cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
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@@ -3,20 +3,14 @@ namespace Wizard.Story
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{
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public partial class SelectedStoryInfo
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{
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public StorySectionData SectionData { get; set; }
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public StoryChapterData ChapterData { get; set; }
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public int? ReleasedChapterNum { get; set; }
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public int? ReplayChapterIndex { get; set; }
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public int SectionId { get; set; }
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public int? SectionClassId { get; set; }
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public UIManager.ViewScene ChapterSelectionView { get; set; }
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public StoryApiType StoryApiType { get; set; }
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public string NextChapterId { get; set; }
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public string LastChapterClearTextId { get; set; }
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public int FinishStoryId { get; set; }
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public SelectedStoryInfo(StoryEntranceType type) { }
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public void ClearInfoForLeaderSelectionScene() { }
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public void ClearInfoForChapterSelectionScene() { }
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public void SetSectionChara(ClassCharacterMasterData charaData) { }
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}
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}
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