feat(guild): service skeletons + DI

This commit is contained in:
gamer147
2026-06-27 11:25:55 -04:00
parent 45947053c8
commit a1aa6998b8
6 changed files with 252 additions and 0 deletions

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using SVSim.Database.Repositories.Guild;
using SVSim.Database.Services;
namespace SVSim.Database.Services.Guild;
public sealed class GuildChatService : IGuildChatService
{
private readonly IGuildRepository _guilds;
private readonly IGuildMemberRepository _members;
private readonly IGuildInviteRepository _invites;
private readonly IGuildJoinRequestRepository _joinRequests;
private readonly IGuildChatMessageRepository _chatMessages;
private readonly IGameConfigService _config;
public GuildChatService(
IGuildRepository guilds,
IGuildMemberRepository members,
IGuildInviteRepository invites,
IGuildJoinRequestRepository joinRequests,
IGuildChatMessageRepository chatMessages,
IGameConfigService config)
{
_guilds = guilds;
_members = members;
_invites = invites;
_joinRequests = joinRequests;
_chatMessages = chatMessages;
_config = config;
}
public Task<ChatWindow> GetWindowAsync(long viewerId, int startMessageId, int direction, int waitIntervalHint, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<ChatPostResult> PostTextOrStampAsync(long viewerId, int type, string message, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<ChatPostResult> PostDeckAsync(long viewerId, string deckPayloadJson, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<bool> DeleteDeckAsync(long viewerId, int messageId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<ChatPostResult> PostReplayAsync(long viewerId, string replayPayloadJson, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<string?> GetReplayDetailAsync(long viewerId, int messageId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<string?> GetDeckLogAsync(long viewerId, int messageId, CancellationToken ct = default)
=> throw new NotImplementedException();
// No-op skeleton — will be wired in Phase 5.
public Task EmitSystemEventAsync(int guildId, long actorViewerId, Entities.Guild.GuildChatMessageType type, string? body = null, CancellationToken ct = default)
=> Task.CompletedTask;
}

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using SVSim.Database.Repositories.Guild;
using SVSim.Database.Services;
namespace SVSim.Database.Services.Guild;
public sealed class GuildService : IGuildService
{
private readonly IGuildRepository _guilds;
private readonly IGuildMemberRepository _members;
private readonly IGuildInviteRepository _invites;
private readonly IGuildJoinRequestRepository _joinRequests;
private readonly IGuildChatMessageRepository _chatMessages;
private readonly IGameConfigService _config;
public GuildService(
IGuildRepository guilds,
IGuildMemberRepository members,
IGuildInviteRepository invites,
IGuildJoinRequestRepository joinRequests,
IGuildChatMessageRepository chatMessages,
IGameConfigService config)
{
_guilds = guilds;
_members = members;
_invites = invites;
_joinRequests = joinRequests;
_chatMessages = chatMessages;
_config = config;
}
// Returns null so /guild/info can short-circuit to a non-joined response in Phase 1.
public Task<GuildFullView?> GetMyGuildAsync(long viewerId, CancellationToken ct = default)
=> Task.FromResult<GuildFullView?>(null);
public Task<Entities.Guild.Guild?> GetActiveAsync(int guildId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<IReadOnlyList<GuildSearchEntry>> SearchAsync(string name, int activity, int joinCondition, int memberBucket, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> CreateAsync(long viewerId, CreateGuildRequest req, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> UpdateAsync(long viewerId, UpdateGuildRequest req, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> UpdateDescriptionAsync(long viewerId, string description, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> UpdateEmblemAsync(long viewerId, long emblemId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> InviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> CancelInviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> RejectInviteAsync(long callerViewerId, int guildId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> JoinAsync(long viewerId, int guildId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> CancelJoinRequestAsync(long viewerId, int guildId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> AcceptJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> RejectJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<IReadOnlyList<Entities.Guild.GuildInvite>> ListPendingInvitesForMeAsync(long viewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<IReadOnlyList<Entities.Guild.GuildJoinRequest>> ListPendingJoinRequestsForMyGuildAsync(long viewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
}

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using SVSim.Database.Entities.Guild;
namespace SVSim.Database.Services.Guild;
public enum GuildOpResultCode
{
Ok = 0,
NotInGuild,
AlreadyInGuild,
GuildNotFound,
NameTaken,
NameInvalid,
MemberCapReached,
SubLeaderCapReached,
PermissionDenied,
InviteNotFound,
InviteAlreadyResolved,
JoinRequestNotFound,
JoinRequestAlreadyResolved,
TargetNotInGuild,
LeaderLeaveBlocked, // leader cannot leave while other members remain
InvalidRoleTransition,
}
public sealed record GuildOpResult(GuildOpResultCode Code, int? GuildId = null, string? Detail = null)
{
public static readonly GuildOpResult Ok = new(GuildOpResultCode.Ok);
public bool IsOk => Code == GuildOpResultCode.Ok;
}
public sealed record GuildFullView(
Entities.Guild.Guild Guild,
IReadOnlyList<GuildMember> Members,
int JoinRequestCount,
int InviteCount);
public sealed record GuildSearchEntry(Entities.Guild.Guild Guild, int MemberNum);
public sealed record CreateGuildRequest(string Name, int Activity, int JoinCondition);
public sealed record UpdateGuildRequest(int? Activity, int? JoinCondition);

