cull(engine-cleanup): pass-8 phase-2 cascade round 3 after AreaSelectUI stub
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@@ -10,77 +10,10 @@ public class AreaSelInfo : MonoBehaviour
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{
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}
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private static readonly Vector3 CLEARPRESENT_CARD_COLLISIONSIZE = new Vector3(175f, 230f, 1f);
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private static readonly string[] CLEARPRESENT_NAME = new string[10] { "", "Common_0205", "", "Common_0201", "", "", "", "", "", "Common_0115" };
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private static readonly string[] CLEARPRESENT_THUMBNAIL_SPRITENAME = new string[10] { "", "thumbnail_liquid", "", "thumbnail_crystal", "", "", "thumbnail_card", "thumbnail_emblem", "thumbnail_title", "thumbnail_rupy" };
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private readonly Vector3 REWARD_TABLE_DEFAULT_POSITION = new Vector3(45f, -85.3f, 0f);
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private readonly Vector3 REWARD_TABLE_CARD_POSITION = new Vector3(28.5f, -85.3f, 0f);
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private readonly Dictionary<UserGoods.Type, float> REWARD_BG_OFFSET_MAGNIFICATION = new Dictionary<UserGoods.Type, float>
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{
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{
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UserGoods.Type.Degree,
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2f
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},
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{
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UserGoods.Type.Card,
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1.2f
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},
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{
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UserGoods.Type.Sleeve,
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1.2f
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},
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{
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UserGoods.Type.Skin,
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1.2f
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},
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{
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UserGoods.Type.RedEther,
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1f
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},
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{
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UserGoods.Type.Rupy,
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1f
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},
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{
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UserGoods.Type.Item,
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1f
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},
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{
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UserGoods.Type.Emblem,
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1f
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}
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};
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private List<AreaSelectClearReward> _clearRewardList = new List<AreaSelectClearReward>();
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[SerializeField]
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private UITable _tableRoot;
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[SerializeField]
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private UITable[] _tableRewardsCategory = new UITable[3];
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[SerializeField]
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private GameObject _cardObjEvacuationRoot;
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[SerializeField]
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private UISprite _spriteRewardBackground;
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[SerializeField]
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private UILabel _labelAcquired;
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private List<UIBase_CardManager.CardObjData> _cardObjList = new List<UIBase_CardManager.CardObjData>();
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private CardDetailUI _cardDetail;
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private List<string> _loadFileList = new List<string>();
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private bool _isLoadEnd = true;
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public static string GetPresentItemName(int itemID, long userGoodsId)
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{
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switch ((UserGoods.Type)itemID)
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