12, - ExtraTextureIndex = { 1, 2 }, - BGSuffix = "b" - }, - new ChapterExtraData - { - SectionId = 1, - ExtraTextureChapter = 4, - BGExtraEffectPath = "scn_map_change_1", - SeType = 0, - ClanType = CardBasePrm.ClanType.NEMESIS - }, - new ChapterExtraData - { - SectionId = 1, - ExtraTextureChapter = 5, - ExtraTextureIndex = { 1, 2 }, - BGSuffix = "b", - ClanType = CardBasePrm.ClanType.NEMESIS - }, - new ChapterExtraData - { - SectionId = 1, - ExtraTextureChapter = 6, - ExtraTextureIndex = { 1, 2 }, - BGSuffix = "b", - ClanType = CardBasePrm.ClanType.NEMESIS - }, - new ChapterExtraData - { - SectionId = 9, - ExtraTextureChapter = 1, - BGSectionId = 4, - BGExtraEffectPath = "scn_map_change_4", - BGFirstClearEffectPath = "scn_map_change_2", - FirstClearSeType = 0, - SeType = 0, - ChapterMoveTime = 0f, - FirstClearEffectDelayTime = 1.2f, - FirstClearMoveOutDelayTime = 0.5f - }, - new ChapterExtraData - { - SectionId = 9, - ExtraTextureChapter = 2, - BGSectionId = 7, - BGExtraEffectPath = "scn_map_change_4", - BGFirstClearEffectPath = "scn_map_change_3", - FirstClearSeType = 0, - SeType = 0, - FirstClearEffectDelayTime = 1.2f, - FirstClearMoveDelayTime = 1f - }, - new ChapterExtraData - { - SectionId = 9003, - ExtraTextureIndex = { 1, 2 }, - BGSuffix = "c" - } - }; - - public List GetExtraChapters(int sectionId, int? selectStoryClassId) - { - List list = _chapterExtraDatas.FindAll((ChapterExtraData item) => item.SectionId == sectionId); - if (sectionId == 20) - { - list.AddRange(AreaBGInfoSection20.GetChapterExtraDatas()); - } - return list.FindAll((ChapterExtraData item) => (CardBasePrm.ClanType?)item.ClanType == (CardBasePrm.ClanType?)selectStoryClassId || item.ClanType == CardBasePrm.ClanType.NONE); - } -} diff --git a/SVSim.BattleEngine/Engine/AreaBGInfoSection20.cs b/SVSim.BattleEngine/Engine/AreaBGInfoSection20.cs deleted file mode 100644 index a49cd35d..00000000 --- a/SVSim.BattleEngine/Engine/AreaBGInfoSection20.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System.Collections.Generic; -using Cute; - -public class AreaBGInfoSection20 -{ - - public static List GetChapterExtraDatas() - { - List list = new List(); - list.AddRange(Chapter1_2()); - list.AddRange(Chapter3_9()); - list.AddRange(OtherWorldChapters(10, 17, 12, new List { 1, 2, 6, 7 }, addTreeEffect: true)); - list.AddRange(OtherWorldChapters(18, 25, 10, new List { 1, 2 }, addTreeEffect: true)); - list.AddRange(OtherWorldChapters(26, 33, 9, new List { 2, 3, 4, 7, 8, 9 }, addTreeEffect: true)); - list.AddRange(OtherWorldChapters(34, 40, 20, null, addTreeEffect: false)); - return list; - } - - private static List OtherWorldChapters(int start, int end, int section, List extraTextureIndex, bool addTreeEffect) - { - List list = new List(); - for (int i = start; i <= end; i++) - { - ChapterExtraData chapterExtraData = new ChapterExtraData - { - SectionId = 20, - ExtraTextureChapter = i, - BGSectionId = section - }; - chapterExtraData.AddTreeEffect = addTreeEffect; - if (i == 17 || i == 25 || i == 33) - { - chapterExtraData.BGExtraEffectPath = "scn_map_change_9"; - chapterExtraData.SeType = 0; - } - if (extraTextureIndex.IsNotNullOrEmpty()) - { - chapterExtraData.ExtraTextureIndex = extraTextureIndex; - chapterExtraData.BGSuffix = "b"; - } - list.Add(chapterExtraData); - } - return list; - } - - private static List Chapter1_2() - { - return new List - { - new ChapterExtraData - { - SectionId = 20, - ExtraTextureChapter = 1, - BGExtraEffectPath = "scn_map_change_9", - SeType = 0 - }, - new ChapterExtraData - { - SectionId = 20, - ExtraTextureChapter = 2, - BGExtraEffectPath = "scn_map_change_8", - AttachExtraEffectToBgRoot = true, - SeType = 0 - } - }; - } - - private static List Chapter3_9() - { - List list = new List(); - for (int i = 3; i <= 9; i++) - { - ChapterExtraData chapterExtraData = new ChapterExtraData - { - SectionId = 20, - ExtraTextureChapter = i, - ExtraTextureIndex = { 1, 2, 6 }, - BGSectionId = 2, - BGSuffix = "b" - }; - if (i == 9) - { - chapterExtraData.BGExtraEffectPath = "scn_map_change_9"; - chapterExtraData.SeType = 0; - } - list.Add(chapterExtraData); - } - return list; - } - - public static bool IsSpeedUpParticleTransition(int previousChapter, int nextChapter) - { - bool flag = previousChapter == 33 && nextChapter == 32; - return previousChapter == 0 || flag; - } -} diff --git a/SVSim.BattleEngine/Engine/AreaSelInfo.cs b/SVSim.BattleEngine/Engine/AreaSelInfo.cs index fb929e2b..ee914a64 100644 --- a/SVSim.BattleEngine/Engine/AreaSelInfo.cs +++ b/SVSim.BattleEngine/Engine/AreaSelInfo.cs @@ -90,53 +90,6 @@ public class AreaSelInfo : MonoBehaviour private bool _isLoadEnd = true; - public void SetClearPresent(StoryChapterData chapterData) - { - if (chapterData == null || chapterData.Rewards == null) - { - return; - } - if (chapterData.Rewards.Length != 0) - { - base.gameObject.SetActive(value: true); - bool isCleared = chapterData.IsCleared; - for (int i = 0; i < _clearRewardList.Count; i++) - { - _clearRewardList[i].gameObject.SetActive(value: false); - } - List list = new List(); - for (int j = 0; j < chapterData.Rewards.Length; j++) - { - StoryChapterData.StoryReward storyReward = chapterData.Rewards[j]; - if (storyReward == null) - { - continue; - } - if (j >= _clearRewardList.Count) - { - break; - } - if (storyReward.RewardType == 5) - { - if (list.Contains(storyReward.RewardUserGoodsId)) - { - continue; - } - list.Add(storyReward.RewardUserGoodsId); - } - _clearRewardList[j].gameObject.SetActive(value: true); - _clearRewardList[j].ShowReward((UserGoods.Type)storyReward.RewardType, storyReward.RewardUserGoodsId, storyReward.RewardNumber, isCleared); - } - RepositionRewards(); - SetRewardBackgroundWidth(); - SetAcquiredLabel(isCleared); - } - else - { - base.gameObject.SetActive(value: false); - } - } - private void RepositionRewards() { for (int i = 0; i < _tableRewardsCategory.Length; i++) @@ -232,102 +185,6 @@ public class AreaSelInfo : MonoBehaviour _labelAcquired.transform.localPosition = localPosition; } - public void LoadClearPresent(IReadOnlyList stageDataList) - { - if (!_isLoadEnd) - { - return; - } - _isLoadEnd = false; - ReleaseClearPresent(); - if (CardDetailPrefab != null) - { - _cardDetail = Object.Instantiate(CardDetailPrefab); - _cardDetail.transform.parent = CardDetailRoot.transform; - _cardDetail.transform.localPosition = Vector3.zero; - _cardDetail.transform.localScale = Vector3.one; - _cardDetail.OnClose = OnCardDetailClose; - _cardDetail.gameObject.SetActive(value: false); - _cardDetail.Initialize(_cardDetail.gameObject.layer, CardMaster.CardMasterId.Default); - _cardDetail.IsShowFlavorTextButton = true; - _cardDetail.IsShowVoiceButton = true; - _cardDetail.IsShowEvolutionButton = true; - } - _clearRewardList.Clear(); - for (int i = 0; i < 3; i++) - { - AreaSelectClearReward component = NGUITools.AddChild(_tableRoot.gameObject, _clearRewardPrefab).GetComponent(); - _clearRewardList.Add(component); - } - List list = new List(2); - List loadPath = new List(); - StoryChapterData.StoryReward storyReward = null; - for (int j = 0; j < stageDataList.Count; j++) - { - for (int k = 0; k < stageDataList[j].Rewards.Length; k++) - { - string text = string.Empty; - storyReward = stageDataList[j].Rewards[k]; - if (storyReward == null) - { - continue; - } - if (storyReward.RewardType == 5) - { - if (!list.Contains((int)storyReward.RewardUserGoodsId)) - { - list.Add((int)storyReward.RewardUserGoodsId); - } - } - else if (storyReward.RewardType == 4) - { - string userGoodsImageName = UserGoods.GetUserGoodsImageName(UserGoods.Type.Item, storyReward.RewardUserGoodsId); - text = Toolbox.ResourcesManager.GetAssetTypePath(userGoodsImageName, ResourcesManager.AssetLoadPathType.Item); - } - else if (storyReward.RewardType == 6) - { - long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(storyReward.RewardUserGoodsId); - text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture); - Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId); - if (sleeve.IsPremiumSleeve) - { - UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref loadPath, sleeve); - } - } - else if (storyReward.RewardType == 8) - { - foreach (string degreeResource in DegreeHelper.GetDegreeResourceList(storyReward.RewardUserGoodsId, DegreeHelper.DegreeType.SMALL, isFetch: false)) - { - if (!loadPath.Contains(degreeResource)) - { - loadPath.Add(degreeResource); - } - } - } - else if (storyReward.RewardType == 7) - { - text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M); - } - else if (storyReward.RewardType == 10) - { - text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail); - } - if (text != string.Empty && !loadPath.Contains(text)) - { - loadPath.Add(text); - } - } - } - if (list.Count == 0 && loadPath.Count == 0) - { - _isLoadEnd = true; - } - else - { - StartCoroutine(LoadClearPresentInner(list, loadPath)); - } - } - private IEnumerator LoadClearPresentInner(List cardidlist, List rewardPathList) { UIManager uiMgr = UIManager.GetInstance(); @@ -409,16 +266,6 @@ public class AreaSelInfo : MonoBehaviour { } - public bool GetLoadEnd() - { - return _isLoadEnd; - } - - public void MoveToScreen(bool isIn, bool isImmediate) - { - MoveToScreenObj(base.gameObject, isIn ? 0f : (-1120f), isImmediate ? 0f : 0.5f); - } - public void MoveToScreenObj(GameObject target, float localPosX, float time) { if (Mathf.Approximately(time, 0f)) diff --git a/SVSim.BattleEngine/Engine/AreaSelectBG.cs b/SVSim.BattleEngine/Engine/AreaSelectBG.cs deleted file mode 100644 index fb8b1a2d..00000000 --- a/SVSim.BattleEngine/Engine/AreaSelectBG.cs +++ /dev/null @@ -1,427 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using Cute; -using UnityEngine; - -[Serializable] -public class AreaSelectBG -{ - - private AreaSelectUI _areaSelectUI; - - [SerializeField] - private GameObject _BGRoot; - - [SerializeField] - private UITexture[] _BGTexture; - - [SerializeField] - private AreaBGInfo _areaBGInfo; - - private ParticleSystem _bgEffect; - - private AreaSelectEffectControlBase _bgEffectControl; - - [SerializeField] - private GameObject _BGDragCollision; - - private Vector2 _BGDragDelta = Vector2.zero; - - private bool _isBGDragEnable; - - private float _BGDragSec; - - private float _BGDragSecResetUpToTime; - - private List _loadedResources = new List(); - - private bool _isLoadEndBGTexture = true; - - private bool _isLoadEndParticle = true; - - private StorySectionData _sectionData; - - private int? _sectionClassId; - - private List _extraChapters = new List(); - - private bool _isNormalBgSet = true; - - private float _currentAspectRatio; - - private Vector3 _currentBGScale = Vector3.one; - - private Vector3 _currentParentPos = Vector3.zero; - - private Vector2 _minMovablePos = Vector3.one; - - private Vector2 _maxMovablePos = Vector3.one; - - public ChapterExtraData ChapterExtraData { get; private set; } - - public ChapterExtraData TransitionChapterExtraData { get; private set; } - - public int BeforeChapterId { get; private set; } - - public GameObject GetBGRoot() - { - return _BGRoot; - } - - public bool GetLoadEnd() - { - if (_isLoadEndBGTexture) - { - return _isLoadEndParticle; - } - return false; - } - - public void SetActiveBGEffect(bool isActive) - { - _bgEffect.gameObject.SetActive(isActive); - if (_bgEffectControl != null) - { - _bgEffectControl.SetActiveBGEffect(isActive); - } - } - - public bool IsBGDragEnable() - { - return _isBGDragEnable; - } - - public void Init(AreaSelectUI areaSelectUI) - { - _areaSelectUI = areaSelectUI; - UIEventListener component = _BGDragCollision.GetComponent(); - if (null != component) - { - component.onDrag = OnDragBG; - } - SetBGDragEnable(enable: false); - } - - public void Term() - { - int i = 0; - for (int num = _BGTexture.Length; i < num; i++) - { - _BGTexture[i].mainTexture = null; - } - } - - private string GetBackGroundPath(int backGroundId, int index, bool isFetch = false) - { - return Toolbox.ResourcesManager.GetAssetTypePath("bg_story_" + backGroundId.ToString("00") + "_" + (index + 1).ToString("00"), ResourcesManager.AssetLoadPathType.Background, isFetch); - } - - private string GetExtraBackGroundPath(int backgroundId, int index, string suffix, bool isFetch = false) - { - return Toolbox.ResourcesManager.GetAssetTypePath("bg_story_" + backgroundId.ToString("00") + "_" + (index + 1).ToString("00") + suffix, ResourcesManager.AssetLoadPathType.Background, isFetch); - } - - private string GetMapEffectPath(int backGroundId, bool isFetch = false) - { - return Toolbox.ResourcesManager.GetAssetTypePath("scn_map_world_" + backGroundId, ResourcesManager.AssetLoadPathType.Effect2D, isFetch); - } - - private string GetTreeEffectPath(int backGroundId, bool isFetch = false) - { - return Toolbox.ResourcesManager.GetAssetTypePath("scn_map_world_tree_" + backGroundId, ResourcesManager.AssetLoadPathType.Effect2D, isFetch); - } - - public void LoadBG(StorySectionData sectionData, int? sectionClassId) - { - _sectionData = sectionData; - _sectionClassId = sectionClassId; - _extraChapters = _areaBGInfo.GetExtraChapters(_sectionData.Id, sectionClassId); - _loadedResources.Add(GetMapEffectPath(sectionData.BackGroundId)); - _isLoadEndBGTexture = false; - for (int i = 0; i < _BGTexture.Length; i++) - { - _loadedResources.Add(GetBackGroundPath(sectionData.BackGroundId, i)); - } - foreach (ChapterExtraData extraChapter in _extraChapters) - { - int num = sectionData.BackGroundId; - if (extraChapter.IsUseOtherSectionBG()) - { - num = extraChapter.BGSectionId; - for (int j = 0; j < _BGTexture.Length; j++) - { - _loadedResources.Add(GetBackGroundPath(num, j)); - } - _loadedResources.Add(GetMapEffectPath(num)); - if (extraChapter.AddTreeEffect) - { - _loadedResources.Add(GetTreeEffectPath(num)); - } - } - foreach (int item in extraChapter.ExtraTextureIndex) - { - _loadedResources.Add(GetExtraBackGroundPath(num, item, extraChapter.BGSuffix)); - } - if (!string.IsNullOrEmpty(extraChapter.BGExtraEffectPath)) - { - _loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGExtraEffectPath, ResourcesManager.AssetLoadPathType.Effect2D)); - } - if (!string.IsNullOrEmpty(extraChapter.BGFirstClearEffectPath)) - { - _loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGFirstClearEffectPath, ResourcesManager.AssetLoadPathType.Effect2D)); - } - } - _areaSelectUI.StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadedResources, _OnLoadEndBG)); - _isLoadEndParticle = false; - } - - public void UnLoadBG() - { - Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResources); - _loadedResources.Clear(); - _sectionData = null; - _sectionClassId = null; - } - - private void _OnLoadEndBG() - { - List list = new List(); - _bgEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetMapEffectPath(_sectionData.BackGroundId, isFetch: true)) as GameObject).GetComponent(); - Vector3 localScale = _bgEffect.transform.localScale; - _bgEffect.transform.parent = _BGRoot.transform; - _bgEffect.transform.localScale = localScale; - _bgEffect.transform.localPosition = Vector3.zero; - _bgEffectControl = _bgEffect.gameObject.GetComponent(); - list.Add(_bgEffect.gameObject); - if (_bgEffectControl != null) - { - _bgEffectControl._backGroundEffects.Add(_bgEffectControl.BASE_EFFECT_INDEX, _bgEffect); - _bgEffectControl._backGroundEffects.Add(_sectionData.BackGroundId, _bgEffect); - } - for (int i = 0; i < _BGTexture.Length; i++) - { - _BGTexture[i].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(_sectionData.BackGroundId, i, isFetch: true)) as Texture; - } - foreach (ChapterExtraData extraChapter in _extraChapters) - { - Dictionary bGTexture = extraChapter.BGTexture; - int num = _sectionData.BackGroundId; - if (extraChapter.IsUseOtherSectionBG()) - { - num = extraChapter.BGSectionId; - for (int j = 0; j < _BGTexture.Length; j++) - { - bGTexture.Add(j, Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(num, j, isFetch: true)) as Texture); - } - if (num != _sectionData.BackGroundId && !_bgEffectControl._backGroundEffects.ContainsKey(num)) - { - ParticleSystem particleSystem = InitParticle(num, extraChapter.AddTreeEffect); - _bgEffectControl._backGroundEffects.Add(num, particleSystem); - list.Add(particleSystem.gameObject); - } - } - foreach (int item in extraChapter.ExtraTextureIndex) - { - if (!bGTexture.ContainsKey(item)) - { - bGTexture.Add(item, Toolbox.ResourcesManager.LoadObject(GetExtraBackGroundPath(num, item, extraChapter.BGSuffix, isFetch: true)) as Texture); - } - } - if (!string.IsNullOrEmpty(extraChapter.BGExtraEffectPath)) - { - string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGExtraEffectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true); - extraChapter.ExtraEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(assetTypePath) as GameObject); - if (extraChapter.AttachExtraEffectToBgRoot) - { - extraChapter.ExtraEffect.transform.parent = _BGRoot.transform; - extraChapter.ExtraEffect.transform.localPosition = Vector3.zero; - } - else - { - extraChapter.ExtraEffect.transform.parent = _areaSelectUI.transform; - } - extraChapter.ExtraEffect.SetActive(value: false); - // Pre-Phase-5b: GameMgr.GetEffectMgr().SetUIParticleShader queued the ExtraEffect - // for shader-swap and returned load-time resource paths for cleanup. Headless has - // no EffectMgr and no visible ExtraEffect; the resource tracker doesn't fire either. - } - if (!string.IsNullOrEmpty(extraChapter.BGFirstClearEffectPath)) - { - string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(extraChapter.BGFirstClearEffectPath, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true); - extraChapter.FirstClearEffect = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(assetTypePath2) as GameObject); - extraChapter.FirstClearEffect.transform.parent = _areaSelectUI.transform; - extraChapter.FirstClearEffect.SetActive(value: false); - // Pre-Phase-5b: same shader-swap pattern for FirstClearEffect. See ExtraEffect above. - } - } - // Pre-Phase-5b: shader-swap on the collected particle systems, then callback flipped the - // `_isLoadEndParticle` flag. Headless has no EffectMgr; set the flag directly here so the - // GetLoadEnd() gate is coherent. - _isLoadEndParticle = true; - _isLoadEndBGTexture = true; - } - - private ParticleSystem InitParticle(int bgId, bool addTreeEffect = false) - { - Vector3 vector = default(Vector3); - ParticleSystem component = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetMapEffectPath(bgId, isFetch: true)) as GameObject).GetComponent(); - vector = component.transform.localScale; - component.transform.parent = _BGRoot.transform; - component.transform.localScale = vector; - component.transform.localPosition = Vector3.zero; - if (addTreeEffect) - { - GameObject gameObject = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(GetTreeEffectPath(bgId, isFetch: true)) as GameObject); - gameObject.transform.parent = component.transform; - gameObject.transform.localScale = Vector3.one; - gameObject.transform.localPosition = Vector3.zero; - } - return component; - } - - public void OnChangeSelectChapter(StoryChapterData chapterData, bool isFirstClear) - { - TransitionChapterExtraData = null; - if (_extraChapters.Count > 0) - { - int intChapterId = int.Parse(chapterData.ChapterId); - ChapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == intChapterId); - } - if (_bgEffectControl != null) - { - _bgEffectControl.OnChangeSelectChapter(this, _sectionData, _sectionClassId, chapterData, isFirstClear); - } - } - - public void SetExtraTexture(int chapterId) - { - if (_extraChapters.Count == 0) - { - return; - } - ChapterExtraData chapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == chapterId || n.SectionId == 9003); - if (chapterExtraData != null && chapterExtraData.IsChangeBG()) - { - int num = _sectionData.BackGroundId; - if (chapterExtraData.IsUseOtherSectionBG()) - { - num = chapterExtraData.BGSectionId; - for (int num2 = 0; num2 < _BGTexture.Length; num2++) - { - _BGTexture[num2].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(num, num2, isFetch: true)) as Texture; - } - } - foreach (int item in chapterExtraData.ExtraTextureIndex) - { - _BGTexture[item].mainTexture = Toolbox.ResourcesManager.LoadObject(GetExtraBackGroundPath(num, item, chapterExtraData.BGSuffix, isFetch: true)) as Texture; - } - _isNormalBgSet = false; - } - else if (!_isNormalBgSet) - { - for (int num3 = 0; num3 < _BGTexture.Length; num3++) - { - _BGTexture[num3].mainTexture = Toolbox.ResourcesManager.LoadObject(GetBackGroundPath(_sectionData.BackGroundId, num3, isFetch: true)) as Texture; - } - _isNormalBgSet = true; - } - } - - public List GetChaptersWithDifferentBackgroundFrom(int chapterId) - { - ChapterExtraData chapterExtra = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == chapterId); - IEnumerable source = ((chapterExtra == null || !chapterExtra.IsUseOtherSectionBG()) ? _extraChapters.Where((ChapterExtraData c) => c.IsUseOtherSectionBG() && c.BGSectionId != _sectionData.BackGroundId) : _extraChapters.Where((ChapterExtraData c) => c.BGSectionId != chapterExtra.BGSectionId)); - return source.Select((ChapterExtraData s) => s.ExtraTextureChapter).ToList(); - } - - public IEnumerator SetClearEffect() - { - ChapterExtraData clearChapterExtraData = _extraChapters.FirstOrDefault((ChapterExtraData n) => n.ExtraTextureChapter == BeforeChapterId); - if (clearChapterExtraData != null && clearChapterExtraData.FirstClearEffect != null) - { - yield return new WaitForSeconds(clearChapterExtraData.FirstClearEffectDelayTime); - clearChapterExtraData.FirstClearEffect.SetActive(value: false); - clearChapterExtraData.FirstClearEffect.SetActive(value: true); - - } - } - - public void SetupEnd() - { - if (_bgEffectControl != null) - { - _bgEffectControl.SetupEnd(); - } - } - - public void OnDragBG(GameObject obj, Vector2 delta) - { - _BGDragSecResetUpToTime = 0.5f; - _BGDragSec += Time.deltaTime; - _BGDragSec = Mathf.Min(_BGDragSec, 0.25f); - float t = Mathf.Clamp(_BGDragSec / 0.25f, 0f, 1f); - _BGDragDelta = Vector2.Lerp(Vector2.zero, delta, t); - } - - public void UpdateBGDrag() - { - if (_BGDragSecResetUpToTime > 0f) - { - _BGDragSecResetUpToTime -= Time.deltaTime; - if (_BGDragSecResetUpToTime < 0f) - { - _BGDragSecResetUpToTime = 0f; - _BGDragSec = 0f; - } - } - if (!Mathf.Approximately(_BGDragDelta.x, 0f) || !Mathf.Approximately(_BGDragDelta.y, 0f)) - { - _BGDragDelta.x *= 0.875f; - _BGDragDelta.y *= 0.875f; - Vector3 localPosition = _BGRoot.transform.localPosition; - localPosition.x += _BGDragDelta.x; - localPosition.y += _BGDragDelta.y; - UpdateMovableRange(); - localPosition.x = Mathf.Clamp(localPosition.x, _minMovablePos.x, _maxMovablePos.x); - localPosition.y = Mathf.Clamp(localPosition.y, _minMovablePos.y, _maxMovablePos.y); - _BGRoot.transform.localPosition = localPosition; - } - } - - public void SetBGDragEnable(bool enable) - { - _isBGDragEnable = enable; - _BGDragCollision.SetActive(enable); - _BGDragDelta = Vector2.zero; - } - - private void UpdateMovableRange() - { - float num = (float)Screen.width / (float)Screen.height; - Vector3 localScale = _BGRoot.transform.localScale; - Vector3 localPosition = _BGRoot.transform.parent.transform.localPosition; - if (!(localScale == _currentBGScale) || num != _currentAspectRatio || !(localPosition == _currentParentPos)) - { - float num2 = UIManager.GetInstance().UIManagerRoot.manualHeight; - if (1.7777778f > num) - { - num2 *= 1.7777778f / num; - } - float num3 = num2 * num * 0.5f; - float num4 = num2 * 0.5f; - float num5 = 2048f * localScale.x; - float num6 = 2560f * localScale.x; - float num7 = 1536f * localScale.y; - float num8 = 1536f * localScale.y; - _minMovablePos.x = 0f - num6 + num3 + 5f - localPosition.x; - _maxMovablePos.x = num5 - num3 - 5f - localPosition.x; - _minMovablePos.y = 0f - num7 + num4 + 5f - localPosition.y; - _maxMovablePos.y = num8 - num4 - 5f - localPosition.y; - _currentAspectRatio = num; - _currentBGScale = localScale; - _currentParentPos = localPosition; - } - } -} diff --git a/SVSim.BattleEngine/Engine/AreaSelectChapterEffect.cs b/SVSim.BattleEngine/Engine/AreaSelectChapterEffect.cs deleted file mode 100644 index 8c9ba1f9..00000000 --- a/SVSim.BattleEngine/Engine/AreaSelectChapterEffect.cs +++ /dev/null @@ -1,135 +0,0 @@ -using System.Collections.Generic; -using Cute; -using UnityEngine; - -public class AreaSelectChapterEffect -{ - private static readonly Vector3 EFFECT_SCALE = new Vector3(320f, 320f, 320f); - - private AreaSelectUI _areaSelectUI; - - private List _loadedResources = new List(); - - private bool _isLoadEnd = true; - - private Transform _effectParent; - - private Dictionary _effectList = new Dictionary(); - - private string _playingEffect = ""; - - public bool GetLoadEnd() - { - return _isLoadEnd; - } - - public void Init(AreaSelectUI areaselectUI, Transform effectParent) - { - _areaSelectUI = areaselectUI; - _effectParent = effectParent; - _playingEffect = ""; - } - - public void Term() - { - foreach (KeyValuePair effect in _effectList) - { - ParticleSystem value = effect.Value; - if (!(null == value)) - { - Object.Destroy(value.gameObject); - } - } - _effectList.Clear(); - _playingEffect = ""; - } - - public void LoadEffect(List chapterDataList) - { - _isLoadEnd = false; - string path = ""; - int i = 0; - for (int count = chapterDataList.Count; i < count; i++) - { - path = chapterDataList[i].ChapterEffectPath; - if (!string.IsNullOrEmpty(path) && !_effectList.ContainsKey(path)) - { - _effectList.Add(path, null); - _loadedResources.Add(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Effect2D)); - } - } - _areaSelectUI.StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadedResources, delegate - { - List list = new List(_effectList.Count); - int j = 0; - for (int count2 = chapterDataList.Count; j < count2; j++) - { - path = chapterDataList[j].ChapterEffectPath; - if (!string.IsNullOrEmpty(path) && !(null != _effectList[path])) - { - GameObject gameObject = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)) as GameObject; - if (!(null == gameObject)) - { - _effectList[path] = Object.Instantiate(gameObject).GetComponent(); - _effectList[path].transform.parent = _effectParent; - _effectList[path].transform.localPosition = Vector3.zero; - _effectList[path].transform.localScale = EFFECT_SCALE; - _effectList[path].gameObject.SetActive(value: false); - list.Add(_effectList[path].gameObject); - } - } - } - // Pre-Phase-5b: SetUIParticleShader queued shader swap + callback flipped _isLoadEnd. - // Headless has no EffectMgr; flip the load-end flag inline. - _isLoadEnd = true; - })); - } - - public void UnLoadEffect() - { - Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResources); - _loadedResources.Clear(); - } - - public void PlayEffect(string path, Vector3 pos) - { - if (!string.IsNullOrEmpty(path) && !(_playingEffect == path) && _effectList.ContainsKey(path) && !(null == _effectList[path])) - { - _effectList[path].gameObject.SetActive(value: true); - _effectList[path].Play(); - _effectList[path].transform.localPosition = pos; - _playingEffect = path; - SetParticleSystemsSpeed(1f); - } - } - - public void StopEffect(float? simulationSpeedAfterStop) - { - if (_effectList.ContainsKey(_playingEffect) && !(null == _effectList[_playingEffect])) - { - if (simulationSpeedAfterStop.HasValue) - { - SetParticleSystemsSpeed(simulationSpeedAfterStop.Value); - } - _effectList[_playingEffect].Stop(); - _playingEffect = ""; - } - } - - public string GetPlayingEffect() - { - return _playingEffect; - } - - private void SetParticleSystemsSpeed(float speed) - { - ParticleSystem.MainModule main = _effectList[_playingEffect].main; - main.simulationSpeed = speed; - ParticleSystem[] componentsInChildren = _effectList[_playingEffect].GetComponentsInChildren(); - for (int i = 0; i < componentsInChildren.Length; i++) - { - ParticleSystem.MainModule main2 = componentsInChildren[i].main; - main2.simulationSpeed = speed; - } - } -} diff --git a/SVSim.BattleEngine/Engine/AreaSelectEffectControlBase.cs b/SVSim.BattleEngine/Engine/AreaSelectEffectControlBase.cs deleted file mode 100644 index 198a7aca..00000000 --- a/SVSim.BattleEngine/Engine/AreaSelectEffectControlBase.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -public class AreaSelectEffectControlBase : MonoBehaviour -{ - [NonSerialized] - public Dictionary _backGroundEffects = new Dictionary(); - - [NonSerialized] - public readonly int BASE_EFFECT_INDEX = -1; - - protected bool IsSetupEnd { get; private set; } - - public virtual void SetupEnd() - { - IsSetupEnd = true; - } - - public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear) - { - } - - public virtual void SetActiveBGEffect(bool effect) - { - } -} diff --git a/SVSim.BattleEngine/Engine/AreaSelectMapIcon.cs b/SVSim.BattleEngine/Engine/AreaSelectMapIcon.cs deleted file mode 100644 index 3ed1744e..00000000 --- a/SVSim.BattleEngine/Engine/AreaSelectMapIcon.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -// Post-Phase-5b (2026-07-03) UI stub. AreaSelectMapIcon is chapter-select map -// icon particle effects (Start/Stop of CMN_MAP_MAPICON_CLEARED etc.). Every -// EffectMgr call is a Unity3D particle system launch that never fires headless. -// AreaSelectUI holds a single instance and its methods are only invoked from -// UI callbacks. Surface preserved as no-ops so AreaSelectUI still compiles. -[Serializable] -public class AreaSelectMapIcon -{ - - public void Init() - { - } - - public void Term() - { - } - - public void SetupMapIcon(List chapterDataList) - { - } - - public Vector3 GetMapIconPos(int chapterIndex, bool isLocal) - { - return Vector3.zero; - } - - public void SetActiveMapIcon(int chapterIndex, bool isActive) - { - } - - public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex) - { - } - - public void StopMapIconEffect() - { - } - - public void UpdateMapIconEffectPos(int chapterIndex) - { - } - - public GameObject GetMapIconObject(int chapterIndex) - { - return null; - } -} diff --git a/SVSim.BattleEngine/Engine/AreaSelectUI.cs b/SVSim.BattleEngine/Engine/AreaSelectUI.cs index 516ade35..2a21cb21 100644 --- a/SVSim.BattleEngine/Engine/AreaSelectUI.cs +++ b/SVSim.BattleEngine/Engine/AreaSelectUI.cs @@ -8,9 +8,6 @@ using