cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub
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@@ -131,7 +131,6 @@ namespace UnityEngine
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public static float Clamp01(float v) => Math.Max(0f, Math.Min(1f, v));
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public static float Lerp(float a, float b, float t) => a + (b - a) * Clamp01(t);
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public static float SmoothDamp(float cur, float target, ref float vel, float time) { vel = 0; return target; }
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public static float SmoothDampAngle(float cur, float target, ref float vel, float time) { vel = 0; return target; }
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public static float Sin(float f) => (float)Math.Sin(f);
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public static float Cos(float f) => (float)Math.Cos(f);
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public static float Asin(float f) => (float)Math.Asin(f);
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@@ -134,7 +134,6 @@ namespace UnityEngine
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public void SetParent(Transform p, bool worldPositionStays) { }
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public void SetSiblingIndex(int i) { }
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public int GetSiblingIndex() => 0;
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public void SetAsLastSibling() { }
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public Vector3 lossyScale => Vector3.one;
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public Vector3 up { get => Vector3.up; set { } }
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public Vector3 TransformPoint(Vector3 p) => p;
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