cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
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@@ -8,12 +8,6 @@ namespace Wizard.Story.ChapterSelection
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{
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public partial class StoryChapterSelectionUtility
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{
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public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
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public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
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public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
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public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
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public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
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public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
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public static void RegisterStoryBattleData(BattleSettingData data) { }
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}
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}
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