cull(engine-cleanup): pass-8 phase-2 cascade round 1 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:18:12 -04:00
parent 7aabb6a405
commit ad525456be
30 changed files with 3 additions and 1767 deletions

View File

@@ -174,11 +174,6 @@ public class iTween : MonoBehaviour
private Transform thisTransform;
public static void Init(GameObject target)
{
MoveBy(target, Vector3.zero, 0f);
}
public static void ValueTo(GameObject target, Hashtable args)
{
args = CleanArgs(args);
@@ -1907,89 +1902,6 @@ public class iTween : MonoBehaviour
}
}
public static void RotateUpdate(GameObject target, Vector3 rotation, float time)
{
RotateUpdate(target, Hash("rotation", rotation, "time", time));
}
public static void MoveUpdate(GameObject target, Hashtable args)
{
CleanArgs(args);
Vector3[] array = new Vector3[4];
Vector3 position = target.transform.position;
float num;
if (args.Contains("time"))
{
num = (float)args["time"];
num *= Defaults.updateTimePercentage;
}
else
{
num = Defaults.updateTime;
}
bool flag = ((!args.Contains("islocal")) ? Defaults.isLocal : ((bool)args["islocal"]));
if (flag)
{
array[0] = (array[1] = target.transform.localPosition);
}
else
{
array[0] = (array[1] = target.transform.position);
}
if (args.Contains("position"))
{
if (args["position"].GetType() == typeof(Transform))
{
Transform transform = (Transform)args["position"];
array[1] = transform.position;
}
else if (args["position"].GetType() == typeof(Vector3))
{
array[1] = (Vector3)args["position"];
}
}
else
{
if (args.Contains("x"))
{
array[1].x = (float)args["x"];
}
if (args.Contains("y"))
{
array[1].y = (float)args["y"];
}
if (args.Contains("z"))
{
array[1].z = (float)args["z"];
}
}
array[3].x = Mathf.SmoothDamp(array[0].x, array[1].x, ref array[2].x, num);
array[3].y = Mathf.SmoothDamp(array[0].y, array[1].y, ref array[2].y, num);
array[3].z = Mathf.SmoothDamp(array[0].z, array[1].z, ref array[2].z, num);
if (args.Contains("orienttopath") && (bool)args["orienttopath"])
{
args["looktarget"] = array[3];
}
if (args.Contains("looktarget"))
{
LookUpdate(target, args);
}
if (flag)
{
target.transform.localPosition = array[3];
}
else
{
target.transform.position = array[3];
}
if (target.GetComponent<Rigidbody>() != null)
{
Vector3 position2 = target.transform.position;
target.transform.position = position;
target.GetComponent<Rigidbody>().MovePosition(position2);
}
}
public static void LookUpdate(GameObject target, Hashtable args)
{
CleanArgs(args);