cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
This commit is contained in:
@@ -16,7 +16,6 @@ public class EffectMgr
|
||||
public enum EffectType
|
||||
{
|
||||
NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, }
|
||||
public static System.Collections.IEnumerator LoadAndInstantiate2dEffectCoroutine(string effectName, System.Action<UnityEngine.GameObject, System.Collections.Generic.List<string>> finishCallback) { yield break; }
|
||||
public enum MoveType
|
||||
{
|
||||
NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER }
|
||||
|
||||
Reference in New Issue
Block a user