cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:20:18 -04:00
parent b148eb2968
commit 9d4d5ff1ec
6 changed files with 0 additions and 174 deletions

View File

@@ -131,7 +131,6 @@ namespace UnityEngine
public static float Clamp01(float v) => Math.Max(0f, Math.Min(1f, v));
public static float Lerp(float a, float b, float t) => a + (b - a) * Clamp01(t);
public static float SmoothDamp(float cur, float target, ref float vel, float time) { vel = 0; return target; }
public static float SmoothDampAngle(float cur, float target, ref float vel, float time) { vel = 0; return target; }
public static float Sin(float f) => (float)Math.Sin(f);
public static float Cos(float f) => (float)Math.Cos(f);
public static float Asin(float f) => (float)Math.Asin(f);

View File

@@ -134,7 +134,6 @@ namespace UnityEngine
public void SetParent(Transform p, bool worldPositionStays) { }
public void SetSiblingIndex(int i) { }
public int GetSiblingIndex() => 0;
public void SetAsLastSibling() { }
public Vector3 lossyScale => Vector3.one;
public Vector3 up { get => Vector3.up; set { } }
public Vector3 TransformPoint(Vector3 p) => p;