diff --git a/SVSim.BattleEngine/Engine/CardBasePrm.cs b/SVSim.BattleEngine/Engine/CardBasePrm.cs index 0597d0a0..87077913 100644 --- a/SVSim.BattleEngine/Engine/CardBasePrm.cs +++ b/SVSim.BattleEngine/Engine/CardBasePrm.cs @@ -258,11 +258,6 @@ public static class CardBasePrm return type == CharaType.NORMAL; } - public static bool IsSpellCard(CharaType type) - { - return type == CharaType.SPELL; - } - public static string GetCardTypeName(CharaType type) { string result = string.Empty; diff --git a/SVSim.BattleEngine/Engine/CardMake.cs b/SVSim.BattleEngine/Engine/CardMake.cs index 040c6243..1c003aed 100644 --- a/SVSim.BattleEngine/Engine/CardMake.cs +++ b/SVSim.BattleEngine/Engine/CardMake.cs @@ -21,14 +21,6 @@ public class CardMake : MonoBehaviour private Action _onFinishCardDestruct; - private void DestructCard() - { - // Pre-Phase-5b: fired CardDestructTask via NetworkManager. Headless has no wire - // task service; short-circuit straight to the success callback so the UI event - // chain (OnRequestFinishDestruct → TriggerUpdateUserDeck → OnClose) still fires. - OnRequestFinishDestruct(default(NetworkTask.ResultCode)); - } - private void OnRequestFinishDestruct(NetworkTask.ResultCode error) { TriggerUpdateUserDeck(); diff --git a/SVSim.BattleEngine/Engine/Wizard/CardParameter.cs b/SVSim.BattleEngine/Engine/Wizard/CardParameter.cs index 0c936cf4..c8f3c722 100644 --- a/SVSim.BattleEngine/Engine/Wizard/CardParameter.cs +++ b/SVSim.BattleEngine/Engine/Wizard/CardParameter.cs @@ -100,12 +100,8 @@ public class CardParameter private string _descriptionId = string.Empty; - private string _description; - private string _evoDescriptionId = string.Empty; - private string _evoDescription; - private string _cardVoiceId = string.Empty; private string _cardVoice; @@ -701,11 +697,6 @@ public class CardParameter return Data.Master.GetSkillDescText(id); } - private string ConvFlavourText(string id) - { - return Data.Master.GetFlavourText(id); - } - private string ConvCardVoiceText(string id) { return Data.Master.GetCardVoiceText(id); diff --git a/SVSim.BattleEngine/Engine/Wizard/PlayerStaticData.cs b/SVSim.BattleEngine/Engine/Wizard/PlayerStaticData.cs index ed3dee38..55bd2201 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PlayerStaticData.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PlayerStaticData.cs @@ -333,19 +333,6 @@ public class PlayerStaticData : MonoBehaviour } } - public static int GetItemNum(int itemId) - { - if (Data.Load.data._userItemDict == null) - { - return 0; - } - if (Data.Load.data._userItemDict.ContainsKey(itemId)) - { - return Data.Load.data._userItemDict[itemId]; - } - return 0; - } - public static void UpdateItemNum(int itemId, int num) { if (Data.Load.data._userItemDict == null) diff --git a/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs b/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs index 675499d2..954ee8a5 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs @@ -174,61 +174,6 @@ public class PurchaseConfirm : MonoBehaviour m_LabelAfterItemUnit.text = unit; } - private string CheckMyRotationCardBuyCheck(CardParameter cardParameter) - { - if (!Data.MyRotationAllInfo.IsMyRotationEnable) - { - return null; - } - int num = 0; - int num2 = 0; - int num3 = 0; - IFormatBehavior defaultBehaviour = FormatBehaviorManager.GetDefaultBehaviour(Format.MyRotation); - foreach (MyRotationInfo myRotationInfo in Data.MyRotationAllInfo.MyRotationInfoList) - { - int sameCardCount = myRotationInfo.GetSameCardCount(cardParameter.BaseCardId); - if (sameCardCount != defaultBehaviour.DeckSameKindCardNumMax) - { - if (sameCardCount == 0) - { - num2++; - } - else - { - num++; - } - num3 = sameCardCount; - } - } - if (num == 0 && num2 == 0) - { - return null; - } - int count = Data.MyRotationAllInfo.MyRotationInfoList.Count; - if (num2 == count) - { - return Data.SystemText.Get("MyRotation_ID_19"); - } - if (num2 > 0) - { - return Data.SystemText.Get("MyRotation_ID_20"); - } - if (num == count) - { - return Data.SystemText.Get("MyRotation_ID_21", num3.ToString()); - } - return Data.SystemText.Get("MyRotation_ID_22", num3.ToString()); - } - - private void SetCardCommon(int moneyHave, int moneyAfter) - { - SetIconImage(UserGoods.Type.RedEther); - SystemText systemText = Data.SystemText; - m_LabelBeforeItemCnt.text = moneyHave.ToString(); - m_LabelAfterItemCnt.text = systemText.Get("Shop_0045", moneyAfter.ToString()); - m_LabelAfterItemUnit.text = systemText.Get("Card_0100"); - } - public void SetWarningTextId(string warningTextId) { SystemText systemText = Data.SystemText; diff --git a/SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs b/SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs index 355ba9ff..28cb96c1 100644 --- a/SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs +++ b/SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs @@ -151,11 +151,6 @@ public class _3dCardFrameManager } } - private Material GetFrameMaterial(eFrameKind frameKind, eCardKind cardKind, int rarity) - { - return _frameMaterialList[(int)frameKind, (int)cardKind, rarity]; - } - private static string GetLegendFrameMaskName(eCardKind cardKind) { return $"tx_mask_CardFrame_{CARD_KIND_NAME_TABLE[(int)cardKind]}_Legend"; diff --git a/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs b/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs index 26ecfc3d..c11d201e 100644 --- a/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs +++ b/SVSim.BattleEngine/Shim/GodObjects/GodObjects.cs @@ -94,6 +94,5 @@ namespace Wizard { public partial class DeckUpdateTask { } public partial class AccountTransferHelper { } - public class DialogManager { } public partial class ApplicationFinishManager { } }