cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
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@@ -8,11 +8,9 @@ namespace UnityEngine
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public static partial class Input
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{
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public static Vector3 mousePosition => Vector3.zero;
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public static Vector2 mouseScrollDelta => Vector2.zero;
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public static int touchCount => 0;
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public static bool GetMouseButton(int b) => false;
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public static bool GetMouseButtonDown(int b) => false;
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public static bool GetMouseButtonUp(int b) => false;
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public static bool GetKey(KeyCode k) => false;
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public static bool GetKeyDown(KeyCode k) => false;
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public static bool GetKeyUp(KeyCode k) => false;
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