cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:18:12 -04:00
parent 7aabb6a405
commit ad525456be
30 changed files with 3 additions and 1767 deletions

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@@ -16,7 +16,6 @@ public class EffectMgr
public enum EffectType
{
NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, }
public static System.Collections.IEnumerator LoadAndInstantiate2dEffectCoroutine(string effectName, System.Action<UnityEngine.GameObject, System.Collections.Generic.List<string>> finishCallback) { yield break; }
public enum MoveType
{
NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER }