cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
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@@ -20,7 +20,6 @@ namespace UnityEngine
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public static float Distance(Vector2 a, Vector2 b) => (a - b).magnitude;
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public static float Angle(Vector2 from, Vector2 to) => 0f;
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public void Normalize() { var n = normalized; x = n.x; y = n.y; }
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public static Vector2 Lerp(Vector2 a, Vector2 b, float t) => new Vector2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
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public static Vector2 operator +(Vector2 a, Vector2 b) => new Vector2(a.x + b.x, a.y + b.y);
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public static Vector2 operator -(Vector2 a, Vector2 b) => new Vector2(a.x - b.x, a.y - b.y);
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public static Vector2 operator -(Vector2 a) => new Vector2(-a.x, -a.y);
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