Wizard.Battle.Recovery; // See Task 2b of PASS8-PLAN.md. public class AreaSelectUI : UIBase { - public bool IsUseChapterListClearedMask { get; private set; } - - public string GetChapterTitleStory(string chapterID) => null; public static void SetRecoveryData(SetupConditionInfo setupInfo) { } } diff --git a/SVSim.BattleEngine/Engine/AreaSelectUtility.cs b/SVSim.BattleEngine/Engine/AreaSelectUtility.cs deleted file mode 100644 index 8218a05a..00000000 --- a/SVSim.BattleEngine/Engine/AreaSelectUtility.cs +++ /dev/null @@ -1,34 +0,0 @@ -using UnityEngine; - -public class AreaSelectUtility -{ - - public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_GRADIENT_TOP = new Color32(byte.MaxValue, 245, 161, byte.MaxValue); - - public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_GRADIENT_BUTTOM = new Color32(byte.MaxValue, 209, 71, byte.MaxValue); - - public static readonly Color32 CLEAR_LABEL_COLOR_CLEARD_EFFECT_OUTLINE8 = new Color32(94, 67, 31, byte.MaxValue); - - public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_TOP = new Color32(245, 249, byte.MaxValue, byte.MaxValue); - - public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_BUTTOM = new Color32(190, 218, 242, byte.MaxValue); - - public static readonly Color32 CLEAR_LABEL_COLOR_ALREADY_READ_EFFECT_OUTLINE8 = new Color32(60, 73, 96, byte.MaxValue); - - public static void SetClearLabelColor(UILabel clearLabel, StoryChapterData.ChapterClearStatus clearState) - { - switch (clearState) - { - case StoryChapterData.ChapterClearStatus.Cleared: - clearLabel.gradientTop = CLEAR_LABEL_COLOR_CLEARD_GRADIENT_TOP; - clearLabel.gradientBottom = CLEAR_LABEL_COLOR_CLEARD_GRADIENT_BUTTOM; - clearLabel.effectColor = CLEAR_LABEL_COLOR_CLEARD_EFFECT_OUTLINE8; - break; - case StoryChapterData.ChapterClearStatus.AlreadyRead: - clearLabel.gradientTop = CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_TOP; - clearLabel.gradientBottom = CLEAR_LABEL_COLOR_ALREADY_READ_GRADIENT_BUTTOM; - clearLabel.effectColor = CLEAR_LABEL_COLOR_ALREADY_READ_EFFECT_OUTLINE8; - break; - } - } -} diff --git a/SVSim.BattleEngine/Engine/ChapterExtraData.cs b/SVSim.BattleEngine/Engine/ChapterExtraData.cs deleted file mode 100644 index e8fa4d5a..00000000 --- a/SVSim.BattleEngine/Engine/ChapterExtraData.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class ChapterExtraData -{ - public int SectionId { get; set; } - - public int ExtraTextureChapter { get; set; } - - public CardBasePrm.ClanType ClanType { get; set; } = CardBasePrm.ClanType.NONE; - - public string BGSuffix { get; set; } = string.Empty; - - public List ExtraTextureIndex { get; set; } = new List(); - - public int BGSectionId { get; set; } = -1; - - public Dictionary BGTexture { get; set; } = new Dictionary(); - - public string BGExtraEffectPath { get; set; } = string.Empty; - - public bool AttachExtraEffectToBgRoot { get; set; } - - public GameObject ExtraEffect { get; set; } - - public int SeType { get; set; } - - public float ChapterMoveTime { get; set; } = 1.5f; - - public string BGFirstClearEffectPath { get; set; } = string.Empty; - - public GameObject FirstClearEffect { get; set; } - - public int FirstClearSeType { get; set; } - - public float FirstClearEffectDelayTime { get; set; } - - public float FirstClearMoveDelayTime { get; set; } - - public float FirstClearMoveOutDelayTime { get; set; } - - public bool AddTreeEffect { get; set; } - - public bool IsUseOtherSectionBG() - { - return BGSectionId != -1; - } - - public bool IsChangeBG() - { - if (!IsUseOtherSectionBG()) - { - return ExtraTextureIndex.Count > 0; - } - return true; - } -} diff --git a/SVSim.BattleEngine/Engine/StoryChapterData.cs b/SVSim.BattleEngine/Engine/StoryChapterData.cs index 6bb03cc0..cfee0dc0 100644 --- a/SVSim.BattleEngine/Engine/StoryChapterData.cs +++ b/SVSim.BattleEngine/Engine/StoryChapterData.cs @@ -48,8 +48,6 @@ public class StoryChapterData : HeaderData } } - public static readonly int SUB_CHAPTER_ALL = int.MaxValue; - public int StoryId { get; } public int SectionId { get; } @@ -124,18 +122,6 @@ public class StoryChapterData : HeaderData public bool IsCleared => ClearStatus == ChapterClearStatus.Cleared; - public bool IsPlayedChapter - { - get - { - if (!IsAlreadyRead) - { - return IsCleared; - } - return true; - } - } - public bool ExistsSubChapter => SubChapterDatas.Count > 0; public BattleSettingData FindBattleSettingDataByPlayerCharaId(int playerCharaId) diff --git a/SVSim.BattleEngine/Engine/StoryInfo.cs b/SVSim.BattleEngine/Engine/StoryInfo.cs index 66ed91be..936171c7 100644 --- a/SVSim.BattleEngine/Engine/StoryInfo.cs +++ b/SVSim.BattleEngine/Engine/StoryInfo.cs @@ -7,11 +7,4 @@ public class StoryInfo : HeaderData public bool IsPreBuildDeck { get; set; } public bool IsTrialDeck { get; set; } - - public bool IsStoryBattleDone { get; set; } - - public StoryChapterData FindChapterData(string chapterId) - { - return ChapterDataList.Find((StoryChapterData x) => x.ChapterId == chapterId); - } } diff --git a/SVSim.BattleEngine/Engine/StoryNextSceneSelector.cs b/SVSim.BattleEngine/Engine/StoryNextSceneSelector.cs deleted file mode 100644 index 350abc2b..00000000 --- a/SVSim.BattleEngine/Engine/StoryNextSceneSelector.cs +++ /dev/null @@ -1,7 +0,0 @@ -// PASS-8/Phase-1 STUB: 200-line client-side story next-scene selector reduced to the -// external static-method surface. `ResetHistoryOfUsingPreBuildDeck` is called from -// AreaSelectUI.cs:492,543 (also stubbed). No instantiations anywhere. -public class StoryNextSceneSelector -{ - public static void ResetHistoryOfUsingPreBuildDeck() { } -} diff --git a/SVSim.BattleEngine/Engine/StorySectionData.cs b/SVSim.BattleEngine/Engine/StorySectionData.cs index d2f58a03..00db6464 100644 --- a/SVSim.BattleEngine/Engine/StorySectionData.cs +++ b/SVSim.BattleEngine/Engine/StorySectionData.cs @@ -46,30 +46,6 @@ public class StorySectionData public bool IsTutorialCategory => Id == StorySection.TUTORIAL_SECTION_ID; - public bool IsTutorial - { - get - { - if (IsTutorialCategory) - { - return !IsFinish; - } - return false; - } - } - - public bool IsTutorialReplay - { - get - { - if (IsTutorialCategory) - { - return IsFinish; - } - return false; - } - } - public StorySectionData(JsonData jsonData) { Id = jsonData["section_id"].ToInt(); diff --git a/SVSim.BattleEngine/Engine/Wizard/ChapterSelectButton.cs b/SVSim.BattleEngine/Engine/Wizard/ChapterSelectButton.cs deleted file mode 100644 index f7ed98cd..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/ChapterSelectButton.cs +++ /dev/null @@ -1,207 +0,0 @@ -using System; -using Cute; -using UnityEngine; - -namespace Wizard; - -public class ChapterSelectButton : MonoBehaviour -{ - - [SerializeField] - private UISprite _notSelectMask; - - [SerializeField] - private UISprite _clearMask; - - [SerializeField] - private UILabel _clearLabel; - - [SerializeField] - private UILabel _chapterNo; - - [SerializeField] - private UILabel _chapterName; - - [SerializeField] - private UIMarquee _chapterNameMarquee; - - [SerializeField] - private UITexture _bg; - - [SerializeField] - private GameObject _tapEffectLocator; - - [SerializeField] - private UIDragScrollView _dragScrollView; - - private StoryChapterData _chapterData; - - public Action OnClick { get; set; } - - public GameObject TapEffectLocator => _tapEffectLocator; - - public Transform ClearLabelTransform => _clearLabel.transform; - - public void SetScrollEnable(bool enable) - { - _dragScrollView.enabled = enable; - } - - public void SetClearVisible(bool visible) - { - _clearLabel.gameObject.SetActive(visible); - } - - public static string GetHeaderPath(StoryChapterData chapterData, bool isFetch) - { - return Toolbox.ResourcesManager.GetAssetTypePath("story_chapter_header_" + chapterData.ChapterButtonBgId.ToString("00"), ResourcesManager.AssetLoadPathType.StoryChapterHeader, isFetch); - } - - public void OnStartClearEffect() - { - _clearLabel.gameObject.SetActive(value: true); - _clearLabel.enabled = false; - } - - public void OnFinishClearEffect() - { - _clearLabel.enabled = true; - } - - public void UpdateClearState(StoryChapterData.ChapterClearStatus clearState) - { - AreaSelectUtility.SetClearLabelColor(_clearLabel, clearState); - } - - public void SetChapterData(StoryChapterData chapterData, AreaSelectUI parent, UIScrollView scrollView) - { - _chapterData = chapterData; - _dragScrollView.scrollView = scrollView; - _bg.mainTexture = Toolbox.ResourcesManager.LoadObject(GetHeaderPath(chapterData, isFetch: true)); - _bg.gameObject.SetActive(value: true); - _notSelectMask.gameObject.SetActive(value: false); - UpdateClearState(chapterData.ClearStatus); - _clearLabel.gameObject.SetActive(chapterData.IsPlayedChapter); - if (chapterData.IsMaintenanceChapter) - { - Color color = _chapterName.color; - UIManager.SetObjectToGrey(base.gameObject, b: true); - _chapterName.color = color; - _chapterName.text = Data.SystemText.Get("System_0022"); - _chapterNo.text = string.Empty; - } - else - { - string chapterTitleStory = parent.GetChapterTitleStory(chapterData.ChapterId); - int num = chapterTitleStory.IndexOf(' '); - _chapterNo.text = chapterTitleStory.Substring(0, num + 1); - _chapterName.text = chapterTitleStory.Substring(num + 1); - _chapterNameMarquee.SetWidthOfNeedsToScroll(324f - (float)_chapterNo.width); - _chapterNameMarquee.Reset(); - } - } - - public void UpdateSelectStatus(int SelectChapterIndex, int selfIndex, AreaSelectUI parent, bool isinterpscale, UIScrollView scrollView) - { - bool flag = selfIndex == SelectChapterIndex; - int num = 0; - float num2 = 0f; - if (flag) - { - num = 4; - num2 = 1f; - } - else - { - num = 3; - num2 = 0.85f; - } - bool flag2 = parent.IsUseChapterListClearedMask && _chapterData.IsCleared; - if (!_chapterData.IsMaintenanceChapter) - { - Color color = new Color(1f, 1f, 1f, 1f); - color.a = num2; - _bg.color = color; - _notSelectMask.color = color; - _chapterNo.color = color; - _chapterName.color = color; - _clearLabel.color = color; - } - if (_bg.gameObject.activeSelf != flag) - { - _bg.gameObject.SetActive(flag); - SetMarqueeEnable(flag); - } - if (_notSelectMask.gameObject.activeSelf == flag) - { - _notSelectMask.gameObject.SetActive(!flag); - } - if (_clearMask.gameObject.activeSelf != flag2) - { - _clearMask.gameObject.SetActive(flag2); - } - UpdateInterpsScale(isinterpscale, flag); - Vector3 localPosition = base.transform.localPosition; - float num3 = Mathf.Abs(localPosition.y + scrollView.transform.localPosition.y); - float num4 = 200f; - if (num3 < num4) - { - float num5 = num4 - Mathf.Sqrt(num4 * num4 - num3 * num3); - num5 *= 2.5f; - localPosition.x = 190f + num5; - } - else - { - localPosition.x = 530f + num4; - } - base.transform.localPosition = localPosition; - _bg.depth = num; - _notSelectMask.depth = num; - } - - public void SetMarqueeEnable(bool enable) - { - if (enable) - { - _chapterNameMarquee.StartMarquee(); - } - else - { - _chapterNameMarquee.Reset(); - } - } - - private void UpdateInterpsScale(bool isinterpscale, bool isSelected) - { - float num = (isSelected ? 1f : 0.75f); - if (isinterpscale) - { - Vector3 localScale = base.transform.localScale; - if (localScale.x < num) - { - localScale.x += Time.deltaTime; - if (localScale.x >= num) - { - localScale.x = num; - } - } - else if (localScale.x > num) - { - localScale.x -= Time.deltaTime; - if (localScale.x <= num) - { - localScale.x = num; - } - } - localScale.y = localScale.x; - base.transform.localScale = localScale; - } - else - { - Vector3 localScale2 = base.transform.localScale; - localScale2.x = num; - localScale2.y = num; - base.transform.localScale = localScale2; - } - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/ChapterSelectSphere.cs b/SVSim.BattleEngine/Engine/Wizard/ChapterSelectSphere.cs deleted file mode 100644 index 3a3c7895..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/ChapterSelectSphere.cs +++ /dev/null @@ -1,137 +0,0 @@ -using System; -using Cute; -using UnityEngine; - -namespace Wizard; - -public class ChapterSelectSphere : MonoBehaviour -{ - - [SerializeField] - private UISprite _bodySprite; - - [SerializeField] - private UISprite _arrowDownSprite; - - [SerializeField] - private UISprite _arrowUpSprite; - - private float _arrowAlpha = 1f; - - private bool _isArrowAlphaDown = true; - - public Action OnClick { get; set; } - - public bool IsScrollUpEnable { get; set; } - - public bool IsScrollDownEnable { get; set; } - - public void UpdateChapterSelectStatus(bool isChapterSelectVisible, bool isSelectEnable) - { - _bodySprite.spriteName = GetBodySpriteName(isChapterSelectVisible, isSelectEnable); - _arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollUpEnable); - _arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollDownEnable); - _arrowUpSprite.alpha = ((isChapterSelectVisible && IsScrollUpEnable) ? _arrowAlpha : 1f); - _arrowDownSprite.alpha = ((isChapterSelectVisible && IsScrollDownEnable) ? _arrowAlpha : 1f); - } - - public void OnSelectChapter(bool isChapterSelectEnable) - { - _arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollUpEnable); - _arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollDownEnable); - _arrowUpSprite.alpha = (IsScrollUpEnable ? _arrowAlpha : 1f); - _arrowDownSprite.alpha = (IsScrollDownEnable ? _arrowAlpha : 1f); - } - - public void UpdateArrowAlpha() - { - if (UpdatePingPongByDeltaTime(ref _arrowAlpha, 0f, 1f, 1f, _isArrowAlphaDown)) - { - _isArrowAlphaDown = !_isArrowAlphaDown; - } - if (IsScrollUpEnable) - { - _arrowUpSprite.alpha = _arrowAlpha; - } - if (IsScrollDownEnable) - { - _arrowDownSprite.alpha = _arrowAlpha; - } - } - - public void UpdateRotationOnScroll(float areaY, int chapterCount) - { - iTween.Stop(_bodySprite.gameObject); - float z = 0f; - float num = 80f; - float num2 = 50f; - if (areaY >= (float)chapterCount * num - num2) - { - z = (float)chapterCount * num - num2 - areaY; - z /= 7f; - z *= -1f; - } - else if (areaY <= 0f - num2) - { - z = areaY; - z /= 7f; - } - iTween.RotateUpdate(_bodySprite.gameObject, new Vector3(0f, 0f, z), 0.2f); - } - - public void ResetRotationOnScroll() - { - iTween.Init(_bodySprite.gameObject); - iTween.RotateTo(_bodySprite.gameObject, iTween.Hash("z", 0, "time", 1.35f, "easetype", iTween.EaseType.easeOutElastic)); - } - - private string GetArrowSpriteName(bool isChapterSelectEnable, bool isscrollenable) - { - if (isChapterSelectEnable) - { - if (isscrollenable) - { - return "arrow_jog_01"; - } - return "arrow_jog_02"; - } - return "arrow_jog_03"; - } - - private string GetBodySpriteName(bool isChapterSelectEnable, bool isChapterListSwitchEnable) - { - if (isChapterListSwitchEnable) - { - if (isChapterSelectEnable) - { - return "btn_jog_01_core"; - } - return "btn_jog_03_core"; - } - return "btn_jog_03_core"; - } - - private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown) - { - bool result = false; - if (isdown) - { - val -= speed * Time.deltaTime; - if (val < min) - { - val = min; - result = true; - } - } - else - { - val += speed * Time.deltaTime; - if (val > max) - { - val = max; - result = true; - } - } - return result; - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/Master.cs b/SVSim.BattleEngine/Engine/Wizard/Master.cs index 0fc15476..e16dd9ff 100644 --- a/SVSim.BattleEngine/Engine/Wizard/Master.cs +++ b/SVSim.BattleEngine/Engine/Wizard/Master.cs @@ -72,8 +72,6 @@ public class Master public List PuzzleQuestDataList { get; private set; } - public List TutorialAreaSelectList { get; set; } - public AIDeckFileNameList AIDeckFileNameList { get; set; } public AIEmoteFileNameList AIEmoteFileNameList { get; set; } diff --git a/SVSim.BattleEngine/Engine/Wizard/PlayerPrefsWrapper.cs b/SVSim.BattleEngine/Engine/Wizard/PlayerPrefsWrapper.cs index 0c1e9414..98f77d20 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PlayerPrefsWrapper.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PlayerPrefsWrapper.cs @@ -307,10 +307,6 @@ public static class PlayerPrefsWrapper public static readonly KeyValuePair DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD = new KeyValuePair("DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD", 1); - public static readonly KeyValuePair IS_SECTION20_WERUSA_ANIMATION_PLAYED = new KeyValuePair("IS_SECTION_20_WERUSA_ANIMATION_PLAYED", FALSE); - - public static readonly KeyValuePair IS_SECTION20_NATERA_ANIMATION_PLAYED = new KeyValuePair("IS_SECTION_20_NATERA_ANIMATION_PLAYED", FALSE); - public static bool GetBool(KeyValuePair id) { return PlayerPrefs.GetInt(id.Key, id.Value) == TRUE; diff --git a/SVSim.BattleEngine/Engine/Wizard/ScenarioSummary.cs b/SVSim.BattleEngine/Engine/Wizard/ScenarioSummary.cs deleted file mode 100644 index c19b7a3f..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/ScenarioSummary.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using Cute; -using UnityEngine; - -namespace Wizard; - -public class ScenarioSummary -{ - public class Data - { - public string Title { get; } - - public string PastSummary { get; } - - public string BeforeSummary { get; } - - public string AfterSummary { get; } - - public Data() - { - } - - public Data(string title, string pastSummary, string beforeSummary, string afterSummary) - { - Title = title; - PastSummary = pastSummary; - BeforeSummary = beforeSummary; - AfterSummary = afterSummary; - } - } - - private static readonly int CLASS_NONE; - - private Dictionary _dataTable = new Dictionary(); - - private string _loadedAsset; - - public bool IsValid { get; private set; } - - public ScenarioSummary(int sectionId, int? sectionClassId) - { - ScenarioSummary scenarioSummary = this; - IsValid = false; - int processedClassId = (sectionClassId.HasValue ? sectionClassId.Value : CLASS_NONE); - ResourcesManager resMgr = Toolbox.ResourcesManager; - string fileName = "scenario_text_summary_" + sectionId; - _loadedAsset = resMgr.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.StoryText); - resMgr.StartCoroutine_LoadAssetGroupAsync(_loadedAsset, delegate - { - foreach (ArrayList item in Utility.ConvertCSV((resMgr.LoadObject(resMgr.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.StoryText, isfetch: true)) as TextAsset).ToString())) - { - string[] array = (string[])item.ToArray(typeof(string)); - int num = -1; - if (int.Parse(array[++num]) == processedClassId) - { - string chapterId = array[++num]; - string text = array[++num]; - int? subChapterId = (string.IsNullOrEmpty(text) ? ((int?)null) : new int?(int.Parse(text))); - string key = CreateKey(chapterId, subChapterId); - Data value = new Data(array[++num], array[++num], array[++num], array[++num]); - scenarioSummary._dataTable.Add(key, value); - } - } - scenarioSummary.IsValid = true; - }); - } - - public void Dispose() - { - Toolbox.ResourcesManager.RemoveAsset(_loadedAsset); - _loadedAsset = null; - _dataTable.Clear(); - } - - public Data GetData(string chapterId, int? subChapterId = null) - { - string key = CreateKey(chapterId, subChapterId); - if (_dataTable.TryGetValue(key, out var value)) - { - return value; - } - Debug.LogError("チャプター 「" + chapterId + "」 の ScenarioSummary のデータが見つかりませんでした。"); - return new Data(); - } - - private static string CreateKey(string chapterId, int? subChapterId) - { - if (!subChapterId.HasValue || subChapterId == StoryChapterData.SUB_CHAPTER_ALL) - { - return chapterId; - } - return $"{chapterId}_{subChapterId}"; - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/UIMarquee.cs b/SVSim.BattleEngine/Engine/Wizard/UIMarquee.cs deleted file mode 100644 index 25226a22..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/UIMarquee.cs +++ /dev/null @@ -1,78 +0,0 @@ -using UnityEngine; - -namespace Wizard; - -public class UIMarquee : MonoBehaviour -{ - private enum State - { - Stop, - WaitForMove } - - [SerializeField] - [Range(0f, float.MaxValue)] - private float _widthOfNeedsToScroll = 256f; - - [SerializeField] - private UIPanel _panel; - - [SerializeField] - private UIWidget _content; - - private State _state; - - private float _timeCount; - - private float _startX; - - public void StartMarquee() - { - if ((float)_content.width < _widthOfNeedsToScroll) - { - SetState(State.Stop); - } - else - { - SetState(State.WaitForMove); - } - } - - public void Reset() - { - SetState(State.Stop); - SetAlpha(1f); - } - - public void SetWidthOfNeedsToScroll(float width) - { - _widthOfNeedsToScroll = width; - } - - private void SetState(State state) - { - _state = state; - _timeCount = 0f; - _panel.UpdateAnchors(); - _content.UpdateAnchors(); - _startX = CalcStartX(); - SetContentPosX(_startX); - } - - private float CalcStartX() - { - return _panel.baseClipRegion.x - _panel.baseClipRegion.z * 0.5f; - } - - private void SetContentPosX(float posX) - { - Transform obj = _content.transform; - Vector3 localPosition = obj.localPosition; - localPosition.x = posX; - obj.localPosition = localPosition; - } - - private void SetAlpha(float alpha) - { - _panel.alpha = alpha; - } -} diff --git a/SVSim.BattleEngine/Engine/iTween.cs b/SVSim.BattleEngine/Engine/iTween.cs index 62d4df3d..64543570 100644 --- a/SVSim.BattleEngine/Engine/iTween.cs +++ b/SVSim.BattleEngine/Engine/iTween.cs @@ -174,11 +174,6 @@ public class iTween : MonoBehaviour private Transform thisTransform; - public static void Init(GameObject target) - { - MoveBy(target, Vector3.zero, 0f); - } - public static void ValueTo(GameObject target, Hashtable args) { args = CleanArgs(args); @@ -1907,89 +1902,6 @@ public class iTween : MonoBehaviour } } - public static void RotateUpdate(GameObject target, Vector3 rotation, float time) - { - RotateUpdate(target, Hash("rotation", rotation, "time", time)); - } - - public static void MoveUpdate(GameObject target, Hashtable args) - { - CleanArgs(args); - Vector3[] array = new Vector3[4]; - Vector3 position = target.transform.position; - float num; - if (args.Contains("time")) - { - num = (float)args["time"]; - num *= Defaults.updateTimePercentage; - } - else - { - num = Defaults.updateTime; - } - bool flag = ((!args.Contains("islocal")) ? Defaults.isLocal : ((bool)args["islocal"])); - if (flag) - { - array[0] = (array[1] = target.transform.localPosition); - } - else - { - array[0] = (array[1] = target.transform.position); - } - if (args.Contains("position")) - { - if (args["position"].GetType() == typeof(Transform)) - { - Transform transform = (Transform)args["position"]; - array[1] = transform.position; - } - else if (args["position"].GetType() == typeof(Vector3)) - { - array[1] = (Vector3)args["position"]; - } - } - else - { - if (args.Contains("x")) - { - array[1].x = (float)args["x"]; - } - if (args.Contains("y")) - { - array[1].y = (float)args["y"]; - } - if (args.Contains("z")) - { - array[1].z = (float)args["z"]; - } - } - array[3].x = Mathf.SmoothDamp(array[0].x, array[1].x, ref array[2].x, num); - array[3].y = Mathf.SmoothDamp(array[0].y, array[1].y, ref array[2].y, num); - array[3].z = Mathf.SmoothDamp(array[0].z, array[1].z, ref array[2].z, num); - if (args.Contains("orienttopath") && (bool)args["orienttopath"]) - { - args["looktarget"] = array[3]; - } - if (args.Contains("looktarget")) - { - LookUpdate(target, args); - } - if (flag) - { - target.transform.localPosition = array[3]; - } - else - { - target.transform.position = array[3]; - } - if (target.GetComponent() != null) - { - Vector3 position2 = target.transform.position; - target.transform.position = position; - target.GetComponent().MovePosition(position2); - } - } - public static void LookUpdate(GameObject target, Hashtable args) { CleanArgs(args); diff --git a/SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs b/SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs index 8e3740c0..f6e57b35 100644 --- a/SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs @@ -2,10 +2,4 @@ using UnityEngine; namespace Wizard.Story.ChapterSelection { -public partial class CommonPrefabContainer -{ - public CharaInfoPanel CharaInfoPanelPrefab { get; set; } - public SectionInfoPanel SectionInfoPanelPrefab { get; set; } - public AreaSelInfo ChapterRewardPanelPrefab { get; set; } -} } diff --git a/SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs b/SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs index 5aad2659..f48898fd 100644 --- a/SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs @@ -3,20 +3,14 @@ namespace Wizard.Story { public partial class SelectedStoryInfo { - public StorySectionData SectionData { get; set; } public StoryChapterData ChapterData { get; set; } - public int? ReleasedChapterNum { get; set; } - public int? ReplayChapterIndex { get; set; } public int SectionId { get; set; } - public int? SectionClassId { get; set; } public UIManager.ViewScene ChapterSelectionView { get; set; } public StoryApiType StoryApiType { get; set; } - public string NextChapterId { get; set; } public string LastChapterClearTextId { get; set; } public int FinishStoryId { get; set; } public SelectedStoryInfo(StoryEntranceType type) { } public void ClearInfoForLeaderSelectionScene() { } - public void ClearInfoForChapterSelectionScene() { } public void SetSectionChara(ClassCharacterMasterData charaData) { } } } diff --git a/SVSim.BattleEngine/Shim/Generated/StoryChapterSelectionUtility.g.cs b/SVSim.BattleEngine/Shim/Generated/StoryChapterSelectionUtility.g.cs index 6eac12ee..dd0a14ce 100644 --- a/SVSim.BattleEngine/Shim/Generated/StoryChapterSelectionUtility.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/StoryChapterSelectionUtility.g.cs @@ -8,12 +8,6 @@ namespace Wizard.Story.ChapterSelection { public partial class StoryChapterSelectionUtility { - public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!; - public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!; - public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!; - public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!; - public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList chapterDatas) => default!; - public static void RegisterMaintenanceChapters(IReadOnlyList chapterDatas) { } public static void RegisterStoryBattleData(BattleSettingData data) { } } } diff --git a/SVSim.BattleEngine/Shim/Generated/_BaseClauses.g.cs b/SVSim.BattleEngine/Shim/Generated/_BaseClauses.g.cs index f95a852b..26daa76f 100644 --- a/SVSim.BattleEngine/Shim/Generated/_BaseClauses.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/_BaseClauses.g.cs @@ -14,7 +14,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } } namespace Wizard.UI.Profile { } -namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } } +namespace Wizard.Story.ChapterSelection { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } diff --git a/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs b/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs index 72c13ad7..51958107 100644 --- a/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs +++ b/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs @@ -16,7 +16,6 @@ public class EffectMgr public enum EffectType { NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, } - public static System.Collections.IEnumerator LoadAndInstantiate2dEffectCoroutine(string effectName, System.Action> finishCallback) { yield break; } public enum MoveType { NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs b/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs index 28ab48e5..c47d008b 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs @@ -20,7 +20,6 @@ namespace UnityEngine public static float Distance(Vector2 a, Vector2 b) => (a - b).magnitude; public static float Angle(Vector2 from, Vector2 to) => 0f; public void Normalize() { var n = normalized; x = n.x; y = n.y; } - public static Vector2 Lerp(Vector2 a, Vector2 b, float t) => new Vector2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); public static Vector2 operator +(Vector2 a, Vector2 b) => new Vector2(a.x + b.x, a.y + b.y); public static Vector2 operator -(Vector2 a, Vector2 b) => new Vector2(a.x - b.x, a.y - b.y); public static Vector2 operator -(Vector2 a) => new Vector2(-a.x, -a.y); diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityRuntime.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityRuntime.cs index 71ef0637..fd660cc1 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityRuntime.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityRuntime.cs @@ -8,11 +8,9 @@ namespace UnityEngine public static partial class Input { public static Vector3 mousePosition => Vector3.zero; - public static Vector2 mouseScrollDelta => Vector2.zero; public static int touchCount => 0; public static bool GetMouseButton(int b) => false; public static bool GetMouseButtonDown(int b) => false; - public static bool GetMouseButtonUp(int b) => false; public static bool GetKey(KeyCode k) => false; public static bool GetKeyDown(KeyCode k) => false; public static bool GetKeyUp(KeyCode k) => false; diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index 877003cb..411d2690 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -272,11 +272,11 @@ namespace UnityEngine public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } } public class ParticleSystem : Component { - public void Play() { } public void Stop() { } public int particleCount => 0; + public void Play() { } public int particleCount => 0; public MainModule main => default; public int GetParticles(Particle[] p) => 0; public void SetParticles(Particle[] p, int n) { } - public struct MainModule { public bool playOnAwake; public float simulationSpeed; public MinMaxGradient startColor; } + public struct MainModule { public bool playOnAwake; public MinMaxGradient startColor; } public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); } public struct EmissionModule { } public struct Particle { public Vector3 position; public Color32 startColor; } diff --git a/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs b/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs index ac79b72f..181b7d2b 100644 --- a/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs +++ b/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs @@ -10,7 +10,6 @@ namespace Wizard.Story namespace Wizard.Story.ChapterSelection { - public partial class CommonPrefabContainer { } public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } } }