feat(battle-node): BattleSession skeleton with EIO/SIO read pump
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14
SVSim.BattleNode/Sessions/BattleSessionPhase.cs
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14
SVSim.BattleNode/Sessions/BattleSessionPhase.cs
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namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Where we are in the v1 scripted lifecycle. Drives which scripted frames the session pushes
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/// in response to inbound emits.
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/// </summary>
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public enum BattleSessionPhase
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{
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AwaitingInitNetwork,
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AwaitingLoaded,
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AwaitingSwap,
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AfterReady,
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Terminal,
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}
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