cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub

This commit is contained in:
gamer147
2026-07-03 22:20:18 -04:00
parent b148eb2968
commit 9d4d5ff1ec
6 changed files with 0 additions and 174 deletions

View File

@@ -89,33 +89,6 @@ internal class AreaSelectClearReward : MonoBehaviour
public UserGoods.Type RewardGoodsType { get; private set; }
public void Init(List<UIBase_CardManager.CardObjData> cardObjList, GameObject cardObjEvacuationRoot)
{
_cardObjList = cardObjList;
_cardObjEvacuationRoot = cardObjEvacuationRoot;
HideAllLayout();
}
public Transform GetRewardTransform()
{
switch (RewardGoodsType)
{
case UserGoods.Type.Card:
return _objAttachCard.transform;
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
return _spriteGoods.transform;
case UserGoods.Type.Item:
case UserGoods.Type.Sleeve:
case UserGoods.Type.Emblem:
case UserGoods.Type.Degree:
case UserGoods.Type.Skin:
return _textureGoods.transform;
default:
return null;
}
}
private void HideAllLayout()
{
_objLayoutCard.SetActive(value: false);
@@ -123,41 +96,6 @@ internal class AreaSelectClearReward : MonoBehaviour
_objLayoutTexture.SetActive(value: false);
}
private void ShowCard(int cardId, int cardCount, bool isAcquired)
{
if (_displayedCardObj != null)
{
_displayedCardObj.SetActive(value: false);
_displayedCardObj.transform.SetParent(_cardObjEvacuationRoot.transform);
}
_objLayoutCard.SetActive(value: true);
UIBase_CardManager.CardObjData cardObjData = GetCardObjData(cardId);
if (cardObjData == null)
{
_objLayoutCard.SetActive(value: false);
return;
}
_displayedCardObj = cardObjData.CardObj;
_displayedCardObj.transform.SetParent(_objAttachCard.transform);
_displayedCardObj.transform.localPosition = Vector3.zero;
_displayedCardObj.transform.localScale = Vector3.one;
_displayedCardObj.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
_displayedCardObj.SetActive(value: true);
CardListTemplate component = _displayedCardObj.GetComponent<CardListTemplate>();
component._newLabel.gameObject.SetActive(value: false);
_labelNum.text = Data.SystemText.Get("Common_0040", cardCount.ToString());
_labelNum.transform.localPosition = CARD_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteCardAcquiredMask.gameObject.SetActive(isAcquired);
UIManager.SetObjectToGrey(_displayedCardObj, isAcquired);
if (isAcquired)
{
_spriteCardAcquiredMask.depth = component._frameSprite.depth + -1;
component._cardTexture.depth = component._frameSprite.depth + -2;
_displayedCardObj.GetComponent<BoxCollider>().enabled = true;
}
}
private UIBase_CardManager.CardObjData GetCardObjData(int cardId)
{
for (int i = 0; i < _cardObjList.Count; i++)
@@ -171,39 +109,6 @@ internal class AreaSelectClearReward : MonoBehaviour
return null;
}
private void ShowSprite(UserGoods.Type goodsType, int goodsCount, bool isAcquired)
{
_objLayoutSprite.SetActive(value: true);
_spriteGoods.spriteName = AreaSelInfo.GetPresentItemSpriteName((int)goodsType);
_spriteGoods.gameObject.SetActive(value: true);
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
_spriteGoods.color = GetAcquiredColor(isAcquired);
}
private void ShowTexture(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
{
_objLayoutTexture.SetActive(value: true);
InitializeGoodsTexture(_textureGoods, goodsType, goodsId);
TextureTransformParam textureTransformParam = USERGOODS_TEXTURE_LAYOUT_DICT[goodsType];
_textureGoods.width = textureTransformParam.Width;
_textureGoods.height = textureTransformParam.Height;
_textureGoods.transform.localPosition = textureTransformParam.Position;
_textureGoods.transform.localRotation = textureTransformParam.Rotation;
if (goodsType == UserGoods.Type.Item)
{
_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
_labelNum.gameObject.SetActive(value: true);
}
else
{
_labelNum.gameObject.SetActive(value: false);
}
_textureGoods.color = GetAcquiredColor(isAcquired);
}
private void InitializeGoodsTexture(UITexture texture, UserGoods.Type goodsType, long goodsId)
{
string text = string.Empty;

View File

@@ -120,8 +120,6 @@ public class Master
private IDictionary<string, string> PracticeTextDic { get; set; }
private IDictionary<string, string> StorySectionTitleTextDic { get; set; }
public IDictionary<int, List<int>> RelationCardSortDic { get; private set; }
public Dictionary<int, List<int>> GleamingGemListMaster { get; set; }