cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub
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@@ -134,7 +134,6 @@ namespace UnityEngine
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public void SetParent(Transform p, bool worldPositionStays) { }
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public void SetSiblingIndex(int i) { }
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public int GetSiblingIndex() => 0;
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public void SetAsLastSibling() { }
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public Vector3 lossyScale => Vector3.one;
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public Vector3 up { get => Vector3.up; set { } }
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public Vector3 TransformPoint(Vector3 p) => p;
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