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namespace SVSim.Database.Services.Guild;
public sealed record ChatWindow(IReadOnlyList<Entities.Guild.GuildChatMessage> Messages, int WaitIntervalSeconds);
public sealed record ChatPostResult(bool Ok, int? AssignedMessageId);
public interface IGuildChatService
{
Task<ChatWindow> GetWindowAsync(long viewerId, int startMessageId, int direction, int waitIntervalHint, CancellationToken ct = default);
Task<ChatPostResult> PostTextOrStampAsync(long viewerId, int type, string message, CancellationToken ct = default);
Task<ChatPostResult> PostDeckAsync(long viewerId, string deckPayloadJson, CancellationToken ct = default);
Task<bool> DeleteDeckAsync(long viewerId, int messageId, CancellationToken ct = default);
Task<ChatPostResult> PostReplayAsync(long viewerId, string replayPayloadJson, CancellationToken ct = default);
Task<string?> GetReplayDetailAsync(long viewerId, int messageId, CancellationToken ct = default);
Task<string?> GetDeckLogAsync(long viewerId, int messageId, CancellationToken ct = default);
/// <summary>Emit a system-event row. Called by IGuildService at create/join/leave/remove/role-change/description-change.</summary>
Task EmitSystemEventAsync(int guildId, long actorViewerId, Entities.Guild.GuildChatMessageType type, string? body = null, CancellationToken ct = default);
}

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namespace SVSim.Database.Services.Guild;
/// <summary>
/// Single dispatch surface for guild business operations. Enforces:
/// - one viewer ≤1 guild
/// - MaxMemberNum / MaxSubLeaderNum caps (from GuildConfig)
/// - role-based permissions per docs/superpowers/specs/2026-06-27-guild-functionality-design.md
/// - leader-leaves-with-members blocked
/// - auto-routing single-member leader leave -> breakup
/// - clear pending invites + cancel pending join_requests on successful join
/// - emit system chat events via IGuildChatService
/// </summary>
public interface IGuildService
{
Task<GuildFullView?> GetMyGuildAsync(long viewerId, CancellationToken ct = default);
Task<Entities.Guild.Guild?> GetActiveAsync(int guildId, CancellationToken ct = default);
Task<IReadOnlyList<GuildSearchEntry>> SearchAsync(string name, int activity, int joinCondition, int memberBucket, CancellationToken ct = default);
Task<GuildOpResult> CreateAsync(long viewerId, CreateGuildRequest req, CancellationToken ct = default);
Task<GuildOpResult> UpdateAsync(long viewerId, UpdateGuildRequest req, CancellationToken ct = default);
Task<GuildOpResult> UpdateDescriptionAsync(long viewerId, string description, CancellationToken ct = default);
Task<GuildOpResult> UpdateEmblemAsync(long viewerId, long emblemId, CancellationToken ct = default);
Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default);
Task<GuildOpResult> InviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
Task<GuildOpResult> CancelInviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
Task<GuildOpResult> RejectInviteAsync(long callerViewerId, int guildId, CancellationToken ct = default);
Task<GuildOpResult> JoinAsync(long viewerId, int guildId, CancellationToken ct = default);
Task<GuildOpResult> CancelJoinRequestAsync(long viewerId, int guildId, CancellationToken ct = default);
Task<GuildOpResult> AcceptJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
Task<GuildOpResult> RejectJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default);
Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default);
Task<IReadOnlyList<Entities.Guild.GuildInvite>> ListPendingInvitesForMeAsync(long viewerId, CancellationToken ct = default);
Task<IReadOnlyList<Entities.Guild.GuildJoinRequest>> ListPendingJoinRequestsForMyGuildAsync(long viewerId, CancellationToken ct = default);
}

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@@ -121,6 +121,14 @@ public class Program
builder.Services.AddScoped<IFriendService, FriendService>(); builder.Services.AddScoped<IFriendService, FriendService>();
builder.Services.AddScoped<IPlayedTogetherWriter, FriendService>(); builder.Services.AddScoped<IPlayedTogetherWriter, FriendService>();
builder.Services.AddScoped<SVSim.Database.Repositories.Guild.IGuildRepository, SVSim.Database.Repositories.Guild.GuildRepository>();
builder.Services.AddScoped<SVSim.Database.Repositories.Guild.IGuildMemberRepository, SVSim.Database.Repositories.Guild.GuildMemberRepository>();
builder.Services.AddScoped<SVSim.Database.Repositories.Guild.IGuildInviteRepository, SVSim.Database.Repositories.Guild.GuildInviteRepository>();
builder.Services.AddScoped<SVSim.Database.Repositories.Guild.IGuildJoinRequestRepository, SVSim.Database.Repositories.Guild.GuildJoinRequestRepository>();
builder.Services.AddScoped<SVSim.Database.Repositories.Guild.IGuildChatMessageRepository, SVSim.Database.Repositories.Guild.GuildChatMessageRepository>();
builder.Services.AddScoped<SVSim.Database.Services.Guild.IGuildService, SVSim.Database.Services.Guild.GuildService>();
builder.Services.AddScoped<SVSim.Database.Services.Guild.IGuildChatService, SVSim.Database.Services.Guild.GuildChatService>();
builder.Services.AddSingleton<IBattleContextStore, InMemoryBattleContextStore>(); builder.Services.AddSingleton<IBattleContextStore, InMemoryBattleContextStore>();
builder.Services.AddScoped<IBattleHistoryWriter, BattleHistoryWriter>(); builder.Services.AddScoped<IBattleHistoryWriter, BattleHistoryWriter>();
builder.Services.AddScoped<IReplayHistoryReader, ReplayHistoryReader>(); builder.Services.AddScoped<IReplayHistoryReader, ReplayHistoryReader>();