cull(engine-cleanup): pass-8 phase-2 cascade round 2 after CardDetailUI stub
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@@ -21,14 +21,6 @@ public class CardMake : MonoBehaviour
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private Action _onFinishCardDestruct;
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private void DestructCard()
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{
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// Pre-Phase-5b: fired CardDestructTask via NetworkManager. Headless has no wire
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// task service; short-circuit straight to the success callback so the UI event
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// chain (OnRequestFinishDestruct → TriggerUpdateUserDeck → OnClose) still fires.
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OnRequestFinishDestruct(default(NetworkTask.ResultCode));
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}
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private void OnRequestFinishDestruct(NetworkTask.ResultCode error)
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{
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TriggerUpdateUserDeck();
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