cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:18:12 -04:00
parent 7aabb6a405
commit ad525456be
30 changed files with 3 additions and 1767 deletions

View File

@@ -2,10 +2,4 @@
using UnityEngine;
namespace Wizard.Story.ChapterSelection
{
public partial class CommonPrefabContainer
{
public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
}
}

View File

@@ -3,20 +3,14 @@ namespace Wizard.Story
{
public partial class SelectedStoryInfo
{
public StorySectionData SectionData { get; set; }
public StoryChapterData ChapterData { get; set; }
public int? ReleasedChapterNum { get; set; }
public int? ReplayChapterIndex { get; set; }
public int SectionId { get; set; }
public int? SectionClassId { get; set; }
public UIManager.ViewScene ChapterSelectionView { get; set; }
public StoryApiType StoryApiType { get; set; }
public string NextChapterId { get; set; }
public string LastChapterClearTextId { get; set; }
public int FinishStoryId { get; set; }
public SelectedStoryInfo(StoryEntranceType type) { }
public void ClearInfoForLeaderSelectionScene() { }
public void ClearInfoForChapterSelectionScene() { }
public void SetSectionChara(ClassCharacterMasterData charaData) { }
}
}

View File

@@ -8,12 +8,6 @@ namespace Wizard.Story.ChapterSelection
{
public partial class StoryChapterSelectionUtility
{
public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
public static void RegisterStoryBattleData(BattleSettingData data) { }
}
}

View File

@@ -14,7 +14,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } }
namespace Wizard.UI.Profile { }
namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
namespace Wizard.Story.ChapterSelection { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }