cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:20:18 -04:00
parent b148eb2968
commit 9d4d5ff1ec
6 changed files with 0 additions and 174 deletions

View File

@@ -10,77 +10,10 @@ public class AreaSelInfo : MonoBehaviour
{
}
private static readonly Vector3 CLEARPRESENT_CARD_COLLISIONSIZE = new Vector3(175f, 230f, 1f);
private static readonly string[] CLEARPRESENT_NAME = new string[10] { "", "Common_0205", "", "Common_0201", "", "", "", "", "", "Common_0115" };
private static readonly string[] CLEARPRESENT_THUMBNAIL_SPRITENAME = new string[10] { "", "thumbnail_liquid", "", "thumbnail_crystal", "", "", "thumbnail_card", "thumbnail_emblem", "thumbnail_title", "thumbnail_rupy" };
private readonly Vector3 REWARD_TABLE_DEFAULT_POSITION = new Vector3(45f, -85.3f, 0f);
private readonly Vector3 REWARD_TABLE_CARD_POSITION = new Vector3(28.5f, -85.3f, 0f);
private readonly Dictionary<UserGoods.Type, float> REWARD_BG_OFFSET_MAGNIFICATION = new Dictionary<UserGoods.Type, float>
{
{
UserGoods.Type.Degree,
2f
},
{
UserGoods.Type.Card,
1.2f
},
{
UserGoods.Type.Sleeve,
1.2f
},
{
UserGoods.Type.Skin,
1.2f
},
{
UserGoods.Type.RedEther,
1f
},
{
UserGoods.Type.Rupy,
1f
},
{
UserGoods.Type.Item,
1f
},
{
UserGoods.Type.Emblem,
1f
}
};
private List<AreaSelectClearReward> _clearRewardList = new List<AreaSelectClearReward>();
[SerializeField]
private UITable _tableRoot;
[SerializeField]
private UITable[] _tableRewardsCategory = new UITable[3];
[SerializeField]
private GameObject _cardObjEvacuationRoot;
[SerializeField]
private UISprite _spriteRewardBackground;
[SerializeField]
private UILabel _labelAcquired;
private List<UIBase_CardManager.CardObjData> _cardObjList = new List<UIBase_CardManager.CardObjData>();
private CardDetailUI _cardDetail;
private List<string> _loadFileList = new List<string>();
private bool _isLoadEnd = true;
public static string GetPresentItemName(int itemID, long userGoodsId)
{
switch ((UserGoods.Type)itemID)

View File

@@ -89,33 +89,6 @@ internal class AreaSelectClearReward : MonoBehaviour
public UserGoods.Type RewardGoodsType { get; private set; }
public void Init(List<UIBase_CardManager.CardObjData> cardObjList, GameObject cardObjEvacuationRoot)
{
_cardObjList = cardObjList;
_cardObjEvacuationRoot = cardObjEvacuationRoot;
HideAllLayout();
}
public Transform GetRewardTransform()
{
switch (RewardGoodsType)
{
case UserGoods.Type.Card:
return _objAttachCard.transform;
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
return _spriteGoods.transform;
case UserGoods.Type.Item:
case UserGoods.Type.Sleeve:
case UserGoods.Type.Emblem:
case UserGoods.Type.Degree:
case UserGoods.Type.Skin:
return _textureGoods.transform;
default:
return null;
}
}
private void HideAllLayout()
{
_objLayoutCard.SetActive(value: false);
@@ -123,41 +96,6 @@ internal class AreaSelectClearReward : MonoBehaviour
_objLayoutTexture.SetActive(value: false);
}
private void ShowCard(int cardId, int cardCount, bool isAcquired)
{
if (_displayedCardObj != null)
{
_displayedCardObj.SetActive(value: false);
_displayedCardObj.transform.SetParent(_cardObjEvacuationRoot.transform);
}
_objLayoutCard.SetActive(value: true);
UIBase_CardManager.CardObjData cardObjData = GetCardObjData(cardId);
if (cardObjData == null)
{
_objLayoutCard.SetActive(value: false);
return;
}
_displayedCardObj = cardObjData.CardObj;
_displayedCardObj.transform.SetParent(_objAttachCard.transform);
_displayedCardObj.transform.localPosition = Vector3.zero;
_displayedCardObj.transform.localScale = Vector3.one;
_displayedCardObj.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
_displayedCardObj.SetActive(value: true);
CardListTemplate component = _displayedCardObj.GetComponent<CardListTemplate>();
component._newLabel.gameObject.SetActive(value: false);
_labelNum.text = Data.SystemText.Get("Common_0040", cardCount.ToString());
_labelNum.transform.localPosition = CARD_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteCardAcquiredMask.gameObject.SetActive(isAcquired);
UIManager.SetObjectToGrey(_displayedCardObj, isAcquired);
if (isAcquired)
{
_spriteCardAcquiredMask.depth = component._frameSprite.depth + -1;
component._cardTexture.depth = component._frameSprite.depth + -2;
_displayedCardObj.GetComponent<BoxCollider>().enabled = true;
}
}
private UIBase_CardManager.CardObjData GetCardObjData(int cardId)
{
for (int i = 0; i < _cardObjList.Count; i++)
@@ -171,39 +109,6 @@ internal class AreaSelectClearReward : MonoBehaviour
return null;
}
private void ShowSprite(UserGoods.Type goodsType, int goodsCount, bool isAcquired)
{
_objLayoutSprite.SetActive(value: true);
_spriteGoods.spriteName = AreaSelInfo.GetPresentItemSpriteName((int)goodsType);
_spriteGoods.gameObject.SetActive(value: true);
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteGoods.color = GetAcquiredColor(isAcquired);
}
private void ShowTexture(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
{
_objLayoutTexture.SetActive(value: true);
InitializeGoodsTexture(_textureGoods, goodsType, goodsId);
TextureTransformParam textureTransformParam = USERGOODS_TEXTURE_LAYOUT_DICT[goodsType];
_textureGoods.width = textureTransformParam.Width;
_textureGoods.height = textureTransformParam.Height;
_textureGoods.transform.localPosition = textureTransformParam.Position;
_textureGoods.transform.localRotation = textureTransformParam.Rotation;
if (goodsType == UserGoods.Type.Item)
{
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
}
else
{
_labelNum.gameObject.SetActive(value: false);
}
_textureGoods.color = GetAcquiredColor(isAcquired);
}
private void InitializeGoodsTexture(UITexture texture, UserGoods.Type goodsType, long goodsId)
{
string text = string.Empty;

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@@ -120,8 +120,6 @@ public class Master
private IDictionary<string, string> PracticeTextDic { get; set; }
private IDictionary<string, string> StorySectionTitleTextDic { get; set; }
public IDictionary<int, List<int>> RelationCardSortDic { get; private set; }
public Dictionary<int, List<int>> GleamingGemListMaster { get; set; }

View File

@@ -332,14 +332,6 @@ public class iTween : MonoBehaviour
Launch(target, args);
}
public static void MoveBy(GameObject target, Hashtable args)
{
args = CleanArgs(args);
args["type"] = "move";
args["method"] = "by";
Launch(target, args);
}
public static void ScaleTo(GameObject target, Hashtable args)
{
args = CleanArgs(args);

View File

@@ -131,7 +131,6 @@ namespace UnityEngine
public static float Clamp01(float v) => Math.Max(0f, Math.Min(1f, v));
public static float Lerp(float a, float b, float t) => a + (b - a) * Clamp01(t);
public static float SmoothDamp(float cur, float target, ref float vel, float time) { vel = 0; return target; }
public static float SmoothDampAngle(float cur, float target, ref float vel, float time) { vel = 0; return target; }
public static float Sin(float f) => (float)Math.Sin(f);
public static float Cos(float f) => (float)Math.Cos(f);
public static float Asin(float f) => (float)Math.Asin(f);

View File

@@ -134,7 +134,6 @@ namespace UnityEngine
public void SetParent(Transform p, bool worldPositionStays) { }
public void SetSiblingIndex(int i) { }
public int GetSiblingIndex() => 0;
public void SetAsLastSibling() { }
public Vector3 lossyScale => Vector3.one;
public Vector3 up { get => Vector3.up; set { } }
public Vector3 TransformPoint(Vector3 p) => p;