cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub
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@@ -2,10 +2,4 @@
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using UnityEngine;
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namespace Wizard.Story.ChapterSelection
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{
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public partial class CommonPrefabContainer
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{
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public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
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public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
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public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
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}
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}
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@@ -3,20 +3,14 @@ namespace Wizard.Story
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{
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public partial class SelectedStoryInfo
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{
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public StorySectionData SectionData { get; set; }
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public StoryChapterData ChapterData { get; set; }
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public int? ReleasedChapterNum { get; set; }
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public int? ReplayChapterIndex { get; set; }
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public int SectionId { get; set; }
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public int? SectionClassId { get; set; }
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public UIManager.ViewScene ChapterSelectionView { get; set; }
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public StoryApiType StoryApiType { get; set; }
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public string NextChapterId { get; set; }
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public string LastChapterClearTextId { get; set; }
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public int FinishStoryId { get; set; }
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public SelectedStoryInfo(StoryEntranceType type) { }
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public void ClearInfoForLeaderSelectionScene() { }
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public void ClearInfoForChapterSelectionScene() { }
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public void SetSectionChara(ClassCharacterMasterData charaData) { }
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}
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}
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@@ -8,12 +8,6 @@ namespace Wizard.Story.ChapterSelection
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{
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public partial class StoryChapterSelectionUtility
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{
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public static TopBar CreateTopBar(GameObject parent, SelectedStoryInfo storyInfo, UIManager.ChangeViewSceneParam changeViewSceneParam, int sortingOrder) => default!;
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public static TitlePanelBase CreateTitlePanel(GameObject parent, CharaInfoPanel charaInfoPrefab, SectionInfoPanel sectionInfoPrefab, SelectedStoryInfo storyInfo) => default!;
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public static AreaSelInfo CreateChapterRewardPanel(GameObject parent, AreaSelInfo prefab) => default!;
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public static IEnumerator StoryInfoTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
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public static IEnumerator LoadAiMasterCoroutine(IReadOnlyList<StoryChapterData> chapterDatas) => default!;
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public static void RegisterMaintenanceChapters(IReadOnlyList<StoryChapterData> chapterDatas) { }
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public static void RegisterStoryBattleData(BattleSettingData data) { }
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}
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}
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@@ -14,7 +14,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
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namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } }
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namespace Wizard.UI.Profile { }
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namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
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namespace Wizard.Story.ChapterSelection { }
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namespace Wizard.Battle.View.Vfx { }
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namespace Wizard.Battle.View.Vfx { }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
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