cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:18:12 -04:00
parent 7aabb6a405
commit ad525456be
30 changed files with 3 additions and 1767 deletions

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@@ -272,11 +272,11 @@ namespace UnityEngine
public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
public class ParticleSystem : Component
{
public void Play() { } public void Stop() { } public int particleCount => 0;
public void Play() { } public int particleCount => 0;
public MainModule main => default;
public int GetParticles(Particle[] p) => 0;
public void SetParticles(Particle[] p, int n) { }
public struct MainModule { public bool playOnAwake; public float simulationSpeed; public MinMaxGradient startColor; }
public struct MainModule { public bool playOnAwake; public MinMaxGradient startColor; }
public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); }
public struct EmissionModule { }
public struct Particle { public Vector3 position; public Color32 startColor; }